Go Back   Cockos Incorporated Forums > REAPER Forums > REAPER Pre-Release Discussion

Reply
 
Thread Tools Display Modes
Old 04-07-2013, 08:44 PM   #1
mustgroove
Human being with feelings
 
Join Date: Mar 2007
Posts: 479
Default v4.33pre28 - April 7 2013

v4.33pre28 - April 7 2013
# Export: trim support fixed certain corner cases
+ Undo: input FX now tracked by undo system
+ Localization: fixed main menu langpack support on OSX
+ ReaNINJAM: fixed possible crash [issueid=4746]
+ Undo: incrementally updated rpp-undo files, can make for much faster save of undo history
+ OSX: fixed ReaControlMIDI insertion action
+ Time signature markers: fixed refresh on removal via alt+click [issueid=4747]
+ WALTER: trans.bpm.tap.margin now can properly specify alignment
# (this will require updating some themes that set trans.bpm.tap.margin but do not properly specify the alignment (5th parameter)
+ Undo system: general optimizations and improvements
+ OSC: fixed certain OSC action binding issues [issueid=4589]
mustgroove is offline   Reply With Quote
Old 04-07-2013, 11:05 PM   #2
dub3000
Human being with feelings
 
dub3000's Avatar
 
Join Date: Mar 2008
Location: Sydney, Australia
Posts: 3,955
Default

Release notes for 4.xx (I'm guessing it'll be 4.50?) are going to be monstrous.
dub3000 is offline   Reply With Quote
Old 04-07-2013, 11:43 PM   #3
Doc Shay
Human being with feelings
 
Doc Shay's Avatar
 
Join Date: Jun 2012
Posts: 126
Default

I was messing with Reaper today and noticed "feedback routing" is bugged. I enabled feedback routing so that I can get midi and audio on the same track for each instrument in rewire. The routing seems to play fine until I insert an fx plugin then the channel goes dead, midi doesn't get to Reason and audio doesn't come back to Reaper for that specific channel. I checked this on 3.161 and it works but not on 4.xx.
Doc Shay is offline   Reply With Quote
Old 04-08-2013, 12:06 AM   #4
miche
Human being with feelings
 
miche's Avatar
 
Join Date: Jan 2009
Posts: 559
Default

Quote:
Originally Posted by mustgroove View Post
v4.33pre28 - April 7 2013
+ Undo system: general optimizations and improvements
Nice!

Is this supposed to fix the problems with the weird behaving API Undo_BeginBlock2 ?

http://forum.cockos.com/showthread.p...do_BeginBlock2
miche is offline   Reply With Quote
Old 04-08-2013, 01:20 AM   #5
EvilDragon
Human being with feelings
 
EvilDragon's Avatar
 
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
Default

Quote:
Originally Posted by mustgroove View Post
+ WALTER: trans.bpm.tap.margin now can properly specify alignment
# (this will require updating some themes that set trans.bpm.tap.margin but do not properly specify the alignment (5th parameter)
Thanks for fixing this! It's a small thing, but important for look'n'feel.
EvilDragon is offline   Reply With Quote
Old 04-08-2013, 02:23 AM   #6
musicbynumbers
Human being with feelings
 
musicbynumbers's Avatar
 
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
Default

Thanks devs! The undo stuff should be useful as my saves go slow when using lots of big kontakt libraries!

Would love to see an action for "open selected items in midi editor, hiding unselected items in midi track list"
musicbynumbers is offline   Reply With Quote
Old 04-08-2013, 04:53 AM   #7
Sexan
Human being with feelings
 
Sexan's Avatar
 
Join Date: Jun 2009
Location: Croatia
Posts: 4,585
Default

Regarding stretch markers is there a way to adjust non-stretch zone?Is it implemented ?
Sexan is offline   Reply With Quote
Old 04-08-2013, 04:59 AM   #8
heda
Human being with feelings
 
heda's Avatar
 
Join Date: Jun 2012
Location: Spain
Posts: 7,238
Default

Nice to see improvements in the UNDO.
by experience... many times I fear to click Undo.
heda is offline   Reply With Quote
Old 04-08-2013, 05:10 AM   #9
Sexan
Human being with feelings
 
Sexan's Avatar
 
Join Date: Jun 2009
Location: Croatia
Posts: 4,585
Default

One more thing, is it possible to quantize stretch markers?

