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08-10-2014, 03:07 PM
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#1
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Human being with feelings
Join Date: Jan 2010
Location: Kalispell
Posts: 14,759
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Another Gotchya, VSTi tracks always Armed!
Every time I load a VSTi along with it's outputs, the VSTi track is always Armed. I use separate Midi tracks and simply don't stop to think about the VSTi being Armed. My VSTi tracks are in the MCP so I don't notice they have midi on them.
Consequently I end up with a bunch of midi recorded on the VSTi track before I finally notice it's Armed. This eventually interferes with my other midi tracks.
The default for loading VSTi tracks should not be that they're Armed, if you truly want to record on them it's just a simple matter of hitting the Arm button.
Heh heh, now there might be a way of turning that off and I will end up being embarrassed again. However, I've looked all over and can't find anything.
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08-10-2014, 03:22 PM
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#2
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Human being with feelings
Join Date: May 2009
Posts: 29,269
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Quote:
Originally Posted by Tod
Heh heh, now there might be a way of turning that off and I will end up being embarrassed again.
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Possibly because I think you either have to do it as a preference setting or your default track template. Maybe the preference I'm thinking of is record arm on selection and defaulting to record armed when loading the VST part of the track template.
I know mine doesn't do either.
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Music is what feelings sound like.
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08-10-2014, 03:38 PM
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#3
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Human being with feelings
Join Date: Jan 2010
Location: Kalispell
Posts: 14,759
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Quote:
Originally Posted by karbomusic
Possibly because I think you either have to do it as a preference setting or your default track template. Maybe the preference I'm thinking of is record arm on selection and defaulting to record armed when loading the VST part of the track template.
I know mine doesn't do either.
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Thanks karbo, you might be right about the track template, I just loaded a template, un-Armed the track and resaved the template. When I reloaded it, it wasn't Armed, Horray.
However, if I load a VSTi using RightClick/Insert virtual instrument, then it's Armed.
I probably load my VSTis from a template at least 90% of the time so that's good.
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08-10-2014, 08:02 PM
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#4
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Human being with feelings
Join Date: May 2009
Posts: 29,269
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Quote:
Originally Posted by Tod
However, if I load a VSTi using RightClick/Insert virtual instrument, then it's Armed.
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Ah, does here too now that I look but I've never used that one in the past. I don't even remember if I knew it was there LOL.
__________________
Music is what feelings sound like.
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08-11-2014, 01:59 AM
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#5
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Human being with feelings
Join Date: May 2006
Location: Surrey, UK
Posts: 19,681
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How about the "Build 16 channels of MIDI routing to this track" automatically disarming the VSTi track?
I cannot think of any reason why I would want it to remain Armed.
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DarkStar ... interesting, if true. . . . Inspired by ...
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08-11-2014, 08:21 AM
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#6
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Human being with feelings
Join Date: Jan 2010
Location: Kalispell
Posts: 14,759
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Quote:
Originally Posted by karbomusic
Ah, does here too now that I look but I've never used that one in the past. I don't even remember if I knew it was there LOL.
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Yeah, that's how I load them before I save them as templates. Obviously I didn't pay any attention to the Arm button.
Quote:
Originally Posted by DarkStar
How about the "Build 16 channels of MIDI routing to this track" automatically disarming the VSTi track?
I cannot think of any reason why I would want it to remain Armed.
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Hi DS, I never use that option so I don't know if that would turn it off or not.
Yeah the default should definitely be un-Armed at all times.
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08-11-2014, 10:03 AM
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#7
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Human being with feelings
Join Date: May 2006
Location: Surrey, UK
Posts: 19,681
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^^^^
I meant that to be read as an FR - it doesn't do that at the moment.
__________________
DarkStar ... interesting, if true. . . . Inspired by ...
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08-11-2014, 10:14 AM
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#8
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Human being with feelings
Join Date: Jan 2010
Location: Kalispell
Posts: 14,759
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Quote:
Originally Posted by DarkStar
^^^^
I meant that to be read as an FR - it doesn't do that at the moment.
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Aah, well I guess I could make an FR. Heh heh, to be honest I don''t have a lot of faith in FRs. However, If I get a chance I'll try to do that latter to day or tomorrow.
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08-12-2014, 12:45 AM
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#9
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Human being with feelings
Join Date: Aug 2007
Location: Near Cambridge UK and Near Questembert, France
Posts: 22,754
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Interesting. I always use right click add track with Virtual Instrument & never noticed it automatically arming record...
