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04-05-2012, 10:39 AM
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#361
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Human being with feelings
Join Date: Jan 2007
Location: mcr:uk
Posts: 3,891
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Quote:
Originally Posted by bang
have the recent power-user bits made the simple things more complex?
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Nah, it's pretty intuitive I think.
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04-05-2012, 11:26 AM
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#362
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Human being with feelings
Join Date: Feb 2006
Location: decepticon mothership in a hidden place inside a mountain
Posts: 3,754
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Yes, it's a tweak-to-learn machine anyway
(But a PDF manual could indeed make things easier, or, at least, help users to get into "a deeper level of total knowledge" )
I have tried to open the manual.txt file, but it was a messy block of text in NotePad : is it supposed to be opened in a specific program ?
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04-05-2012, 01:28 PM
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#363
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Human being with feelings
Join Date: May 2006
Location: Surrey, UK
Posts: 19,681
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^^^^
I get that too - copy it all and paste it into Wordpad.
__________________
DarkStar ... interesting, if true. . . . Inspired by ...
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04-05-2012, 01:49 PM
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#364
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Human being with feelings
Join Date: Feb 2006
Location: decepticon mothership in a hidden place inside a mountain
Posts: 3,754
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Thanks, Darkstar !
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04-06-2012, 02:39 PM
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#365
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Human being with feelings
Join Date: Jul 2006
Posts: 626
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Quote:
Originally Posted by sinkmusic
Yes, it's a tweak-to-learn machine anyway
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that's the arp!0 spirit! :^)
Quote:
Originally Posted by sinkmusic
(But a PDF manual could indeed make things easier, or, at least, help users to get into "a deeper level of total knowledge" )
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"pdf manual" as in "quickref in pdf format"? or as in "with pictures and more in depth explainations"? i think if i go more in depth i'll try the screencast route first. clear words, even w/ pix, are hard to do well. i think the additional sonic & live action dimensions of a screencast would communicate more w/ less. dunno though. haven't ever done any of those. has anyone else? any good mac tools for this?
Quote:
Originally Posted by sinkmusic
I have tried to open the manual.txt file, but it was a messy block of text in NotePad : is it supposed to be opened in a specific program ?
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windows notepad doesn't understand unix eols i guess. who knew? :^) just did a silent update of v0.80beta w/ win-friendly eols.
enjoy! /dan
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04-06-2012, 02:48 PM
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#366
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Human being with feelings
Join Date: Feb 2006
Location: decepticon mothership in a hidden place inside a mountain
Posts: 3,754
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PDF as in "i can add it to my Reaper help folder and i will have a quick access to it"
It is just a way to be able to read the same thing as the .txt document, but with titles written bigger and important stuff in bold.
(Just my 2 cents, and not to complain at all, but in a general way, I am really against any kind of video tutorial, as my internet conneciton is crap and english is not my native language -reading it is ok, but listening to it not so good-. PDF is always quicker to download, i can print it if i need, and it is natvely listed in reaper's documentation folder. Sorry for kinda nitpicking, that's not the intention !)
... And, as you said, "tweak and learn" is ok too (PDF can be great when you wish for a more in-depth, rational way of doing)
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04-06-2012, 11:21 PM
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#367
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Human being with feelings
Join Date: Jul 2006
Posts: 626
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Quote:
Originally Posted by sinkmusic
PDF as in "i can add it to my Reaper help folder and i will have a quick access to it"
It is just a way to be able to read the same thing as the .txt document, but with titles written bigger and important stuff in bold.
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that's doable. and it makes sense. and if i'm reformatting for pdf, tossing in some quick bits of screencap for visual context makes sense too. rsn. right after adding optional control 3/4 and reworking the tick preset logic. :^)
Quote:
Originally Posted by sinkmusic
(Just my 2 cents, and not to complain at all, but in a general way, I am really against any kind of video tutorial, as my internet conneciton is crap and english is not my native language -reading it is ok, but listening to it not so good-.
