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Old 05-12-2013, 06:50 PM   #1
Shrivel
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Default My drum tracks (BFD 2.0) won't render accurately.

So back at Christmastime I upgraded my BFD Eco to the full BFD 2.0 and have been recording some great tracks using it. I have gotten pretty good at creating drum tracks in the plugin, but I continue to struggle with one single issue.

I usually do all my mixing and editing with the BFD drum tracks in midi mode and everything sounds great. Once I am ready to bounce down to a final stereo track or a smaller set of stems for some final mixing is when the problems start. No matter how I render the BFD drum track (whether a single stem track or the full mix), the rendered version is not the same as the midi version. The individual notes are cut off - this is most noticeable on cymbal hits. The 'splash' after the hit is gone. I have rendered the track using every possible setting I can think of: no FX, all effects, etc. I have changed every setting I can think might impact it in BFD and in Reaper. I have even manually lengthened the notes in the midi editor and they still render with a distinct cut-off.

I appreciate any help in advance.
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Old 05-12-2013, 07:46 PM   #2
Tod
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Use Record: Output on the drum audio tracks and render in real time. Or use some other method to render in real time. Midi tracks can have problems rendering at full speed.
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Old 05-12-2013, 08:22 PM   #3
dea-man
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Default Might help.........

Turn off "Enable After Touch" if your using a midi keyboard that has aftertouch.
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Old 05-13-2013, 11:01 AM   #4
Shrivel
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Quote:
Originally Posted by Tod View Post
Use Record: Output on the drum audio tracks and render in real time. Or use some other method to render in real time. Midi tracks can have problems rendering at full speed.

I am so happy I could cry right now - this worked perfectly. I don't know how I never knew that was possible, but it works.
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Old 05-13-2013, 11:35 AM   #5
Sigilus
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Of course, with new drum editors, sample libraries are drawn from so every performance is (intentionally) different based on which sample gets called for a particular hit in order to 'humanize' the sound. Not the question you were asking (which is already answered great!) but something for others to note - yeah, it won't be exact. Unless you program it that way.
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