Old 09-10-2016, 07:40 AM   #1
MRMJP
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Default Relative Item Timeline

One thing that exists in WaveLab and I've seen in no other DAW is a relative clip timeline. This means that when activated, a smaller timeline is shown on the audio file and relates to the start of the audio file and not the total project timeline.

In REAPER, it would be great if items could have their own mini timeline so you can easily find the 1:23 point in that file for example.

Maybe this is already possible but if not, curious to see if anybody else would find it useful.
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Old 09-10-2016, 08:16 AM   #2
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I'd also find this useful, requested also in the past, e.g.

http://forum.cockos.com/showthread.php?p=469116

(the mockup pics are gone unfortunately)

In the meantime I use this script (not the same but helps):

http://forum.cockos.com/showpost.php...20&postcount=8

Put start of time selection to start of audio item, then move time selection endpoint to determine a certain (relative) time.

(Could also be done using Reaper's native time selection display of course but I find this a little more handy.)
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Old 09-10-2016, 09:32 AM   #3
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Quote:
Originally Posted by nofish View Post
I'd also find this useful, requested also in the past, e.g.

http://forum.cockos.com/showthread.php?p=469116

(the mockup pics are gone unfortunately)

In the meantime I use this script (not the same but helps):

http://forum.cockos.com/showpost.php...20&postcount=8

Put start of time selection to start of audio item, then move time selection endpoint to determine a certain (relative) time.

(Could also be done using Reaper's native time selection display of course but I find this a little more handy.)
Thanks for the info. I'll check these later today when I have a moment.
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Old 09-23-2016, 04:09 PM   #4
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BUMP
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Old 02-26-2017, 09:57 AM   #5
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More and more scenarios come up where it would be nice to know how far into an item's time I am.

For example, I have an item at 24:32 on the global timeline, but I hear a strange noise at some point in the item. I want to be able to easily know that the noise was at 2:16 of the item for example, so I can check it in another app, and tell my client precisely where to look for the issue.

BUMP.
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Old 02-26-2017, 10:27 AM   #6
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Can't you, for example, set up a secondary audio editor to something like Wavosaur, in which you would open the offending item, and look up at which timecode the noise is?
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Old 02-26-2017, 10:47 AM   #7
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Quote:
Originally Posted by EvilDragon View Post
Can't you, for example, set up a secondary audio editor to something like Wavosaur, in which you would open the offending item, and look up at which timecode the noise is?
I'm not familiar with Wavosaur but I do have RX5 and WaveLab set up as external editors. The problem is that the cursor doesn't appear where I have the cursor in REAPER when I open an item in the external editor.

So, I have to re-find the issue again in another DAW which is not ideal and takes time.

WaveLab has a great feature where you can enable "relative clip timeline" which creates a smaller but useful timeline appear on each audio clip (or item in the case of REAPER) so regardless of where the item sits on the DAW timeline, you have an additional relative item timeline on each item.

It's very useful. I would even settle for something in the item properties tab that displays the "relative item time" of where the cursor is resting on any given item.

My usual workaround for now is to make a timeline selection near the start of the item to near the place in question. The transport displays the total duration of the selection but it's really just an approximation unless you get really really detailed with the selection area which again, takes too much time.
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Old 02-26-2017, 11:11 AM   #8
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Here's a custom action that will set the time selection from the start of selected item to the edit cursor:

SWS/BR: Save edit cursor position, slot 01
Time selection: Set end point
Item navigation: Move cursor to start of items
Time selection: Set start point
SWS/BR: Restore edit cursor position, slot 01
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Old 02-26-2017, 11:12 AM   #9
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Make a custom action:

- select item under mouse cursor
- Move edit cursor to item start
- Set time selection start
- Move edit cursor to mouse cursor
- Set time selection end
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Old 02-26-2017, 11:15 AM   #10
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Quote:
Originally Posted by mlprod View Post
Make a custom action:

- select item under mouse cursor
- Move edit cursor to item start
- Set time selection start
- Move edit cursor to mouse cursor
- Set time selection end
Oh, this is even better!
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Old 02-26-2017, 11:36 AM   #11
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you can split the item, grab edge and the tooltip shows the length.




another way is to put a marker at the problem, then set selection from item start to the marker.

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Old 02-26-2017, 11:57 AM   #12
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Quote:
Originally Posted by EpicSounds View Post
you can split the item, grab edge and the tooltip shows the length.




another way is to put a marker at the problem, then set selection from item start to the marker.

Thanks. The 2nd way is close to how I've been doing it. The first way is OK but when you have item FX involved, it can be slow to cut the item, and then undo the cut.
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Old 02-26-2017, 12:02 PM   #13
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Quote:
Originally Posted by mlprod View Post
Make a custom action:

- select item under mouse cursor
- Move edit cursor to item start
- Set time selection start
- Move edit cursor to mouse cursor
- Set time selection end
Thanks. This does seem to work fairly well. Not as fast as just having an alternate timeline on each item (as WaveLab does it), but with this custom action I can place the cursor at the location of the problem, and then run the custom action. Then if I look at the transport, I can see the length of the selection.

Much appreciated.
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Old 03-18-2017, 06:09 AM   #14
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After taking a two week break from REAPER and using WaveLab exclusively due to some travels and coming back, I would have to say this would be a very much needed feature.

The above workaround works but for certain tasks it's nice to have the timeline of each clip visible while editing.
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