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this is a good perspective. i will keep it in mind if i do do any screencasts. i had already been thinking lots of info text overlays. and minimal talk/maximal audio/visual examples makes sense also. i do think seeing examples as they are done and hearing the sonic results could be more illuminating for many folks than text alone.
thanks for the input sinkmusic! enjoy! /dan
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04-06-2012, 11:32 PM
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#368
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Human being with feelings
Join Date: Feb 2006
Location: decepticon mothership in a hidden place inside a mountain
Posts: 3,754
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Thanks, Bang, you're a gentleman.
Quote:
Originally Posted by bang
i do think seeing examples as they are done and hearing the sonic results could be more illuminating for many folks than text alone.
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Yes, indeed, that makes perfect sense too.
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04-13-2012, 03:57 AM
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#369
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Human being with feelings
Join Date: May 2006
Posts: 143
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One question about portamento, legato, glide etc. Is it possible to program legato, or hold notes, and let the pitch glide between notes with different pitch. As it is now I try to set the gate time to 2 and set the voice of following step to 0, but try to trigger the pitch to influence the voice of the step before. Doesnt seem to work though.
Iv also tried the pitchbend, but it sems to be a little crude to make smooth transitions.
I know you can set the porta/ glide amount on the most synths, but some sequensers have the ability to program a hold note and glide between steps with different pitch information. Is it possible on the Arp!0
/Per
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04-13-2012, 11:28 AM
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#370
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Human being with feelings
Join Date: Jul 2006
Posts: 626
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Quote:
Originally Posted by amenbrother
I know you can set the porta/ glide amount on the most synths, but some sequensers have the ability to program a hold note and glide between steps with different pitch information. Is it possible on the Arp!0
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arp!0 only generates midi. afaik, this is not something midi can do by itself. the arps/sequencers i have seen that have this feature are built into a synth and do the glide internally. but i think many synths have an option to glide when midi input notes overlap. so you should be able to get this effect whenever the gate time is >= 1. this is not something i have much experience with though. anyone else have better ideas here? tia! /dan
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04-14-2012, 09:10 PM
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#371
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Human being with feelings
Join Date: Jul 2006
Posts: 626
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arp!0 - v0.81beta - very nearly finally release
hello all! new release! this feels very nearly finally done-ish. or something. :^) primary changes are:
- optional 3rd & 4th control sequences
- reworked scaled tick time logic so that there is a separate automatable value that should allow smooth tempo changes, fwiw.
- revised logic & gui for the "power user" dir step types. added a new dir operation meta that shows new icons for dirops instead of reusing the normal icons. i hope this clarifies things a bit.
- pdf & html documentation with pics! the pics are fuzzy for me in the pdf. html much better imo. does that work for folks? this is a first pass, and mostly just adds pics to the old text, plus updates for the new gui bits. additions & edits to the docs are still on the agenda.
all in all, quite a few changes. could have tested more, but have some other pressing work to get to. so here it is. comments on the docs particularly welcome! what doesn't make sense?
enjoy! /dan
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04-14-2012, 10:49 PM
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#372
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Human being with feelings
Join Date: Jul 2006
Posts: 626
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ps- fyi, one more quite useful new bit in v0.81 is that right-clicking in dropdowns leaves the dropdown visible and active.
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04-14-2012, 11:22 PM
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#373
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Human being with feelings
Join Date: May 2006
Posts: 143
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Quote:
Originally Posted by bang
arp!0 only generates midi. afaik, this is not something midi can do by itself. the arps/sequencers i have seen that have this feature are built into a synth and do the glide internally. but i think many synths have an option to glide when midi input notes overlap. so you should be able to get this effect whenever the gate time is >= 1. this is not something i have much experience with though. anyone else have better ideas here? tia! /dan
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Ok, cheers. Didnt know that. Hoped that it was possible. Yes the synth I tried it with was the Monotribe. Nice little fellow. With other hardware like the mks-50 its possible to use cc to control porta on off etc.
