Quote:
Originally Posted by imispgh
Funny when I use NIJAM and it creates the OGGs it's fine. Why would it take 5X longer to turn them in to wavs?
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It's not "creating" the OGGs, that's what comes down off the NINJAM server. It's simply writing the data to disk, unprocessed. No "thinking" involved and lots of tiny files, so fragmentation isn't an issue. Unlike when it has to locate each fragment (disk access), expand the OGG data by about five to ten times (CPU power) and save the WAV (large contiguous write - slowed by fragmentation).
The only thing that could fragment during a really long jam, I guess, is the clipsort - but even huge ones tend to be under one cluster...
40GB contiguous free sounds okay, though. My D drive is about 40% free but the space is 25.7% fragmented (largest contiguous chunk is 92.22GB), so I'm due a Consolidate Free Space pass.