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06-21-2017, 09:12 PM
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#2041
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Human being with feelings
Join Date: Mar 2017
Posts: 859
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Quote:
Originally Posted by Finnish
Thanks. So it's not a native linux vst/so?
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This zynaddsubfx version is a native linux vst with .so extension. Carla can also
host lv2 and ladspa plugins, so one who has some favorites in those formats,
can host a chain of them using Carla. I've just done a few, but the prospects
look good, as there are so many, and with a good variety.
In case I wasn't clear, the Carla version was itself a vst
hosted in Reaper, Carla 2:1.9.7+git20170520v5 according to synaptic,
part of the kxstudio repository.
Cheers
Last edited by 4duhwinnn; 06-21-2017 at 09:20 PM.
Reason: clarity
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06-21-2017, 10:08 PM
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#2042
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Human being with feelings
Join Date: Mar 2017
Posts: 859
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Quote:
Originally Posted by osxmidi
I've ported the Scorchcrafter GUI over (not my GUI design btw).
It looks about the same on Windows, maybe a bit fugly but functional.
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Looks good, right in the range of expected art and function.
Cheers
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06-22-2017, 09:26 AM
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#2044
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Human being with feelings
Join Date: Oct 2013
Location: Exeter, Perfidious Albion
Posts: 70
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Batch name convert linvst.so
Hi OSXMIDI,
could you talk me through how to run the batch name converter? I'm a bit confused by the readme and I'm getting a bit sick of copying/renaming every VST. I was gonna try out the Toneboosters plug-ins.
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06-22-2017, 09:44 AM
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#2045
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Human being with feelings
Join Date: Feb 2014
Posts: 620
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Quote:
Originally Posted by nosucherror
Hi OSXMIDI,
could you talk me through how to run the batch name converter? I'm a bit confused by the readme and I'm getting a bit sick of copying/renaming every VST. I was gonna try out the Toneboosters plug-ins.
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In the release there is linvst.so and lin-vst-server.exe and lin-vst-server.exe.so etc
linvst.so gets renamed to the windows vst name and lin-vst-server.exe and lin-vst-server.exe.so get placed in /usr/bin
In the convert folder there is linvstgtk3 (or linvstgtk2) which is a GUI renaming version.
Just run linvstgtk3 (should run by clicking on it) and hit the top button and then it wants to know where linvst.so is, so just search for it using the file chooser that pops up and once it's found just click on it and load it.
The second button wants to know the folder containing the windows dll's so just point it to the folder.
Then hit start and it will rename all of the windows dll's to their equivalent Linux names (ending with .so instead of .dll)
Then point Reaper to that folder and you should be able to load the windows vst's.
The commandline version needs to be copied to the windows dll folder and then run and it does the same thing as the GUI version.
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06-22-2017, 10:17 AM
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#2046
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Human being with feelings
Join Date: Oct 2013
Location: Exeter, Perfidious Albion
Posts: 70
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Thank you OSXMIDI!
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06-22-2017, 11:27 AM
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#2047
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Human being with feelings
Join Date: Oct 2013
Location: Exeter, Perfidious Albion
Posts: 70
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@OSXMIDI
When you say 'in the convert folder' do you mean the linvstconvertsrc.zip? When I extract that I don't find anything I can run. Am I missing something?
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06-22-2017, 11:47 AM
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#2048
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Human being with feelings
Join Date: Mar 2017
Posts: 859
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Quote:
Originally Posted by osxmidi
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I've got this running (followed by the LaGrange granular modulation plugin),
with some decent headphones, and it's brilliant. The tones run the gamut,
with 9 channels leaving little to the imagination, knobs are fluid,
and the labels are accurate, not just generic.
I'm not a fan of 'this is all you'll need' type of statements,
but if someone wants ultra simplicity controlling a huge range of tone,
this is going to be very hard to beat. A kid just learning guitar,
could really concentrate on developing skills, without having
to figure out a complex gui. Someone who could interface this
with an FCB1010 or similar controller, would be in hawgheaven.