and one bug:
In IO window you can enter numbers of the universe in Volume PAN and Width :


Reaper 32 Win7 64

Last edited by Sexan; 04-08-2013 at 05:17 AM.
Sexan is offline   Reply With Quote
Old 04-08-2013, 06:52 AM   #10
Justin
Administrator
 
Justin's Avatar
 
Join Date: Jan 2005
Location: NYC
Posts: 15,721
Default

Quote:
Originally Posted by Doc Shay View Post
I was messing with Reaper today and noticed "feedback routing" is bugged. I enabled feedback routing so that I can get midi and audio on the same track for each instrument in rewire. The routing seems to play fine until I insert an fx plugin then the channel goes dead, midi doesn't get to Reason and audio doesn't come back to Reaper for that specific channel. I checked this on 3.161 and it works but not on 4.xx.
Don't use feedback routing for that (it's really only for audio)
Justin is offline   Reply With Quote
Old 04-08-2013, 06:57 AM   #11
Justin
Administrator
 
Justin's Avatar
 
Join Date: Jan 2005
Location: NYC
Posts: 15,721
Default

Quote:
Originally Posted by Sexan View Post
One more thing, is it possible to quantize stretch markers?
There's actions to snap stretch markers to grid.
Justin is offline   Reply With Quote
Old 04-08-2013, 06:58 AM   #12
IXix
Human being with feelings
 
Join Date: Jan 2007
Location: mcr:uk
Posts: 3,889
Default

Will there be any more stretch marker stuff added? There are a lot of suggestions for actions and it would be good if they could be quantized rather than just snapped to the grid.
IXix is offline   Reply With Quote
Old 04-08-2013, 07:02 AM   #13
semiquaver
Human being with feelings
 
Join Date: Jun 2008
Posts: 4,923
Default

with quantize the workflow becomes: place all the markers and quantize rather than place and nudge all the markers so that they snap.

Also if all the features available for quantizing midi (swing / humanize etc) were available the feature would be even more useful ...
semiquaver is offline   Reply With Quote
Old 04-08-2013, 07:02 AM   #14
Justin
Administrator
 
Justin's Avatar
 
Join Date: Jan 2005
Location: NYC
Posts: 15,721
Default

Quote:
Originally Posted by miche View Post
Nice!

Is this supposed to fix the problems with the weird behaving API Undo_BeginBlock2 ?

http://forum.cockos.com/showthread.p...do_BeginBlock2
No -- I believe they do work properly, but are just not being used correctly. Replied in the linked thread.
Justin is offline   Reply With Quote
Old 04-08-2013, 07:07 AM   #15
vitalker
Human being with feelings
 
vitalker's Avatar
 
Join Date: Dec 2012
Posts: 13,333
Default

Quote:
Originally Posted by Sexan View Post
In IO window you can enter numbers of the universe in Volume PAN and Width
I confirm it! Reaper 32 Win Xp 32
vitalker is online now   Reply With Quote
Old 04-08-2013, 07:17 AM   #16
cjaxis
Human being with feelings
 
cjaxis's Avatar
 
Join Date: Jun 2009
Posts: 129
Default

there is a buggy glue behavior.

I put wav files, stretched them to fit tempo, ratio is above 1.
Start and end edges are exactly on grid.
Stretch algo is Elastique pro.
When pressing 'glue', glued items become a little shorter, thus when I paint loop, it becomes not exact on grid.




just checked stable 4.32 - same here, glue and render as new take shortens item.

Win7 32 reaper32

that bug appears when I try to glue item with rate above 1

Last edited by cjaxis; 04-08-2013 at 07:41 AM.
cjaxis is offline   Reply With Quote
Old 04-08-2013, 08:25 AM   #17
Justin
Administrator
 
Justin's Avatar
 
Join Date: Jan 2005
Location: NYC
Posts: 15,721
Default

Quote:
Originally Posted by cjaxis View Post
there is a buggy glue behavior.

I put wav files, stretched them to fit tempo, ratio is above 1.
Start and end edges are exactly on grid.
Stretch algo is Elastique pro.
When pressing 'glue', glued items become a little shorter, thus when I paint loop, it becomes not exact on grid.




just checked stable 4.32 - same here, glue and render as new take shortens item.

