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03-19-2006, 11:21 PM
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#1
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Administrator
Join Date: Jan 2005
Location: san francisco
Posts: 5,998
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.926 with pitch shift/stretch is up.
woohoo! let me know how it works for y'all.
-Justin
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03-19-2006, 11:36 PM
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#2
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Mortal
Join Date: Feb 2006
Posts: 35
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Wow!
I did'nt think this feature would be implemented so quickly!
I'll check out the pitch/stretch soon.
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03-20-2006, 01:41 AM
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#3
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Mortal
Join Date: Feb 2006
Posts: 6,582
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Working well here - I'm doing some listening tests comparing with the alternative program readily available here and so far it's of at least equal quality.
Render is very slow, however, by comparison with the local competition (though the local competition has to process the item before it can be played stretched).
But when rendering, I notice the wave file is described in the render progress dialog as being 16 bps instead of 16 bits. Smallest bug so far, probably!
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03-20-2006, 01:59 AM
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#4
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Mortal
Join Date: Feb 2006
Posts: 6,582
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Just stretching a 3 min file by .8 (more than one would really use but just testing) has taken ten minutes so far to render and I'm going to cancel it as impractical. Is this a sign of a problem or something to be expected?
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03-20-2006, 02:00 AM
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#5
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Mortal
Join Date: Feb 2006
Posts: 232
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Pitch shifting, I don't really grab what it is so I won't comment. Stretch seems to be working allright for me. (Edit : did not stress it as Art Evans did above, just small stretching or shrinking on small samples)
I have noticed a new issue with this build : if I move back and fro an item (a sample of the default project for example) that is being played, it crackles a lot whereas it is pretty seamless doing this with build 0.925 and 0.924.
In the Media Explorer, the "Up" button still does not work here from the "My Documents". It does work fine for "Desktop" and also for empty folders. It would be nice to be able to use aliases in the Shortcut pane if only by being able to edit the config file similarly as can be done for the VST names that appear in the Add New FX window.
Could you maybe add :
Paste
Split items at cursor
Split items at loop selection
Select All
on the small menu that appears when right clicking on an empty zone of the timeline ?
Last edited by eidenk; 03-20-2006 at 02:04 AM.
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03-20-2006, 04:15 AM
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#6
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Mortal
Join Date: Feb 2006
Posts: 6,582
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Pitch shifting by cents does not seem to work using the kb shortcuts (shift+7, shift+8) - by ear or by looking at the item properties with F2. By semitones is fine. (This has good potential for shifting individual out-of-tune notes! Just split the item at the note, and play around using the kb shortcuts when working to get the note bang on).
Last edited by Art Evans; 03-20-2006 at 04:18 AM.
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03-20-2006, 10:31 AM
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#7
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Administrator
Join Date: Jan 2005
Location: san francisco
Posts: 5,998
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Quote:
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Originally Posted by Art Evans
Just stretching a 3 min file by .8 (more than one would really use but just testing) has taken ten minutes so far to render and I'm going to cancel it as impractical. Is this a sign of a problem or something to be expected?
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Hmm it is a touch slow here but really not so bad.. still faster than realtime... how many tracks are pitched/stretched at the same time?
Edit: OK actually I got it to be bad, fixing.
Last edited by Justin; 03-20-2006 at 10:37 AM.
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03-20-2006, 10:31 AM
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#8
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Administrator
Join Date: Jan 2005
Location: san francisco
Posts: 5,998
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Quote:
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Originally Posted by Art Evans
Pitch shifting by cents does not seem to work using the kb shortcuts (shift+7, shift+8) - by ear or by looking at the item properties with F2. By semitones is fine. (This has good potential for shifting individual out-of-tune notes! Just split the item at the note, and play around using the kb shortcuts when working to get the note bang on).
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Fixing..
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03-20-2006, 10:32 AM
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#9
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Administrator
Join Date: Jan 2005
Location: san francisco
Posts: 5,998
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Quote:
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Originally Posted by eidenk
I have noticed a new issue with this build : if I move back and fro an item (a sample of the default project for example) that is being played, it crackles a lot whereas it is pretty seamless doing this with build 0.925 and 0.924.
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This is a new option, enabled by default, so that when you make an edit, you can hear the results quicker. it's in prefs/editing near the bottom
-Justin
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03-20-2006, 10:58 AM
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#10
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Administrator
Join Date: Jan 2005
Location: san francisco
Posts: 5,998
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OK .927 is up fixing some pitch issues and adding the right click menu stuff.
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03-20-2006, 01:14 PM
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#11
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Mortal
Join Date: Feb 2006
Posts: 6,582
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Cheers, got it.
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03-20-2006, 01:18 PM
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#12
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Mortal
Join Date: Feb 2006
Location: decepticon mothership in a hidden place inside a mountain
Posts: 2,251
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nothing very important, but a huge thanxxxxx !!
YIPPPPEEEEE-YEAAAAAAHHHH
Now, this stuff has gone really wonderfull !!!
The ONE thing I wanted to see implemented has got here, I am glad !!!
you're working at the speed of light !
Thanxx !
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03-20-2006, 01:36 PM
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#13
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Mortal
Join Date: Jan 2006
Location: London, England
Posts: 586
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It's fantastic that realtime pitch/stretch has been added - great job Jason!
I think it would be really useful, and arguably more intuitive, if the UI clearly exposed the changes made to pitched and stretched items (I know this is already visible in the item dialog). Ideally in my mind, the corner of an item would contain text showing the pitch change and stretch percentage.
Thanks
Ben
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03-20-2006, 03:47 PM
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#14
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Mortal
Join Date: Feb 2006
Posts: 232
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Quote:
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Originally Posted by Justin
OK .927 is up fixing some pitch issues and adding the right click menu stuff.
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Very nice the menu thanks. Pitch shifting also works correctly it seems.
Other request : Would it be possible to limit the downwards auto-resizing of the FX Chain window to no smaller vertically than the default empty window ?
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03-20-2006, 05:08 PM
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#15
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Mortal
Join Date: Jan 2006
Location: Belgrade, Serbia
Posts: 226
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Quote:
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Originally Posted by Justin
OK .927 is up fixing some pitch issues and adding the right click menu stuff.
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I'm impressed! This program now is so good that I don't know why would anybody want anything else!
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03-20-2006, 05:54 PM
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#16
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Mortal
Join Date: Jan 2006
Posts: 95
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Nice touch ..... !!!
SG
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03-21-2006, 06:51 AM
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#17
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Mortal
Join Date: Jan 2006
Location: London, England
Posts: 586
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Quote:
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Originally Posted by Ben Zero
I think it would be really useful, and arguably more intuitive, if the UI clearly exposed the changes made to pitched and stretched items (I know this is already visible in the item dialog).
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Wow - done already!
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03-21-2006, 01:29 PM
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#18
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Mortal
Join Date: Jan 2006
Posts: 971
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'added new default option to always show item info/label text for items even when their edges are offscreen'
I was going to ask for this one, perhaps a small detail for others, but I like having that info in view
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