Thanks for sharing your work, and discoveries!
Last edited by 4duhwinnn; 06-24-2017 at 12:04 PM.
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06-22-2017, 12:55 PM
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#2049
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Human being with feelings
Join Date: Oct 2013
Location: Exeter, Perfidious Albion
Posts: 70
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@OSXMIDI
Forget my last post - I didn't have the latest linvst 1.02, I forgot to refresh my browser at GitHub. I see the 'convert' folder now. My apologies.
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06-23-2017, 07:23 AM
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#2050
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Human being with feelings
Join Date: Jun 2009
Location: Wuppertal
Posts: 211
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Quote:
Originally Posted by Justin
Thanks, fixing for 5.50rc2c.
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after removing the gtk+3 dev files and trying the new build (rc3) of Reaper I get this on a Reaper start:
reaper: symbol lookup error: ../REAPER/libSwell.so: undefined symbol: gdk_init_check
Installing the gtk+3 dev files again and Reaper is starting
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06-23-2017, 08:33 AM
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#2051
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Human being with feelings
Join Date: Oct 2013
Location: Exeter, Perfidious Albion
Posts: 70
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LinVst no GUI
Hi OSXMIDI,
I'm having problems with LinVst, it's not showing GUIs for plugins, the audio is getting processed but the window is a blank, I can use REAPER's controls. I've tried 1.02 and 1.03.
I had trouble with REAPER 550rc3, I had to separately compile swell to run it.
I'm on Ubuntu Studio 16.10, I have GTK-3dev and I've tried this on a laptop and a tower.
Any ideas?
Also, in the README example a couple of the extensions (.so) should read .exe.so
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06-23-2017, 08:56 AM
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#2052
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Human being with feelings
Join Date: Feb 2014
Posts: 620
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Quote:
Originally Posted by nosucherror
Hi OSXMIDI,
I'm having problems with LinVst, it's not showing GUIs for plugins, the audio is getting processed but the window is a blank, I can use REAPER's controls. I've tried 1.02 and 1.03.
I had trouble with REAPER 550rc3, I had to separately compile swell to run it.
I'm on Ubuntu Studio 16.10, I have GTK-3dev and I've tried this on a laptop and a tower.
Any ideas?
Also, in the README example a couple of the extensions (.so) should read .exe.so
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It might depend on the plugin and your video hardware/drivers.
I've had a black screen with the OP-X Pro (Oberheim) vst, because the old Dell laptop I was using hasn't got great opengl support (old builtin Intel graphics) and opengl is needed for some windows vst's.
If I go to my Nvidia based computer then it's ok.
It could happen with newer hardware if the opengl drivers are not setup correctly for some reason.
Starting Reaper from the terminal will result in Wine sending out messages to the terminal about what's happening.
Maybe try a windows opengl program with Wine and see if there are any problems.
Thanks for pointing out the name problem, I've fixed it now.
Last edited by osxmidi; 06-23-2017 at 09:43 AM.
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06-23-2017, 09:00 AM
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#2053
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Human being with feelings
Join Date: Aug 2007
Location: Luxembourg/Spain
Posts: 1,922
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@osxmidi: Don't know if you've seen it, but you have a pm
__________________
Reaper for Linux Documentation (WIP). Software: Archlinux/KDE, Fabfilter FX, Komplete 8, Nebula, Schwa/Stillwell, T-racks Max/Amplitube/SVX, etc. Gear: i7-2600k/4700HQ/16GB, RME Multiface/Babyface, Behringer X32, Genelec 8040, etc. :)
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06-23-2017, 02:02 PM
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#2054
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Human being with feelings
Join Date: Oct 2013
Location: Exeter, Perfidious Albion
Posts: 70
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LinVst Toneboosters
Hi OSXMIDI
The plugins that are showing up with black GUIs are the Toneboosters older ones with fixed interfaces like Ferox3. The newer ones like Barricade4 are resizable and do show up in REAPER but crash it quite often and resizing is sketchy.
I've attached an error report and the terminal output.