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04-15-2012, 01:02 AM
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#374
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Human being with feelings
Join Date: Jan 2007
Location: mcr:uk
Posts: 3,891
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Thanks Dan.
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04-15-2012, 01:03 AM
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#375
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Human being with feelings
Join Date: Feb 2006
Location: decepticon mothership in a hidden place inside a mountain
Posts: 3,754
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Thanks !
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04-15-2012, 09:38 AM
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#376
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Human being with feelings
Join Date: Mar 2008
Location: Unwired (probably in the proximity of Amsterdam)
Posts: 4,868
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Quote:
Originally Posted by bang
arp!0 only generates midi. afaik, this is not something midi can do by itself. the arps/sequencers i have seen that have this feature are built into a synth and do the glide internally. but i think many synths have an option to glide when midi input notes overlap. so you should be able to get this effect whenever the gate time is >= 1. this is not something i have much experience with though. anyone else have better ideas here? tia! /dan
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Within the limits of the pitch bend range of the synth, you can probably do it with MIDI pitch bend. For example, if the pitch bend of the particular instrument used ranges from -12 to +12 semitones, you can make a glide of maximum 24 semitones by playing the first note with pitch bend at minimum from the start, then gradually moving to maximum, with timing controlled with some parameters. If the device allows for its pitch bend range to be set dynamically using MIDI (e.g. using RPNs or SysEx), you can change it to the desired interval for every individual slide, so you can maintain maximum pitch bend resolution for each slide for smoothest sliding results (I remember making a TB-303-inspired script for doing that for some other old Roland synths ages ago).
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04-15-2012, 12:21 PM
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#377
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Human being with feelings
Join Date: Jul 2006
Posts: 626
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ok, ok. shouldn't have been so absolute. "...not something midi can do easily" maybe? "...not something midi can do without horrible, ugly hacks"??? "...not something the midi goddess ever intended midi to do"??? :^) :^)
Quote:
Originally Posted by Banned
Within the limits of the pitch bend range of the synth, you can probably do it with MIDI pitch bend. For example, if the pitch bend of the particular instrument used ranges from -12 to +12 semitones, you can make a glide of maximum 24 semitones by playing the first note with pitch bend at minimum from the start, then gradually moving to maximum, with timing controlled with some parameters.
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but what if the *next* note is lower than the first? amenbrother wants a continuous glide across all sequenced/arp'd notes i think. and if we are only thinking one note at a time, this seems like something that would be better done in a post-processing midi plugin. actually, *has* it been done? enjoy! /dan
ps- smiling all the while i was composing this. hope the good humor is clear, Banned. ...and, any thoughts on arp!0 relative to Numerology?
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04-15-2012, 12:34 PM
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#378
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Human being with feelings
Join Date: Jul 2006
Posts: 626
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Quote:
Originally Posted by bang
and if we are only thinking one note at a time, this seems like something that would be better done in a post-processing midi plugin.
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hmmm. even if we *aren't* thinking one note at a time, 14 bits of pitch bend distributed across 24 semitones gives a resolution of <0.15 cents. i think that would be good enough to do a reasonably continuous pitch bend glide over 2 octaves controlled by midi note input. sounds like a fun little Js plugin to do sometime. sometime *after* arp!0 that is. :^) enjoy! /dan
ps- unless it's been done already? or if anyone else is willing? :^)
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04-15-2012, 12:41 PM
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#379
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Human being with feelings
Join Date: Mar 2007
Posts: 21,551
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This is one of the coolest things I've seen lately.
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04-15-2012, 12:50 PM
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#380
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Human being with feelings
Join Date: Jul 2006
Posts: 626
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Quote:
Originally Posted by Lawrence
This is one of the coolest things I've seen lately.
