Thread: Real Time CPU
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Old 04-26-2012, 02:01 PM   #14
n0rd
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Quote:
Originally Posted by Spectralis View Post
Ok, if I understand you correctly then each plugin needs to be coded to use multiple cpus? This seems odd because when I edit video or use audio FX in Vegas or Premiere Pro they distribute the load over all six cores.
Apples and Oranges I'm afraid... I'll try and explain:

With video editing the input to a plugin is an image or a frame; so the data can be split into sub images (half or quarter images) and thus be passed to multiple cores to processed. [Video in -> plugin -> Video out]

With audio (assuming a VSTi) the input is only CCs (Control Change messages, typically what note is being pressed) so there is no simple subdivision especially if only one note is pressed. [CCs in -> plugin -> Audio out]. So with audio, the input and output types are different and it is the plugin which defines how to process it.
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