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06-23-2017, 06:15 PM
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#2055
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by swindus
after removing the gtk+3 dev files and trying the new build (rc3) of Reaper I get this on a Reaper start:
reaper: symbol lookup error: ../REAPER/libSwell.so: undefined symbol: gdk_init_check
Installing the gtk+3 dev files again and Reaper is starting
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Got it, thanks, will be fixed for rc4!
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06-23-2017, 09:06 PM
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#2056
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Human being with feelings
Join Date: Feb 2014
Posts: 620
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Quote:
Originally Posted by nosucherror
Hi OSXMIDI
The plugins that are showing up with black GUIs are the Toneboosters older ones with fixed interfaces like Ferox3. The newer ones like Barricade4 are resizable and do show up in REAPER but crash it quite often and resizing is sketchy.
I've attached an error report and the terminal output.
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Yeah, the errors are related to OpenGL/D3D.
It means that your video hardware/drivers can't handle the OpenGL that Wine needs to display the Windows plugin.
Wine translates the Windows vst's D3D/DirectX function calls to Linux OpenGL equivalents and if your Linux OpenGL hardware/drivers can't support some of the functions, then it will result in blank screens and other display problems and maybe crashes.
Module Address Debug info Name (156 modules)
ELF 7a800000- 7a9f9000 Deferred opengl32<elf>
fixme:winediag:dxgi_check_feature_level_support None of the requested D3D feature levels is supported on this GPU with the current shader backend.
Last edited by osxmidi; 06-24-2017 at 01:10 AM.
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06-24-2017, 01:10 AM
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#2057
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Human being with feelings
Join Date: Aug 2007
Location: Luxembourg/Spain
Posts: 1,922
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Quote:
Originally Posted by osxmidi
Yeah, the errors are related to OpenGL/D3D.
Wine translates the Windows vst's D3D/DirectX function calls to Linux OpenGL equivalents and if your Linux OpenGL hardware/drivers can't support some of the functions, then it will result in blank screens and other display problems and maybe crashes.
Module Address Debug info Name (156 modules)
ELF 7a800000- 7a9f9000 Deferred opengl32<elf>
fixme:winediag:dxgi_check_feature_level_support None of the requested D3D feature levels is supported on this GPU with the current shader backend.
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Don't know if this helps. I mostly run on an Intel GPU and I have to set the MaxVersionGL key to 0x30002 in the registry, see: https://wiki.winehq.org/Useful_Registry_Keys.
__________________
Reaper for Linux Documentation (WIP). Software: Archlinux/KDE, Fabfilter FX, Komplete 8, Nebula, Schwa/Stillwell, T-racks Max/Amplitube/SVX, etc. Gear: i7-2600k/4700HQ/16GB, RME Multiface/Babyface, Behringer X32, Genelec 8040, etc. :)
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06-24-2017, 05:16 AM
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#2058
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Human being with feelings
Join Date: Oct 2013
Location: Exeter, Perfidious Albion
Posts: 70
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Hi Jack,
my Wine 2.11 doesn't have a Direct3D section in the registry, should it be there?
I have two PCs, one with an NVIDIA GTX 750 Ti using their driver and a laptop with an Intel GPU and I have this problem on both.
If anyone wants to try them, here are the Toneboosters plugins
http://www.toneboosters.com/download/
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06-24-2017, 05:40 AM
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#2059
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Human being with feelings
Join Date: Aug 2007
Location: Luxembourg/Spain
Posts: 1,922
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Quote:
Originally Posted by nosucherror
Hi Jack,
my Wine 2.11 doesn't have a Direct3D section in the registry, should it be there?
I have two PCs, one with an NVIDIA GTX 750 Ti using their driver and a laptop with an Intel GPU and I have this problem on both.
If anyone wants to try them, here are the Toneboosters plugins
http://www.toneboosters.com/download/
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No, you'd have to add it to your registry. Instructions are in the link I posted.
Edit: I guess in this case it won't help, as I think it fixes problems with intel and shouldn't be needed with nvidia.