Win7 32 reaper32

that bug appears when I try to glue item with rate above 1

How far off grid is it? Less than one sample?
Justin is offline   Reply With Quote
Old 04-08-2013, 08:32 AM   #18
cjaxis
Human being with feelings
 
cjaxis's Avatar
 
Join Date: Jun 2009
Posts: 129
Default

Quote:
How far off grid is it? Less than one sample?
in one loop iteration it's about one sample, but when I paint loop, let us say, for 3 minutes, offset accumulates and becomes audible (
cjaxis is offline   Reply With Quote
Old 04-08-2013, 09:28 AM   #19
BlackBart
Human being with feelings
 
Join Date: Apr 2008
Posts: 808
Default

"+ Time signature markers: fixed refresh on removal via alt+click [issueid=4747]"

Seems to be working fine now...thanks!
BlackBart is offline   Reply With Quote
Old 04-08-2013, 09:39 AM   #20
witti
Human being with feelings
 
witti's Avatar
 
Join Date: May 2012
Posts: 1,216
Default

Quote:
Originally Posted by cjaxis View Post
in one loop iteration it's about one sample, but when I paint loop, let us say, for 3 minutes, offset accumulates and becomes audible (
Couldn't find the threads, but this issue has been discussed already many times in these forums.

It's indeed noticable, when you are looping items over a long period.
Also when doing copy/paste many times.

My workaround is using this macro:

SWS: Quantize item's end to grid (change length)
SWS: Loop section of selected item(s)

Now you can loop or copy/paste items many times without going out of sync.
witti is offline   Reply With Quote
Old 04-08-2013, 09:55 AM   #21
vidalsh
Human being with feelings
 
Join Date: Nov 2008
Location: madrid/spain
Posts: 1,035
Default

MIDI items opened at C9?...top high for new MIDI items??
vidalsh is offline   Reply With Quote
Old 04-08-2013, 10:32 AM   #22
EvilDragon
Human being with feelings
 
EvilDragon's Avatar
 
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
Default

Quote:
Originally Posted by vidalsh View Post
MIDI items opened at C9?...top high for new MIDI items??
Yes, this is ridiculous and unworkable. Please default this to middle C!!!
EvilDragon is offline   Reply With Quote
Old 04-08-2013, 11:50 AM   #23
Justin
Administrator
 
Justin's Avatar
 
Join Date: Jan 2005
Location: NYC
Posts: 15,721
Default

Quote:
Originally Posted by witti View Post
Couldn't find the threads, but this issue has been discussed already many times in these forums.

It's indeed noticable, when you are looping items over a long period.
Also when doing copy/paste many times.

My workaround is using this macro:

SWS: Quantize item's end to grid (change length)
SWS: Loop section of selected item(s)

Now you can loop or copy/paste items many times without going out of sync.
You can also set the project setting to make beats multiples of project samplerate (it automatically adjusts tempos slightly such that each beat is a whole number of samples)...
Justin is offline   Reply With Quote
Old 04-08-2013, 12:21 PM   #24
pc999
Human being with feelings
 
Join Date: Jun 2009
Posts: 354
Default

The ME editor not updating properly bug is gone.
__________________
www.soundcloud.com/pc999
pc999 is offline   Reply With Quote
Old 04-08-2013, 02:24 PM   #25
Jeffos
Mortal
 
Jeffos's Avatar
 
Join Date: Dec 2008
Location: France
Posts: 1,969
Default

OMG! It's not good being a bug these days!
The OSC binding and OSX localization fixes (just to mention those) will make many people happy for sure, thank you CockOS!
____

Oh.. and in case schwa is just having a nap.. can someone poke him with a stick about these 4.33pre's API bugs:
- DoActionShortcutDialog (reported in an earlier pre): bindings learned this way work but are lost when restarting REAPER
- CountActionShortcuts (new report): it can return > 0 although there is no shortcut

Thanks again!
Jeffos is offline   Reply With Quote
Old 04-08-2013, 02:47 PM   #26
EvilDragon
Human being with feelings
 
EvilDragon's Avatar
 
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
Default

Quote:
Originally Posted by pc999 View Post
The ME editor not updating properly bug is gone.
Right. But not nice when it opens at C9, isn't it? I know it was two posts back, but I gotta emphasize the importance of this bad behavior to the devs. A fresh and empty MIDI editor MUST open at middle C centered! No other way about it!
EvilDragon is offline   Reply With Quote
Old 04-08-2013, 04:56 PM   #27
vicnest
Human being with feelings
 
Join Date: Jul 2011
Posts: 99
Default

In terms of protools release speed and updates(just announced V11), Reaper should have been v43328 already.