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only lately? :^( ...sorry. :^) i seem to be in a mood today. very glad you like arp!0 Lawrence. feedback always welcome. enjoy! /dan
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04-15-2012, 01:02 PM
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#381
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Human being with feelings
Join Date: Jan 2011
Location: Finger Lakes, NY
Posts: 54
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Quote:
Originally Posted by bang
sounds like a fun little Js plugin to do sometime. sometime *after* arp!0 that is.
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And that's where it should be: after. IMNSHO js plugins should be [modular] building blocks and not include the kitchen sink.
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04-15-2012, 02:32 PM
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#382
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Human being with feelings
Join Date: Mar 2008
Location: Unwired (probably in the proximity of Amsterdam)
Posts: 4,868
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Quote:
Originally Posted by bang
but what if the *next* note is lower than the first? amenbrother wants a continuous glide across all sequenced/arp'd notes i think. and if we are only thinking one note at a time, this seems like something that would be better done in a post-processing midi plugin. actually, *has* it been done? enjoy! /dan
ps- smiling all the while i was composing this. hope the good humor is clear, Banned. ...and, any thoughts on arp!0 relative to Numerology?
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Well, of course you have to do this every time between two notes; and when the second note starts you should already know the next (third) note in order to properly set its pitch bend offset. Of course it'd be easier to code for offline processing, but that would make an arpeggiator almost useless, no? (Perhaps not entirely - I remember making and using such arpeggiator scripts for offline use with Cakewalk's ancient and abandoned CAL application scripting language. The reason why I think it could be done in realtime, is that an arpeggiator typically knows in advance what notes it should play in advance of actually playing them (but I'm not sure that applies to your arpeggiator entirely). But it's definitely not the easiest thing to do.
I hope I didn't miss any good yet subtle humor, not being a native speaker, but don't worry about me taking your comments the wrong way.
Didn't get around to much playing with Numerology lately, unfortunately... will get back to you on that one.
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04-15-2012, 03:02 PM
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#383
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Human being with feelings
Join Date: Jul 2006
Posts: 626
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Quote:
Originally Posted by Banned
Well, of course you have to do this every time between two notes; and when the second note starts you should already know the next (third) note in order to properly set its pitch bend offset.
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i don't see how you could reset the base pitch bend between notes without retriggering a new note, which would break up the continuous glide, wouldn't it?
Quote:
Originally Posted by Banned
The reason why I think it could be done in realtime, is that an arpeggiator typically knows in advance what notes it should play in advance of actually playing them (but I'm not sure that applies to your arpeggiator entirely). But it's definitely not the easiest thing to do.
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because of live, real time parameter changes, arp!0 doesn't currently look ahead. it would be pretty tricky to do both. and, i do think the continuously gliding effect that amenbrother wants is better done in a separate, post-process plugin dedicated to that purpose.
Quote:
Originally Posted by Banned
I hope I didn't miss any good yet subtle humor, not being a native speaker, but don't worry about me taking your comments the wrong way.
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oh good. i'm a bit paranoid about my sometimes quirky humor coming across the wrong way in text. your hacker "can do" attitude is delightful. thanks for the good ideas.
Quote:
Originally Posted by Banned
Didn't get around to much playing with Numerology lately, unfortunately... will get back to you on that one.
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that will be great, whenever. i'm quite curious what the arp!0-Numerology cross-product might reveal. and nice to see you here in the arp!0 thread!
enjoy! /dan
ps- just ran across the brave new Js world thread. big wow there! big arp!0 code rewrite somewhere down the road too. oh joy! :^)
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04-15-2012, 03:46 PM
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#384
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Human being with feelings
Join Date: Jun 2009
Location: Earth
Posts: 1,340
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Dan,
I was wondering if there is any chance you could add the "sort transform" section(on/off, update transform on, load) to the parameters list so they can be controlled via MIDI?