__________________
Reaper for Linux Documentation (WIP). Software: Archlinux/KDE, Fabfilter FX, Komplete 8, Nebula, Schwa/Stillwell, T-racks Max/Amplitube/SVX, etc. Gear: i7-2600k/4700HQ/16GB, RME Multiface/Babyface, Behringer X32, Genelec 8040, etc. :)
Last edited by Jack Winter; 06-24-2017 at 05:59 AM.
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06-24-2017, 08:28 AM
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#2060
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Human being with feelings
Join Date: Aug 2007
Location: Luxembourg/Spain
Posts: 1,922
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@osxmidi: Heh, your new commits have gotten me in a mess. I tried to merge them but something has gone wrong, and I get unknown opcodes sometimes.
Due to various circumstances regarding github workflow, etc, I think I've really messed up and am not quite sure how to merge all this together. Or I made a mistake somewhere while doing the indentation cleanup.
Am thinking it's probably better I do it once more, but since it's quite a lot of work, I'd be happy not to be confronted with new commits until I'm done.
Any chance that you can give me a day or two to fix it all up before you hack on it again?
Edit: on the good side I think you got rid of some xruns with the latest run of patches.
__________________
Reaper for Linux Documentation (WIP). Software: Archlinux/KDE, Fabfilter FX, Komplete 8, Nebula, Schwa/Stillwell, T-racks Max/Amplitube/SVX, etc. Gear: i7-2600k/4700HQ/16GB, RME Multiface/Babyface, Behringer X32, Genelec 8040, etc. :)
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06-24-2017, 09:37 AM
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#2061
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Human being with feelings
Join Date: Feb 2014
Posts: 620
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Quote:
Originally Posted by nosucherror
Hi Jack,
my Wine 2.11 doesn't have a Direct3D section in the registry, should it be there?
I have two PCs, one with an NVIDIA GTX 750 Ti using their driver and a laptop with an Intel GPU and I have this problem on both.
If anyone wants to try them, here are the Toneboosters plugins
http://www.toneboosters.com/download/
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In that case it might be that Wine just can't handle something about the D3D code.
Wine staging is being updated to handle more D3D functions https://www.phoronix.com/scan.php?pa...e-2.9-Released
Wine is a work in progess.
There are dll overrides as well.
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06-24-2017, 12:48 PM
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#2062
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Human being with feelings
Join Date: Oct 2013
Location: Exeter, Perfidious Albion
Posts: 70
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Is it possible that rolling back the kernel would help? I have recently found that Bitwig 1 wont run with kernels past 4.10.0-22 and I spent ages thinking it was a Java problem. I just updated my laptop to Ubuntu 17.04 hoping that might help - it didn't.
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06-24-2017, 04:07 PM
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#2063
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Human being with feelings
Join Date: Aug 2007
Location: Luxembourg/Spain
Posts: 1,922
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@osxmidi: I just created a pull request on github, for the first series of patches, this one fixes up the indentation to be more consistent. It shouldn't introduce any regressions, as all the edits deal with indentation (and white space) and not the code itself.
Hope you like it, and if there is something you'd like to see done in another style, please let me know. If you accept this one, I intend to do another series dealing with superfluous curly brackets and linefeeds.
After that I have some cool code dealing with realtime priorities lined up, which I've been playing with for a while. But first I'd like to play a bit more with it, to see where it's needed, and possibly to write some latency benchmarking code to see how and how much it helps.
This was actually a very good exercise for me, as I have a much better understanding of the code now.
__________________
Reaper for Linux Documentation (WIP). Software: Archlinux/KDE, Fabfilter FX, Komplete 8, Nebula, Schwa/Stillwell, T-racks Max/Amplitube/SVX, etc. Gear: i7-2600k/4700HQ/16GB, RME Multiface/Babyface, Behringer X32, Genelec 8040, etc. :)
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06-24-2017, 05:39 PM
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#2064
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Human being with feelings
Join Date: Aug 2007
Location: Luxembourg/Spain
Posts: 1,922
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Quote:
Originally Posted by nosucherror
Is it possible that rolling back the kernel would help? I have recently found that Bitwig 1 wont run with kernels past 4.10.0-22 and I spent ages thinking it was a Java problem. I just updated my laptop to Ubuntu 17.04 hoping that might help - it didn't.