Impressive improvements
vicnest is offline   Reply With Quote
Old 04-08-2013, 05:13 PM   #28
pc999
Human being with feelings
 
Join Date: Jun 2009
Posts: 354
Default

Quote:
Originally Posted by EvilDragon View Post
Right. But not nice when it opens at C9, isn't it? I know it was two posts back, but I gotta emphasize the importance of this bad behavior to the devs. A fresh and empty MIDI editor MUST open at middle C centered! No other way about it!
Indeed, I only did a spped test to that bug and didnt noticed that anyway.

+1
__________________
www.soundcloud.com/pc999
pc999 is offline   Reply With Quote
Old 04-08-2013, 05:41 PM   #29
Sound asleep
Human being with feelings
 
Sound asleep's Avatar
 
Join Date: Nov 2009
Location: Montreal, Canada
Posts: 9,048
Default

Quote:
Originally Posted by EvilDragon View Post
Right. But not nice when it opens at C9, isn't it? I know it was two posts back, but I gotta emphasize the importance of this bad behavior to the devs. A fresh and empty MIDI editor MUST open at middle C centered! No other way about it!
While i may not have put it that way, i must agree that the middi editor should open at middle C if empty, and ideally, at fit as much as possible in window, at current default grid size.

But what i wanted to say also, and that maybe have been fixed with this glorious midi revamp of a monolith update, is that midi editor didn't used to open with item edge all the way left. Did they fix that?

That shit bothers me every single time.

putting it all the way left would be nice, or maybe what might be even nicer actually is to open the midi clip into the editor so that your play/edit marker is all the way left, and at a comfortable zoom, with as much midi notes in the screen as possible at what has been deemed a comfortable editing zoom, the current default zoom i find is good for that.

Oh, this would be so luxuriously nice.
__________________
Slava Ukraini
Sound asleep is offline   Reply With Quote
Old 04-08-2013, 07:52 PM   #30
pc999
Human being with feelings
 
Join Date: Jun 2009
Posts: 354
Default

BUG

The paint toll in ME (Alt+Ctrl+click) is not snapping correctly but it is putting the note a bit after the beat.


Request: could be the default beahviour that when we open the ME to see the notes in all the items, it will save me the time and need to always put the "eye" on them each time I open them. Or make it a right click option.
__________________
www.soundcloud.com/pc999
pc999 is offline   Reply With Quote
Old 04-08-2013, 10:50 PM   #31
hopi
Human being with feelings
 
hopi's Avatar
 
Join Date: Oct 2008
Location: Right Hear
Posts: 15,618
Default

Quote:
Originally Posted by Sound asleep View Post
While i may not have put it that way, i must agree that the middi editor should open at middle C if empty, and ideally, at fit as much as possible in window, at current default grid size.

But what i wanted to say also, and that maybe have been fixed with this glorious midi revamp of a monolith update, is that midi editor didn't used to open with item edge all the way left. Did they fix that?

That shit bothers me every single time.

putting it all the way left would be nice, or maybe what might be even nicer actually is to open the midi clip into the editor so that your play/edit marker is all the way left, and at a comfortable zoom, with as much midi notes in the screen as possible at what has been deemed a comfortable editing zoom, the current default zoom i find is good for that.

Oh, this would be so luxuriously nice.
totally agree... but the cursor should be wherever you have left it in the arrange window... BUT the visible midi item should open so that there is a little space between it and the extreme left edge of the midi editor... this drives me nutz also.
__________________
...should be fixed for the next build... http://tinyurl.com/cr7o7yl
https://soundcloud.com/hopikiva
hopi is offline   Reply With Quote
Old 04-09-2013, 12:24 AM   #32
cjaxis
Human being with feelings
 
cjaxis's Avatar
 
Join Date: Jun 2009
Posts: 129
Default

Quote:
Originally Posted by EvilDragon View Post
Right. But not nice when it opens at C9, isn't it? I know it was two posts back, but I gotta emphasize the importance of this bad behavior to the devs. A fresh and empty MIDI editor MUST open at middle C centered! No other way about it!
+10000000

at least, make please that clear midi editor remember selected note row with 'Save as default project'
cjaxis is offline   Reply With Quote
Old 04-09-2013, 01:36 AM   #33
FnA
Human being with feelings
 
FnA's Avatar
 
Join Date: Jun 2012
Posts: 2,173
Default

Quote:
Originally Posted by hopi View Post
totally agree... but the cursor should be wherever you have left it in the arrange window... BUT the visible midi item should open so that there is a little space between it and the extreme left edge of the midi editor... this drives me nutz also.
I don't. When I'm using project sync, I want it staying at the horizontal zoom level I'm using in arrange. I don't like having to place the cursor or make a loop and re-zoom to it to find what I'm supposed to be working on.

