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10-03-2011, 01:23 PM
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#281
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Human being with feelings
Join Date: Nov 2009
Location: Montreal, Canada
Posts: 9,048
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i have my time selection set to cut or copy everything that's in time selection and only those things in time selection, i.e. if an item extends outside of time selection area it gets cut so that you may move it all as a block. it also selects everything in time selection. so you can easily move blocks around in this way.
unless i'm missing something, this is what people mean by area selection?
i've had this for a while. had to build a couple macros for it, but for me, ctrl+shift+x and ctrl+shift+c cut and copy everything within time selection.
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10-09-2011, 12:34 PM
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#282
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Human being with feelings
Join Date: Sep 2011
Posts: 21
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is this still in the works?
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10-09-2011, 01:14 PM
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#283
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Human being with feelings
Join Date: Nov 2009
Location: Montreal, Canada
Posts: 9,048
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Quote:
Originally Posted by rogernumber2
is this still in the works?
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like i said before, not sure if this thread is asking for something different than what i have, but if you want to have the same macros i do, i could find out what they are for you.
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10-09-2011, 01:53 PM
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#284
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Human being with feelings
Join Date: Apr 2008
Location: Cambridge, Ontario
Posts: 2,644
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Quote:
Originally Posted by Sound asleep
like i said before, not sure if this thread is asking for something different than what i have, but if you want to have the same macros i do, i could find out what they are for you.
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This is area selection which we unfortunately don't quite have:
What we have can accomplish similar things but it is ugly and requires a lot of custom actions and coding or extensions. Needs to be native.
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10-09-2011, 02:17 PM
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#285
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Human being with feelings
Join Date: Nov 2009
Location: Montreal, Canada
Posts: 9,048
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Quote:
Originally Posted by AdamWathan
This is area selection which we unfortunately don't quite have:
What we have can accomplish similar things but it is ugly and requires a lot of custom actions and coding or extensions. Needs to be native.
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oh, i see, ya, my actions only cut or copy all tracks at once, i can't be selective in which tracks i want to cut like that. it's not something i'd find useful personally though. when i make edits like that i need to zoom in and be really precise where i cut. maybe if it snapped i might us it more though, but even at that.
or maybe, if i could scrub as i drag,and have option to snap or not as well as zoom, and to cut only at nearest zero crossings.
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10-31-2011, 06:20 PM
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#286
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Human being with feelings
Join Date: Mar 2007
Location: Vancouver
Posts: 2,279
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Shameless bump.
Shane
__________________
"Music should be performed by the musician not by the engineer."
Michael Wagener 25th July 2005, 02:59 PM
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11-09-2011, 01:59 PM
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#287
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Human being with feelings
Join Date: Jul 2010
Posts: 323
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Not sure of the etiquette here, but i'm bumping too. Prob cause i'm a PT user, but i'd love to see area selection too!
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11-09-2011, 11:27 PM
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#288
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Human being with feelings
Join Date: Nov 2011
Posts: 1
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First post.
I am brand new to Reaper and absolutely loving it so far.
But I'm a Pro Tools refugee and the one thing that's really bugging me is the absence of this feature. Can anyone recommend a workaround for this?
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11-10-2011, 01:44 AM
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#289
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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For the default Reaper, try ALT+right-click and drag.
That does a Marquee selection and time selection at the same time. Up to a certain point this works like area selection, though it's visually and functionally not there.
For now that's all Reaper has in that department. For automation, take a look at the envelope contexts in the mouse modifier(in the Preferences).
518 votes at last count.
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12-03-2011, 06:46 AM
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#290
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Human being with feelings
Join Date: Dec 2011
Location: Denmark
Posts: 112
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I'm new to Reaper as well. So far it's been a great experience.
This feature would make things SO much easier.
I love the idea of multiple non-contiguous area selection. BTW Pyramix allready has this, which they've combined with a sort of grouping and saving into a bank, which then can be drawn from into different sessions keeping the exsact placements of the clips. Can't remember what they call it. Crazy shit Not sure how useful that is though.
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12-03-2011, 11:26 AM
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#291
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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Quote:
Originally Posted by Tim Ragnur
I'm new to Reaper as well. So far it's been a great experience.
This feature would make things SO much easier.