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I think that's unlikely.
I did make some progress with Ferrox though. It seems it uses the d2d drawing lib which is under development in wine, but still missing functionality. It does draw a GUI for me, but doesn't update the knobs properly.
I have wine 2.11 installed and did the following:
1. Created the "Direct3D" key in [HKCU]/Software/Wine
2. Created a dword entry called "MaxVersionGL" and set it to 0x30002
I guess it will start working properly on some future date when everything it needs is implemented, or maybe wine-staging will help.
__________________
Reaper for Linux Documentation (WIP). Software: Archlinux/KDE, Fabfilter FX, Komplete 8, Nebula, Schwa/Stillwell, T-racks Max/Amplitube/SVX, etc. Gear: i7-2600k/4700HQ/16GB, RME Multiface/Babyface, Behringer X32, Genelec 8040, etc. :)
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06-25-2017, 04:30 AM
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#2065
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Human being with feelings
Join Date: Oct 2013
Location: Exeter, Perfidious Albion
Posts: 70
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Fair enough. Thanks for looking into it Jack. I'm still very impressed with LinVst.
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06-25-2017, 04:34 AM
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#2066
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Human being with feelings
Join Date: Aug 2007
Location: Luxembourg/Spain
Posts: 1,922
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Quote:
Originally Posted by nosucherror
Fair enough. Thanks for looking into it Jack. I'm still very impressed with LinVst.
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So am I I guess we can't expect every single plugin to work, but so many do that it looks very good for the future.
__________________
Reaper for Linux Documentation (WIP). Software: Archlinux/KDE, Fabfilter FX, Komplete 8, Nebula, Schwa/Stillwell, T-racks Max/Amplitube/SVX, etc. Gear: i7-2600k/4700HQ/16GB, RME Multiface/Babyface, Behringer X32, Genelec 8040, etc. :)
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06-25-2017, 07:12 AM
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#2067
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Human being with feelings
Join Date: Aug 2007
Location: Luxembourg/Spain
Posts: 1,922
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@osxmidi: Is there a reason for not making all plugins embedded? Seems to work fine with everything I've thrown at it so far.
__________________
Reaper for Linux Documentation (WIP). Software: Archlinux/KDE, Fabfilter FX, Komplete 8, Nebula, Schwa/Stillwell, T-racks Max/Amplitube/SVX, etc. Gear: i7-2600k/4700HQ/16GB, RME Multiface/Babyface, Behringer X32, Genelec 8040, etc. :)
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06-25-2017, 11:45 AM
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#2068
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Human being with feelings
Join Date: Aug 2007
Location: Luxembourg/Spain
Posts: 1,922
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@osxmidi: I see that I left some small inconsistencies in that large cleanup, if and once you have merged it into main, I'll do those too. Hope you like what I did
__________________
Reaper for Linux Documentation (WIP). Software: Archlinux/KDE, Fabfilter FX, Komplete 8, Nebula, Schwa/Stillwell, T-racks Max/Amplitube/SVX, etc. Gear: i7-2600k/4700HQ/16GB, RME Multiface/Babyface, Behringer X32, Genelec 8040, etc. :)
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06-25-2017, 07:57 PM
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#2069
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Human being with feelings
Join Date: Mar 2017
Posts: 859
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Found a nice multi-fx vst to be wrapped by LinVst
for use with the Scorch amp-sim,
http://www.vst4free.com/index.php?plug-ins=MultiFX
It's called antiknot, and it includes
compressor
eq
flanger
tremolo
reverb
delay
phaser
and the all-important randomizer button,
for those still without hearing loss.
Saving/loading presets worked, the gui is shades of gray,
so no sunglasses or medications needed, and linux doesn't
yet have many one-panel convenient plugins with such an array to use.
Also, clicking a knob shows the numeric value,
a favorite feature out west!
