Thread: Real Time CPU
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Old 04-27-2012, 02:33 AM   #26
n0rd
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Quote:
Originally Posted by Spectralis View Post
In the test I made, Reaper can handle 6 SynthMaster's as long as they're dispersed over separate tracks and the polyphony is set to 8 but it can't handle a single instance if the polyphony is increased to 12 notes. There is no chain of plugins in either case yet Reaper can't handle one instance of a synth if its polyphony is set too high.
Think of it like this:
One person trying to lift 120lbs (12 notes) can't do it...
Two people each lifting 80lbs (8 notes) each can.

Even though you have the same (SynthMaster) plugin on two different tracks, it's actually like two plugins working independently and Reaper can place them on different cores.

Quote:
Originally Posted by faun2500 View Post
Yes, This is what I am finding. No problems with 50 plugins over different tracks but 10 on one track is causing a problem.
Each plugin takes a bit of time to process. Having too many plugins in a chain on the one track means the total time is too large to maintain "real-time" performance. Having plugins in a chain makes them dependent on each other. Having plugins on different tracks (typically) makes them independent.
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