Thank You,
Anton
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04-15-2012, 03:57 PM
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#385
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Human being with feelings
Join Date: Jul 2006
Posts: 626
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Quote:
Originally Posted by Anton9
I was wondering if there is any chance you could add the "sort transform" section(on/off, update transform on, load) to the parameters list so they can be controlled via MIDI?
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possibly. on/off, and update transform on are doable. not sure about load, since the loadable sortx's could be a moving target. adding parameters is a bit of a pain though, so i'd like to understand the use case better. what do you have in mind specifically? and, all the sortx bits are changeable using variants. could you do what you want by loading different variants with different sortx configurations and using midi program changes to change the current variant? this would have the advantage that the different sortx's are saved and restored in a preset. loading sortx's is dependant on what sortx's are currently in the arpbangzero_sortx/_defsortx.txt data files. enjoy! /dan
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04-15-2012, 04:21 PM
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#386
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Human being with feelings
Join Date: Jun 2009
Location: Earth
Posts: 1,340
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Basically I want to be able to change these options via MIDI/OSC while playing so I don't have to open the interface and use the mouse. I thought about doing it via program change but that is apt to introduce a slight pause in output or possible stuck notes.
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04-15-2012, 05:45 PM
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#387
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Human being with feelings
Join Date: Jul 2006
Posts: 626
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Quote:
Originally Posted by Anton9
Basically I want to be able to change these options via MIDI/OSC while playing so I don't have to open the interface and use the mouse. I thought about doing it via program change but that is apt to introduce a slight pause in output or possible stuck notes.
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variant program changes should not interrupt arp!0 in any way other than loading a new configuration. seamless live config changes is one of the main reasons for having variants. so if it glitches i want to know and i'll fix it. but it sounds like you are more interested in remote control. for that i can see some value in exposing a sortx on/off parameter. the update sortx controls would be more difficult. there are too many i think to devote a parameter to each. internally they are bits in a single value. i'm not sure how useful a bit collection is for remote control. how important is this Anton? remote control of loading sortx's probably won't work. from Js you can't distinguish automation parameters and preset values. so a parameter to load a sortx will also show up when loading presets, which have their own embedded sortx's. afaik, there would be no way to know when to overwrite the preset sortx with a loaded sortx. for this i think you will need to put any sortx's you need in variants and use program changes. but as i said, that ought to just work. hope all this helps. enjoy! /dan
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04-15-2012, 06:55 PM
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#388
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Human being with feelings
Join Date: Jun 2009
Location: Earth
Posts: 1,340
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I just tried variants and they appear to work fine for what I had in mind as far as switching sort transforms is concerned.
Quote:
Originally Posted by bang
but it sounds like you are more interested in remote control. for that i can see some value in exposing a sortx on/off parameter.
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That would be great!
Quote:
Originally Posted by bang
the update sortx controls would be more difficult. there are too many i think to devote a parameter to each. internally they are bits in a single value. i'm not sure how useful a bit collection is for remote control.
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As for the "update sortx controls" if you could expose just that single value to be controlled via MIDI that would be fine because I should be able to get at the individual bits with the software that I use to program my controller. It has a pretty robust scripting language.
My next question would be.., I assume the switching of variants is done with a single value as well? If you could expose this as well that would be awesome.
Thank You,
Anton
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04-15-2012, 07:13 PM
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#389
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Human being with feelings
Join Date: Jul 2006
Posts: 626
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Quote:
Originally Posted by Anton9
I just tried variants and they appear to work fine for what I had in mind as far as switching sort transforms is concerned.
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good. and i will add sortx on/off & update bits to the short list. it may be a while before another release though.
Quote:
Originally Posted by Anton9
My next question would be.., I assume the switching of variants is done with a single value as well? If you could expose this as well that would be awesome.