Also also, it has tooltips for all the knobs,
very useful even back east.
The z3ta+ 1.5 effects plugin is also nice with Scorch.
It may be still available for those fluent enough in German
to find a Beat Magazine back issue, around may/june/july 2012?
although I don't remember if reg codes had a maximum threshold
that was reached, which sometimes foils late arrivals
to a popular giveaway.
Anyway antiknot is free, and should find several uses.
Cheers
Last edited by 4duhwinnn; 06-25-2017 at 08:24 PM.
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06-26-2017, 01:50 PM
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#2070
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Human being with feelings
Join Date: Jun 2017
Posts: 5
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Hi! I'm using Reaper 5 with Ubuntu 16.04 without WINE. I've been able to configure my M-Audio Axiom 61 to work with JACK and Fluidsynth using the following guide:
http://tedfelix.com/linux/linux-midi.html
My problem is that I seem to be able to configure my MIDI controller with REAPER, but there is no signal going to the track. I've explained my problem in a little more detail here:
https://askubuntu.com/questions/9293...idi-controller
Any advice?
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06-26-2017, 01:59 PM
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#2071
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Human being with feelings
Join Date: Aug 2007
Location: Luxembourg/Spain
Posts: 1,922
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Quote:
Originally Posted by Adamastor
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What version of jack is that?
__________________
Reaper for Linux Documentation (WIP). Software: Archlinux/KDE, Fabfilter FX, Komplete 8, Nebula, Schwa/Stillwell, T-racks Max/Amplitube/SVX, etc. Gear: i7-2600k/4700HQ/16GB, RME Multiface/Babyface, Behringer X32, Genelec 8040, etc. :)
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06-26-2017, 02:03 PM
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#2072
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Human being with feelings
Join Date: Jun 2017
Posts: 5
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Quote:
Originally Posted by Jack Winter
What version of jack is that?
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jackdmp 1.9.11
So from what I can tell this is JACK 2.
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06-26-2017, 04:40 PM
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#2073
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Human being with feelings
Join Date: Mar 2017
Posts: 859
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You'll need an instrument on a track, so right-click
in the upper-left area of reaper, and use menu option
'Insert virtual instrument on new track'
The plugin locations you have listed in your
VST preferences will have their content listed
for you to choose from.
You may need to use jackd midi, so a command
a2jmidid -j default
will provide a midi port that reaper will use.
You might need to install a2jmidid command,
it's tiny, and can be found at debian package websites
if it's not in your repository.
Also install and use qjackctl, a multi-tab, multi-panel gui
for your start-up, settings and connections. That jackd midi port
will be in the (middle) MIDI tab of qjackctl.
Check youtube for qjackctl video examples.
Installing amsynth is good for testing instrument connections.
Cheers
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06-27-2017, 02:20 AM
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#2074
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Human being with feelings
Join Date: Aug 2007
Location: Luxembourg/Spain
Posts: 1,922
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Quote:
Originally Posted by Adamastor
jackdmp 1.9.11
So from what I can tell this is JACK 2.
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Like 4duhwinnn says, I think with jack2 you need to run a2jmidid, with jack1 that is built in. This will make the alsa midi ports appear as jack midi ports. Hopefully one day reaper will support native alsa midi too, and not only jack midi.
__________________
Reaper for Linux Documentation (WIP). Software: Archlinux/KDE, Fabfilter FX, Komplete 8, Nebula, Schwa/Stillwell, T-racks Max/Amplitube/SVX, etc. Gear: i7-2600k/4700HQ/16GB, RME Multiface/Babyface, Behringer X32, Genelec 8040, etc. :)
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06-30-2017, 05:31 AM
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#2075
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Human being with feelings
Join Date: Dec 2011
Posts: 406
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I have managed to get all Klanghelm plugins working with LinVST however when trying plugins from https://www.tritik.com/ only moodal shows up in Reaper. Any ideas?