I will go away and play.
Dern! You are right!
Next question is "did it always do this"?
And this of course leads to: YES we need either a bugfix or a FR.
I would regard this as a bug, even though it was doubtless coded deliberately to do this as default.
IMO this is dangerous behaviour, bearing in mind how easy it is to just hit the record button to record something you WANTED recorded without checking what else is record enabled.
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08-12-2014, 04:00 AM
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#10
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-blänk-
Join Date: Jun 2008
Posts: 11,359
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It always did that, yes. The idea is probably
"If a user inserts a new VSTi, chances are that he wants to play/record it as the next step."
Would you really insert a new VSTi, hit record, and expect to record all but the new instrument you just added? That sounds unlikely.
I believe this action was created particularly with new users in mind. With the intent to easily add a simple (single in/single out on a single track) instrument and have it playable/record ready with no further ado.
I like DarkStar's idea, because as soon as MIDI tracks to drive a VSTi are added, the record arm of the original VSTi track indeed is counter productive (the situation Tod describes in the OP).
Easy workaround for people who don't like it this way, but still want to benefit from the other automatisms of this action:
As the action ends up with the new track exclusively selected you could make a custom action adding either
"Track: Set track record mode to none" (keeps the VSTi playable but won't record)
or "Toggle record arm for selected tracks" and maybe "Track: Set track record monitor to off"
and use that instead.
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08-12-2014, 04:31 AM
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#11
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Human being with feelings
Join Date: May 2006
Location: Surrey, UK
Posts: 19,681
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__________________
DarkStar ... interesting, if true. . . . Inspired by ...
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08-12-2014, 05:10 AM
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#12
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Human being with feelings
Join Date: Jan 2010
Location: France
Posts: 2,901
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Good idea, Darkstar.
Voted.
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08-12-2014, 06:40 AM
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#13
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Human being with feelings
Join Date: Nov 2009
Location: Perth, W.A.
Posts: 1,708
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I cant replicate this on 4.62
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08-12-2014, 06:49 AM
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#14
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Human being with feelings
Join Date: May 2006
Location: Surrey, UK
Posts: 19,681
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I can (For clarification, I have modified the context in the Issue Tracker.)
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DarkStar ... interesting, if true. . . . Inspired by ...
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08-12-2014, 09:43 AM
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#15
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Human being with feelings
Join Date: Jan 2010
Location: Kalispell
Posts: 14,759
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Hi DS, I'm glad you did this but you've stipulated that it should only dis-arm when you "Build 16 channels of MIDI routing to this track", right?
Like I mentioned in the tracker, I never use "Build 16 channels of MIDI routing to this track", I simply load the VSTi, let it build it's outputs, and then set it so that it's in the MCP. From there I just start building my midi tracks. Until now, I've just never paid any attention to the fact that it was armed.
So it should be disarmed when it's loaded.
I should add though, I'm going to be a lot more attentive in the future.
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08-12-2014, 10:41 AM
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#16
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Human being with feelings
Join Date: May 2006
Location: Surrey, UK
Posts: 19,681
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So ... "never RecArmed"?
__________________
DarkStar ... interesting, if true. . . . Inspired by ...
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08-12-2014, 10:50 AM
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#17
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-blänk-
Join Date: Jun 2008
Posts: 11,359
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That's a different request. Optionally, please .
Yet another possible approach: Maybe Reaper could be smart, so that it is checks when we add a MIDI-only receive to a track (by whatever method). If it finds that this track has a VSTi and is record armed, then it unarms.
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08-12-2014, 11:03 AM
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#18
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Human being with feelings
Join Date: Jan 2010
Location: Kalispell
Posts: 14,759
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Quote:
Originally Posted by DarkStar
So ... "never RecArmed"?
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Actually I think that would be best because it's not only a trap for most of us that sort of know our way around Reaper but it's also a trap for the newbies, especially if they come to Reaper from another DAW and already have a good understanding of midi.
I don't think I'm alone, as being the only person that don't use "Build 16 channels of MIDI routing to this track".
Actually I think many if not most of the folks using midi in Reaper, are using it for drums and for most drum VSTis, 16 midi tracks is a bit much.
However, if you and the rest of the guys here would prefer to have it only when you use "Build 16 channels of MIDI routing to this track", that's okay, I can live with it.
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