Old 12-06-2010, 08:48 AM   #1
beatbybit
Human being with feelings
 
beatbybit's Avatar
 
Join Date: Jul 2006
Location: Hungary
Posts: 3,129
Default v4 : Snap to Samples

this screenshot shows a few things:



* item positioning and edit cursor can be snapped to project samplerate! woo-hoo
* Grid isnt rounded to samplerate - please, could you add it optionally?
* Slip content is still subsample accurate - ( i guess + Item editing: snap slip edits ("contents not edges") to sample rate grid - is related, but how to activate it?)
* Media CUEs are a bit off-positioned, they should be right on samples imo

please, dont abandon this now that we're 'halfway there'
__________________
panda in the desert
beatbybit is offline   Reply With Quote
Old 12-06-2010, 09:07 AM   #2
musicbynumbers
Human being with feelings
 
musicbynumbers's Avatar
 
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
Default

I'd be up for a musical grid that reflected the actual sample rate even if it meant the grid being off BUT perhaps it should only be shown as adjusted when we have the snap to samples option on.

This could be a lot of work though behind the scenes..
musicbynumbers is offline   Reply With Quote
Old 12-06-2010, 09:08 AM   #3
beatbybit
Human being with feelings
 
beatbybit's Avatar
 
Join Date: Jul 2006
Location: Hungary
Posts: 3,129
Default

Quote:
Originally Posted by musicbynumbers View Post
I'd be up for a musical grid that reflected the actual sample rate even if it meant the grid being off BUT perhaps it should only be shown as adjusted when we have the snap to samples option on.
totally agree
__________________
panda in the desert
beatbybit is offline   Reply With Quote
Old 12-09-2010, 02:26 PM   #4
WyattRice
Human being with feelings
 
WyattRice's Avatar
 
Join Date: Sep 2009
Location: Virginia
Posts: 2,067
Default

Ok, after checking things out a bit, the snap to samples works ok, but you guys are so close to having the cursor snap to items edges when clicking the timeline. It just needs to be able to snap if items are zoomed out, or some way to control the sensitivity. The snap to items edge's if my only hold up as far as Reaper is concerned.
__________________
DDP To Cue Writer. | DDP Marker Editor.
WyattRice is offline   Reply With Quote
Old 12-09-2010, 02:45 PM   #5
Shan
Human being with feelings
 
Shan's Avatar
 
Join Date: Mar 2007
Location: Vancouver
Posts: 2,279
Default

Quote:
Originally Posted by beatbybit View Post

...please, dont abandon this now that we're 'halfway there'
+1 billion!!! The lowest value at all should be samples only in any DAW.

I'll add my voice to bbb.

....and we need a grid value in samples.

Shane
__________________
"Music should be performed by the musician not by the engineer."

Michael Wagener 25th July 2005, 02:59 PM
Shan is offline   Reply With Quote
Old 12-09-2010, 03:08 PM   #6
Sexan
Human being with feelings
 
Sexan's Avatar
 
Join Date: Jun 2009
Location: Croatia
Posts: 4,599
Default

I would like if "Move item content" could be snapped to sample
Sexan is offline   Reply With Quote
Old 12-09-2010, 03:19 PM   #7
fiddler59
Human being with feelings
 
fiddler59's Avatar
 
Join Date: Jan 2007
Location: Athens GA USA
Posts: 256
Default

Quote:
Originally Posted by WyattRice View Post
Ok, after checking things out a bit, the snap to samples works ok, but you guys are so close to having the cursor snap to items edges when clicking the timeline. It just needs to be able to snap if items are zoomed out, or some way to control the sensitivity. The snap to items edge's if my only hold up as far as Reaper is concerned.
+1 What he said !!!

David Blackmon
fiddler59 is offline   Reply With Quote
Old 12-09-2010, 03:28 PM   #8
surfino
Human being with feelings
 
surfino's Avatar
 
Join Date: Jan 2008
Location: Rome
Posts: 73
Default

Quote:
Originally Posted by Shan View Post
+1 billion!!! The lowest value at all should be samples only in any DAW.

I'll add my voice to bbb.

....and we need a grid value in samples.

Shane
+1

Shane, isn't is already avaiable in pt since times?
surfino is offline   Reply With Quote
Old 12-09-2010, 03:32 PM   #9
Shan
Human being with feelings
 
Shan's Avatar
 
Join Date: Mar 2007
Location: Vancouver
Posts: 2,279
Default

Quote:
Originally Posted by surfino View Post
+1

Shane, isn't is already avaiable in pt since times?
PT is a different bread. It's always been sample based and made to run in real-time etc.

Shane
__________________
"Music should be performed by the musician not by the engineer."

Michael Wagener 25th July 2005, 02:59 PM
Shan is offline   Reply With Quote
Old 12-09-2010, 03:33 PM   #10
Shan
Human being with feelings
 
Shan's Avatar
 
Join Date: Mar 2007
Location: Vancouver
Posts: 2,279
Default

Quote:
Originally Posted by Sexan View Post
I would like if "Move item content" could be snapped to sample
+1.