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06-30-2017, 06:05 AM
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#2076
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Human being with feelings
Join Date: Apr 2010
Location: Cloud 37
Posts: 1,071
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My Windows will expire in 2 days.... I downloaded Enterprise LTSB in order to get an OS that has less Telemetry, Metro Apps, Cortana, and other ghastly MS inventions...
I would be in heaven if I could only run Reaper in Linux... but can't make the switch unless I know Kontakt, Neutron, Altiverb/B2 (or another high quality reverb) will work reliably.
I'm guessing we're still not at that point? Please hurry magical software gnomes; Microsoft is killing me!
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06-30-2017, 07:26 AM
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#2077
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Human being with feelings
Join Date: Feb 2014
Posts: 620
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Quote:
Originally Posted by Nixon
I have managed to get all Klanghelm plugins working with LinVST however when trying plugins from https://www.tritik.com/ only moodal shows up in Reaper. Any ideas?
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If Reaper is started from the terminal then the Wine error messages can be viewed.
I had Krush working but the other ones result in Wine giving a WININET.DLL error and WININET.DLL is used by the plugin for verifying over the net.
At the LinVst GitHub page, I go into some of the more common errors and WININET.DLL is one of them and so are OpenGl errors.
Winetricks may help with WININET.DLL just google it.
The plugins also seem to require a Wine friendly OpenGL capability, meaning that older cards and maybe some builtin Intel cards might have some problems.
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06-30-2017, 09:15 AM
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#2078
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Human being with feelings
Join Date: Nov 2011
Posts: 3,409
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Quote:
Originally Posted by Mr. PC
I would be in heaven if I could only run Reaper in Linux... but can't make the switch unless I know Kontakt, Neutron, Altiverb/B2 (or another high quality reverb) will work reliably.
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I'm not trying to be snarky; just curious: I'm pretty familiar with Neutron (beta tested it), but I don't find it all that useful myself; what about it caused it to make the "can't live without" list for you?
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06-30-2017, 10:10 AM
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#2079
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Human being with feelings
Join Date: Apr 2010
Location: Cloud 37
Posts: 1,071
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Quote:
Originally Posted by clepsydrae
I'm not trying to be snarky; just curious: I'm pretty familiar with Neutron (beta tested it), but I don't find it all that useful myself; what about it caused it to make the "can't live without" list for you?
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For me it's just that the EQ sounds ultra transparent. Maybe it's some placebo, but I feel like the high-pass sounds perfect / artefact free.
It's also convenient having the EQ / Compressor / Limiter in one, plus some other features are sometimes useful.
And finally, the ability to compare 2 signals and check for masking... well, not needed, but interesting and sometimes helpful / educational.
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06-30-2017, 10:59 AM
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#2080
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Human being with feelings
Join Date: Mar 2017
Posts: 859
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Quote:
Originally Posted by Mr. PC
I downloaded Enterprise LTSB in order to get an OS...
...I would be in heaven if I could only run Reaper in Linux...
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Welcome to using linux! For Kontakt, the first issues will be installing
wine-staging, then installing and registering Kontakt,
then configuring your system to improve audio performance.
I would suggest using the windows version of reaper in wine,
which runs quite well, and when you have some success,
then setup the linux version.
www.libremusicproduction.com
holds many articles and tutorials that will be crucial.
Along those lines, AVLinux will be a far far far better choice
to start from, as 90% of the audio setup work
a new user would need to do, has been done.
And the version of wine it comes with,
will be a good precursor to using wine-staging.
I would install the latest stable Reaper in AVLinux,
and start trying things. The highways are littered with
the memories of those who attempted the impossible,
expected miracles, and gave up.
NI are moving away from offline registration,
a stupid move in the light of increasing
internet security breaches.
I would plan on keeping a registered win7 setup,
(fully archived for future reinstalls) for perpetuity,
just for Kontakt, using it as a base
for exploring it's use in linux.
Good luck with AVLinux, download the iso, burn it to dvd,
usbstick, to boot and safely test it in a live session.
Or better yet, install it in a cased usb hardisk/ssd
(that's what the guy in your avatar would do...
http://www.bandshed.net/avlinux/
Cheers
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