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07-28-2016, 05:44 AM
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#41
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Banned
Join Date: Sep 2015
Posts: 1,650
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Yes, I have that in the code for my plugin. It happens in IPlugBetterGUIResize too (this is VST2, 64 bit)...
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07-28-2016, 06:43 AM
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#42
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Human being with feelings
Join Date: May 2015
Location: Serbia
Posts: 654
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OK, thanks. I will check this out...
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07-28-2016, 02:31 PM
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#43
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Human being with feelings
Join Date: May 2015
Location: Serbia
Posts: 654
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Strangely, I was not able to reproduce this bug... Can you try deleting framework and downloading it again and then to try IPlugBetterGUIResize?
Also where is this happening, MAC/PC, what DAW?
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07-28-2016, 04:50 PM
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#44
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Banned
Join Date: Sep 2015
Posts: 1,650
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I pulled the latest changes (from UPDATE: IPlugControls) and the issue isn't there anymore. (The commit I was on before when I reported the issue and made the gifs was "BUGFIX: Loading multiple plugins...".)
That's it working now. (I'm on Win10 btw I deleted my "Mac" a while ago).
Re the new changes, I don't know if I like the "Reopen plugin interface to get new size" when multiple interfaces are open and one has been changed. I think that might be better off happening just as and when a user changes size. Just a suggestion.
edit: that didn't make sense. I mean the change should either happen to all at once or just when the plugin UI is closed then reopened. I don't think the big message is necessary.
Last edited by snooks; 07-28-2016 at 05:00 PM.
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07-29-2016, 02:12 AM
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#45
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Human being with feelings
Join Date: May 2015
Location: Serbia
Posts: 654
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Quote:
Originally Posted by snooks
I pulled the latest changes (from UPDATE: IPlugControls) and the issue isn't there anymore. (The commit I was on before when I reported the issue and made the gifs was "BUGFIX: Loading multiple plugins...".)
That's it working now. (I'm on Win10 btw I deleted my "Mac" a while ago).
Re the new changes, I don't know if I like the "Reopen plugin interface to get new size" when multiple interfaces are open and one has been changed. I think that might be better off happening just as and when a user changes size. Just a suggestion.
edit: that didn't make sense. I mean the change should either happen to all at once or just when the plugin UI is closed then reopened. I don't think the big message is necessary.
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Great! I know that reopen to get new size is not good, but I had hard time finding a way to avoid it... I will look again to see if I can do something...
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07-31-2016, 09:49 AM
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#46
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Human being with feelings
Join Date: May 2015
Location: Serbia
Posts: 654
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OK, I have looked at "Reopen plugin interface to get new size", and it will be very hard to make a system that will address that, so this goes on very low priority for me. Also changing GUI scale is not something that will happen very often, usually users will set the GUI scale once and the forget about it...
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03-11-2017, 07:05 AM
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#47
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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Quote:
Originally Posted by Youlean
Thanks! I am really glad that someone commented on this thread. I was getting feeling that no one cares and that is really demotivating, as I have spent 3 weeks working on this...
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I do care and I'm currently checking it out.
Thank you for making this !
(Can't give any useful feedback yet, except building your BetterGUIREsize example worked fine, but this will probably come when I'm a little more 'into it'.)
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03-11-2017, 09:19 AM
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#48
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Banned
Join Date: Sep 2015
Posts: 1,650
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I'm looking forward to v1.0 too. I'll test some stuff out when it lands!
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03-11-2017, 02:54 PM
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#49
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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So, as a first little test/learning project I thought I do a resizeable virtual MIDI keyboard.
The background rescales fine, nice.
https://i.imgur.com/NEeRV55.gif
but when I attach a IKeyboardControl, the keys rescale but they don't follow position.
https://i.imgur.com/bpycRFJ.gif
I'd guess this is currently not implemented/supported or is it me doing something wrong ?
For the keys I did:
Code:
IBitmap *p_whitekey = pGraphics->LoadPointerToBitmap(WHITEKEY_ID, WHITEKEY_FN, 6);
IBitmap *p_blackkey = pGraphics->LoadPointerToBitmap(BLACKKEY_ID, BLACKKEY_FN);
int keyCoordinates[12] = { 0, 14, 24, 40, 48, 72, 86, 96, 112, 120, 138, 144 };
mVirtualKeyboard = new IKeyboardControl(this, kKeybX, kKeybY, virtualKeyboardMinimumNoteNumber, /* octaves: */ 5, p_whitekey, p_blackkey, keyCoordinates);
keyboardInt = pGraphics->AttachControl(mVirtualKeyboard);
Last edited by nofish; 03-11-2017 at 03:06 PM.
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