At least in project sync.
FnA is offline   Reply With Quote
Old 04-09-2013, 06:53 AM   #34
Tod
Human being with feelings
 
Tod's Avatar
 
Join Date: Jan 2010
Location: Kalispell
Posts: 14,745
Default

Quote:
Originally Posted by FnA View Post
I want it staying at the horizontal zoom level I'm using in arrange. I don't like having to place the cursor or make a loop and re-zoom to it to find what I'm supposed to be working on.
^^^^ Yep, right now I've got "E" assigned to open the ME and in the ME I've got "E" assigned to "Go to edit cursor". This works but it would be so much handier if it just opened in the right position.

Also as ED suggests it should open at middle C.
Tod is offline   Reply With Quote
Old 04-09-2013, 07:13 AM   #35
sqkychair
Human being with feelings
 
Join Date: Mar 2009
Posts: 247
Default

Quote:
Originally Posted by Tod View Post
^^^^ Yep, right now I've got "E" assigned to open the ME and in the ME I've got "E" assigned to "Go to edit cursor".
Nice, I'm stealing that immediately.
sqkychair is offline   Reply With Quote
Old 04-09-2013, 07:19 AM   #36
heda
Human being with feelings
 
heda's Avatar
 
Join Date: Jun 2012
Location: Spain
Posts: 7,238
Default

Quote:
Originally Posted by Tod View Post
^^^^ Yep, right now I've got "E" assigned to open the ME and in the ME I've got "E" assigned to "Go to edit cursor".
stealing that too
heda is offline   Reply With Quote
Old 04-09-2013, 09:45 AM   #37
Sound asleep
Human being with feelings
 
Sound asleep's Avatar
 
Join Date: Nov 2009
Location: Montreal, Canada
Posts: 9,048
Default

Quote:
Originally Posted by hopi View Post
totally agree... but the cursor should be wherever you have left it in the arrange window... BUT the visible midi item should open so that there is a little space between it and the extreme left edge of the midi editor... this drives me nutz also.
agreed, but for me, emphasis on little. maybe a bar would be ok, so you could have some space to pre roll, but no more than that i find, because more than that, and you're just wasting screen real estate imo.
__________________
Slava Ukraini
Sound asleep is offline   Reply With Quote
Old 04-09-2013, 09:53 AM   #38
hopi
Human being with feelings
 
hopi's Avatar
 
Join Date: Oct 2008
Location: Right Hear
Posts: 15,618
Default

yes... maybe even less than a full bar... but something to the left of the midi item... just a little
__________________
...should be fixed for the next build... http://tinyurl.com/cr7o7yl
https://soundcloud.com/hopikiva
hopi is offline   Reply With Quote
Old 04-09-2013, 08:07 PM   #39
pc999
Human being with feelings
 
Join Date: Jun 2009
Posts: 354
Default

BUG REPORT !!!

Using up to 4,5 Gbs of RAM !!!!! And quite slow (because it is using 88% of all avaible, I guess).

64bits, W7 and only using 4 instances of NoiseMaker and 1 of Dr Fusion 2. I was using the ME more than ever, I think it started to go slower and slower till I decided to open the task manager and saw it.

I closed then it seemed to work fine.
__________________
www.soundcloud.com/pc999
pc999 is offline   Reply With Quote
Old 04-09-2013, 08:15 PM   #40
djjedidiah
Human being with feelings
 
Join Date: Nov 2011
Location: Denver, CO, USA
Posts: 447
Default

I've been having the same problem. I have 16 gigs of ram but when reaper starts using 2.5 or 3 gigs it goes completely unresponsive. It works, but I hit stop and I still hear 20 more seconds of music.

Oh and it's windows 7 64, reaper 64 and spinning green thing all over the place.
djjedidiah is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 02:51 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.