I love the idea of multiple non-contiguous area selection. BTW Pyramix allready has this, which they've combined with a sort of grouping and saving into a bank, which then can be drawn from into different sessions keeping the exsact placements of the clips. Can't remember what they call it. Crazy shit Not sure how useful that is though.
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The picture/film/video editors call that a sequence. Protools calls it a clip group, but what Pyramix does is a bit more flexible to me. It was part of the ReaBins request, but they haven't gotten to that yet.
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12-03-2011, 11:53 AM
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#292
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Human being with feelings
Join Date: Dec 2011
Location: Denmark
Posts: 112
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That's nice. Of course someone else (e.g. you) has allready thought about that.
Gotta love this community!
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01-05-2012, 10:54 PM
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#293
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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Hey, it's 526 votes.
Should be enough. Should be a priority, right ?
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03-10-2012, 04:11 AM
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#294
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Human being with feelings
Join Date: Mar 2007
Location: Vancouver
Posts: 2,279
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Quote:
Originally Posted by airon
Hey, it's 526 votes.
Should be enough. Should be a priority, right ?
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I count 534..and 3 years.
Shane
__________________
"Music should be performed by the musician not by the engineer."
Michael Wagener 25th July 2005, 02:59 PM
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03-10-2012, 03:55 PM
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#295
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Human being with feelings
Join Date: Nov 2011
Location: Denver, CO, USA
Posts: 447
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This is seriously why Pro Tools users still laugh at Reaper. They can actually edit and see what they're editing by the darkening of only those areas selected, not the entire timeline from top to bottom!
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03-18-2012, 04:57 AM
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#296
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Human being with feelings
Join Date: Mar 2012
Location: spiritually in Ireland; physically in Vermont
Posts: 21
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I am a relatively new Reaper user, and I can certainly add my voice to the long long list of those requesting area selection capability.
I struggled for quite a while to find what I was convinced was something obvious I was missing when attempting to select discreet areas of individual media items. Eventually, of course, I realized what I was looking for simply does not exist in Reaper. Huh?
And then I discovered this thread. Nice to know my frustration is shared by many.
..
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03-18-2012, 05:14 AM
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#297
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Human being with feelings
Join Date: Aug 2007
Location: Near Cambridge UK and Near Questembert, France
Posts: 22,754
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Yeah..... and in the meantime we have the devs beavering away happily on OSC support.
I hate to say this, but I am finally beginning to wonder if Reaper is starting to morph into Sonar, in terms of long term, "really needs fixing" crucial stuff getting ignored...
Ghaaaa!
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03-18-2012, 05:22 AM
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#298
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Human being with feelings
Join Date: Oct 2010
Location: Charleston, SC
Posts: 12,769
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makes me sad
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03-19-2012, 09:52 AM
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#299
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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OSC will serve as a good foundation for easier-to-develop control surface intgration.
Area Selection is bound to happen, fairly soon.
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03-19-2012, 10:26 AM
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#300
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Human being with feelings
Join Date: Apr 2010
Posts: 2,860
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I really hope they get rid of having to use separate actions for area and item selections. Just one selection at a time, either area or item and whatever actions you use take effect on that. That's the only way that makes sense to me, and it's really important.
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03-20-2012, 04:13 AM
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#301
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Human being with feelings
Join Date: Jul 2008
Posts: 1,850
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Quote:
Originally Posted by airon
Area Selection is bound to happen, fairly soon.
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I think this quote was first said back in 1978, still nothing....
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03-20-2012, 09:13 AM
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#302
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,676
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Quote:
Originally Posted by airon
Area Selection is bound to happen, fairly soon.
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I've kept my faith for a long time but now, after all these years, I don't think it's going to happen. At least not in a foreseeable future
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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03-20-2012, 01:56 PM
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#303
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Human being with feelings
Join Date: Apr 2010
Posts: 2,860
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AAAAAAAGH
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03-20-2012, 02:18 PM
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#304
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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I think it has a shot, because the two most requested features are tied together.
Area Selection is necessary for Edit Groups to work at all. Experience has proven that.
Together, those two requests account for 892 votes. That has to count for something.
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03-20-2012, 02:21 PM
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#305
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Human being with feelings
Join Date: Mar 2010
Posts: 4,713
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Quote:
Originally Posted by airon
Together, those two requests account for 892 votes. That has to count for something.