Shane
__________________
"Music should be performed by the musician not by the engineer."

Michael Wagener 25th July 2005, 02:59 PM
Shan is offline   Reply With Quote
Old 12-09-2010, 03:44 PM   #11
beatbybit
Human being with feelings
 
beatbybit's Avatar
 
Join Date: Jul 2006
Location: Hungary
Posts: 3,129
Default

Quote:
Originally Posted by Sexan View Post
I would like if "Move item content" could be snapped to sample
post #1:

"* Slip content is still subsample accurate - ( i guess + Item editing: snap slip edits ("contents not edges") to sample rate grid - is related, but how to activate it?)"

otoh its a question what it should do on a 48k sample in a 44.1k session, for eg? snap to 48k or 44.1?
__________________
panda in the desert
beatbybit is offline   Reply With Quote
Old 12-13-2010, 09:01 AM   #12
beatbybit
Human being with feelings
 
beatbybit's Avatar
 
Join Date: Jul 2006
Location: Hungary
Posts: 3,129
Default

bump?
__________________
panda in the desert
beatbybit is offline   Reply With Quote
Old 12-16-2010, 07:29 AM   #13
airon
Human being with feelings
 
airon's Avatar
 
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
Default

To my surpise, sprinkled with some fairy dust delight, you can actually cut, split and trim on the sample grid, which I might add is an excellent thing to have on by default.

I can't tell if that's the case, having messed around a great deal with my settings already.

I'm testing on Alpha 14.
__________________
Using Latch Preview (Video) - Faderport 16 setup for CSI 1.1 , CSI 3.10
Website
"My ego comes pre-shrunk" - Randy Thom
airon is offline   Reply With Quote
Old 12-16-2010, 02:43 PM   #14
Shan
Human being with feelings
 
Shan's Avatar
 
Join Date: Mar 2007
Location: Vancouver
Posts: 2,279
Default

Quote:
Originally Posted by airon View Post
To my surpise, sprinkled with some fairy dust delight, you can actually cut, split and trim on the sample grid, which I might add is an excellent thing to have on by default.
+1.

Shane
__________________
"Music should be performed by the musician not by the engineer."

Michael Wagener 25th July 2005, 02:59 PM
Shan is offline   Reply With Quote
Old 12-16-2010, 02:54 PM   #15
beatbybit
Human being with feelings
 
beatbybit's Avatar
 
Join Date: Jul 2006
Location: Hungary
Posts: 3,129
Default

Quote:
Originally Posted by airon View Post
To my surpise, sprinkled with some fairy dust delight, you can actually cut, split and trim on the sample grid, which I might add is an excellent thing to have on by default.
is it on by def.?
__________________
panda in the desert
beatbybit is offline   Reply With Quote
Old 12-16-2010, 05:29 PM   #16
Sexan
Human being with feelings
 
Sexan's Avatar
 
Join Date: Jun 2009
Location: Croatia
Posts: 4,599
Default

Move item content SAMPLE SNAPPED!!!!!!,sample snap is so damn good and efficient,first thing I do after installing new alpha is set project sample rate and enable snap to sample , please please pretty please give move item content ability to be snapped to samples
Sexan is offline   Reply With Quote
Old 12-16-2010, 05:53 PM   #17
airon
Human being with feelings
 
airon's Avatar
 
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
Default

Quote:
Originally Posted by beatbybit View Post
is it on by def.?
Since it's part of the project settings, no.

I had to save a template and indicate this to be the default for "New project". I think it should be the default.

And yes,

+1 to having "Move item contents" obey the sample snap at all times.

The same for "Move item edges but not content". You can't let project-rate audio get off that grid, or you'll be in the dog house just like you used to be.
__________________
Using Latch Preview (Video) - Faderport 16 setup for CSI 1.1 , CSI 3.10
Website
"My ego comes pre-shrunk" - Randy Thom
airon is offline   Reply With Quote
Old 12-16-2010, 06:32 PM   #18
beatbybit
Human being with feelings
 
beatbybit's Avatar
 
Join Date: Jul 2006
Location: Hungary
Posts: 3,129
Default

Quote:
Originally Posted by airon View Post
Since it's part of the project settings, no.

I had to save a template and indicate this to be the default for "New project". I think it should be the default.
oh ok, i thought i missed something.
__________________
panda in the desert
beatbybit is offline   Reply With Quote
Old 01-15-2011, 11:22 AM   #19
WyattRice
Human being with feelings
 
WyattRice's Avatar
 
Join Date: Sep 2009
Location: Virginia
Posts: 2,067
Default

Bump for version 4 snapping! Zoomed in now allows the cursor to snap to items edge's when clicking on the ruler (timeline), when snap to sample rate is enabled. Why not when it's zoomed out? This is one of the most Basic audio editing features, that's missing in Reaper, and it's be mentioned back in the early days of Reaper since 2006.
__________________
DDP To Cue Writer. | DDP Marker Editor.
WyattRice is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 05:10 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.