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alas, variants are a whole different ballgame. and for reasons similar to switching sort transforms, it just won't work to add a variant parameter. i tried early on, but because changing variants changes settings that are also loaded in presets, "bad things" happened. is there a problem with program changes for this purpose Anton9? enjoy! /dan
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04-15-2012, 07:23 PM
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#390
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Human being with feelings
Join Date: Jun 2009
Location: Earth
Posts: 1,340
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Well it looks like I was right regarding stuck notes when switching via program changes..., bummer.
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04-15-2012, 07:26 PM
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#391
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Human being with feelings
Join Date: Jul 2006
Posts: 626
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Quote:
Originally Posted by Anton9
Well it looks like I was right regarding stuck notes when switching via program changes..., bummer.
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can't have that. i am determined that this works right. can you send me a Reaper project that demonstrates this? tia! /dan
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04-15-2012, 08:21 PM
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#392
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Human being with feelings
Join Date: Jun 2009
Location: Earth
Posts: 1,340
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Here ya go.
It's a very basic example using two instances of ReaSynth just for test purposes, the first is set to MIDI Bus 1 and the second to Bus 2.
Note:
Just before I was getting ready to post this I did another test and noticed that the MIDI Bus option in arpbangzero is not being saved within variants, although it does save correctly within presets.
Setup:
Load the project then in arpbangzero set "load preset notes" to yes and select preset "Test 1".., let run for a second then switch to preset "Test 2"
and you should hear "Test 1" notes hanging. It doesn't do it everytime so you may have to try a few times. I did however notice that it seems like you can get it to hang easier if you change presets using the mouse scrollwheel.
Thanks for looking into this.
Anton
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04-15-2012, 09:26 PM
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#393
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Human being with feelings
Join Date: Jul 2006
Posts: 626
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Quote:
Originally Posted by Anton9
Here ya go.
It's a very basic example using two instances of ReaSynth just for test purposes, the first is set to MIDI Bus 1 and the second to Bus 2.
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thanks for trimming it down to a minimal test case.
Quote:
Originally Posted by Anton9
Note:
Just before I was getting ready to post this I did another test and noticed that the MIDI Bus option in arpbangzero is not being saved within variants, although it does save correctly within presets.
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that is by design. neither midi channel or bus change with variants. since variants are selectable via midi input, we don't want the midi configuration changing when variants change.
Quote:
Originally Posted by Anton9
Setup:
Load the project then in arpbangzero set "load preset notes" to yes and select preset "Test 1".., let run for a second then switch to preset "Test 2" and you should hear "Test 1" notes hanging. It doesn't do it everytime so you may have to try a few times. I did however notice that it seems like you can get it to hang easier if you change presets using the mouse scrollwheel.
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hmmm. if the test case depends on loading Reaper presets i will need an exported preset library (.rpl) with "Test 1" and "Test 2". presets aren't included in a Reaper project. but let me see if i understand the scenario: do the two presets have different midi channels or buses? that could be a problem. i am not be clearing any active notes when the channel changes, and i should. i guess i'm not expecting channel changes while an arp is playing. so the question is, except for presets that change the channel or midi bus, do notes hang? tia! /dan
ps- on my mac, presets don't actually change when i use the mouse wheel in the dropdown presets menu. do they on windows? or is there some other way to change presets with the mouse wheel?
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04-15-2012, 10:05 PM
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#394
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Human being with feelings
Join Date: Jul 2006
Posts: 626
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pps- i am also thinking that the load notes with presets option might be a problem. i confess i sort of threw that feature in a long time ago and haven't tested it much. i will check that out when i can. but if you still get stuck notes without changing the midi channel/bus, would you also try not loading notes and see if that makes a difference Anton9? the primary use case i want to support is changing variants or presets while keeping any current input notes playing. tia! /dan
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04-15-2012, 10:44 PM
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#395
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Human being with feelings
Join Date: Mar 2008
Location: Unwired (probably in the proximity of Amsterdam)
Posts: 4,868
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Quote:
Originally Posted by bang
i don't see how you could reset the base pitch bend between notes without retriggering a new note, which would break up the continuous glide, wouldn't it?
