Old 04-04-2016, 05:45 PM   #1
zoso2
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Default Timeline in Render Window

When rendering, especially rendering preliminary/rough mixes, clips are brought to my attention in the render dialogue which were not noticed earlier when working on the project.

**It would be fantastic if Reaper displayed a timeline in the render dialogue so it would be possible to make note of where clips occurred during render.**

Since I'm rendering in full speed offline almost all of the time it's quite impossible to really know precisely where to find clips for speedy editing when I discover them during rendering.

Any thoughts?
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Old 04-04-2016, 08:16 PM   #2
EpicSounds
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Any thoughts?
use a limiter with ceiling of -1dBFS
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Old 04-04-2016, 09:50 PM   #3
mschnell
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it would be possible to make note of where clips occurred during render.
Absolutely no clipping is allowed to occur while rendering to an integer file format. That is why you need to use a brickwall limiter at the end of the post-production FX chain.

-Michael
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Old 04-20-2016, 10:54 PM   #4
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**It would be fantastic if Reaper displayed a timeline in the render dialogue so it would be possible to make note of where clips occurred during render.**


+1
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Old 04-22-2016, 04:48 AM   #5
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Timeruler would be great. Also for me massively useful would be a loudness graph. At the moment I need to bring it into a different tool, check, then go back to reaper to render again.

I needed that on a mix for a cinema screening. Would save me masses of trial and error time between different tools when trying to hit specific dynamics at different moments on a large calibrated sound system. On a calibrated system, you know exactly what dbFS will be what sound pressure in the room at what volume.

For example, Mixbus has a very nice render report. Even with a frequency analysis.

The loudness graph is cluster based, so can see loudness of different sections on dynamic material.



Also this kind of loudness graph is useful. But is not so convenient as a VST. Would be much better on the whole render.

The EBU r128 loudness analysis libraries are all open source, so could be integrated in REAPER renders.

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Old 04-26-2017, 01:14 PM   #6
zoso2
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Originally Posted by mschnell View Post
Absolutely no clipping is allowed to occur while rendering to an integer file format. That is why you need to use a brickwall limiter at the end of the post-production FX chain.

-Michael
Yes of course. Whatever everyones personal mixing work flow is or what state of incomplete the project is at this feature would be fairly useful to a lot of people. Maybe as an option to turn on or off.
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Old 04-26-2017, 01:20 PM   #7
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Any thoughts?
If you render your masters @ 32bit or higher- there's no need to rea lly think about clipping until your go back to 24 or 16bit interfacing or for distribution.
Simple as that.
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