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Yep, if the total interval between multiple notes is bigger than the pitch bend range, the continuity of the glide breaks down a bit. But if you use shorter gate times for non-gliding notes (and short release times on the synth), and only retrigger when you need to, you can still get very usable glide results with a bit of cheating here an there: the glide can continue while only envelopes retrigger.
Quote:
Originally Posted by bang
because of live, real time parameter changes, arp!0 doesn't currently look ahead. it would be pretty tricky to do both. and, i do think the continuously gliding effect that amenbrother wants is better done in a separate, post-process plugin dedicated to that purpose.
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Ah, I see, well that kind of kills the idea for now then. Perhaps I'll have a go at a separate JS plugin for it some boring day. <wishes for a pocket-sized baby JS for coding during otherwise lost hours while travelling and such>
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04-15-2012, 10:56 PM
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#396
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Human being with feelings
Join Date: Jul 2006
Posts: 626
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Quote:
Originally Posted by Banned
[...]<wishes for a pocket-sized baby JS for coding during otherwise lost hours while travelling and such>
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yes! an iJS ios app would be right up there with google-glasses! :^)
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04-16-2012, 01:10 AM
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#397
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Human being with feelings
Join Date: Jun 2009
Location: Earth
Posts: 1,340
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Quote:
Originally Posted by bang
but let me see if i understand the scenario: do the two presets have different midi channels or buses?
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Yes, "Test 1" preset is set to MIDI bus 1 and "Test 2" preset is set to MIDI bus 2.., the channels do not change, they are both set to chan.1
I did a little more testing and by changing the MIDI bus option in arpbangzero from 1 to 2 without changing presets causes hangs as well.
So it looks like the problem is most likely connected to bus switching.
I also did some tests with switching MIDI channels but things seem to be fine.., no hangs.
Quote:
Originally Posted by bang
ps- on my mac, presets don't actually change when i use the mouse wheel in the dropdown presets menu. do they on windows? or is there some other way to change presets with the mouse wheel?
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Yes on Windows.., what you have to do is first select a preset from the dropdown, then as long as your cursor is hovering over the preset box using the mousewheel you can switch presets. I'm not sure if it's a Win. only thing or not.
p.s. I've attached the arpbangzero preset bank with the two test presets.
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04-16-2012, 01:20 AM
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#398
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Human being with feelings
Join Date: Jun 2009
Location: Earth
Posts: 1,340
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Quote:
Originally Posted by bang
pps- i am also thinking that the load notes with presets option might be a problem. i confess i sort of threw that feature in a long time ago and haven't tested it much. i will check that out when i can. but if you still get stuck notes without changing the midi channel/bus, would you also try not loading notes and see if that makes a difference?
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I did a quick test without the load notes option selected and just changed the bus setting while it was playing and I still get stuck notes.., so it looks like the load notes option is not the culprit. Most likely the MIDI bus option is to blame.
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04-16-2012, 02:04 AM
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#399
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Human being with feelings
Join Date: Jul 2006
Posts: 626
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Quote:
Originally Posted by Anton9
I did a quick test without the load notes option selected and just changed the bus setting while it was playing and I still get stuck notes.., so it looks like the load notes option is not the culprit. Most likely the MIDI bus option is to blame.
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thanks much for checking all this out Anton9. thinking about it now, you are almost certainly right about the midi bus problem. i queue a note on and off together on the same channel. but the bus is a global setting. if it is changed between sending note on and off there will be hung notes. i will fix that for the next release. there may still be a tiny risk of stuck notes with load notes on, so i'll look that over too. enjoy! /dan
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04-16-2012, 05:44 PM
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#400
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Human being with feelings
Join Date: Jun 2009
Location: Earth
Posts: 1,340
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Quote:
Originally Posted by bang
thanks much for checking all this out Anton9.
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And thank you for creating such an inspirational tool.
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