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Yeah, but reaper isn't a democracy unfortunately, and if it were that would still be <majority (probably).
I share the worries :-/
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03-24-2012, 07:39 AM
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#306
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Human being with feelings
Join Date: Mar 2011
Posts: 415
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bump.
good grief.
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03-25-2012, 09:34 AM
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#307
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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We should begin discussing how to integrate Area Selection. People will be expecting this to be easy to access.
I have an idea or two, already stated in other threads. To state it simply, mouse modifier override sets could be the answer not only to integrating area selection well, but anything else the user wants quick access to.
The basic idea.
Mouse Modifier Override Sets
Integrating Area Selection and any customized mouse modifers in to user workflows at the touch of a button.
Mouse Modifier Overrides work like Global Automation overrides.- The mouse modifiers in the override set slot are active only for as long as the override is toggled on
- Eight override set slots or more, each with its own name, and savable to a file for easy sharing
- Override sets are toggled on and off with one command
- Toggling another override set deactivates the previous override set
- The default is its own slot that cannot be renamed
Practical result
Toolsets that rely on one buttons press to be activated or deactivated, that only add or clear away what's necessary, and require no complex configuration as it does now.
Using the current actions to change specific mouse modifiers would require massively complex macros and/or scripting to achieve what essentially every user should be able to control easily, intuitively and with little effort.
Thus, a users can prepare a "Drum Editing" mouse modifier set, an "Area selection only" set, a "Marquee-only" set, a "Warp-my-loops" set, that are taylored to the users preference of- how many buttons
- how many modifiers
- and which click or drag methods
are preferred.
I myself would integrate Area Selection as a non-permanent set, not the default, in the upper half of the media item, along the entire empty track and in the envelope lane(s one day).
If anything I would probably get rid of some stuff with an override set, to simplify some tasks.
What do you think folks ?
Last edited by airon; 03-25-2012 at 09:50 AM.
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03-25-2012, 09:44 AM
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#308
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Human being with feelings
Join Date: Mar 2010
Posts: 4,713
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I think that it's a simply excellent idea!
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03-25-2012, 11:50 AM
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#309
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Human being with feelings
Join Date: Apr 2010
Posts: 2,860
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Hmmm... The idea of switching between a set of modifiers for different workflows in one step is a nice one.
I don't see how it needs to be a part of area selection, though. We already basically have an area selection modifer. Alt+right click. The problem (though I guess I can only speak for myself) is just the weird behavior and presentation.
An area selection is not an area, it is the intersection of the time and item selection. This causes you to have to perform a sort of logical operation in your head to understand what the selection is instead of just seeing it. It also prevents the possibility of non-contiguous selection.
Then, instead of being able to simply perform any action on that selection, you have to make sure to perform the version of the action that effects the intersection of the time and item selection, which as well as being conceptually confusing, can require memorizing a different key command.
So, that is all that needs to be fixed, imo. Slap that on alt+right click, and everything is dandy.
I am repeating stuff I've said before; sorry, but I think I said it in a thread that was buried. I just want to make sure it is as clear as possible for the devs or anyone that wants to critique me.
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03-26-2012, 03:32 AM
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#310
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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We already went over this, right ?
If you start meddling with the time selection/item selection cross section, you'll actually be removing functionality from Reaper, which is really not what this request was intending to do, so I respectfully disagree with you on that point.
The methods Reaper does have right now are extremely useful. If we have Area Selection as a new selection context, what you can do with it will also be unique, without removing any existing functioality.
The way the selection is displayed will be distinctive, the functions you usually call to Glue, ApplyFX and even copy/paste will now apply to this highlighted area. And so on and so forth. I've been over this so many times, I just hope the devs get it done soon.
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03-26-2012, 06:25 AM
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#311
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Human being with feelings
Join Date: Dec 2010
Posts: 3,826
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Quote:
Originally Posted by Mercado_Negro
I've kept my faith for a long time but now, after all these years, I don't think it's going to happen. At least not in a foreseeable future
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Shows how pointless the FR voting rubbish is, no idea why that even exists to be honest ?
__________________
Stop posting huge images, smaller images or thumbnail, it's not rocket science!
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03-26-2012, 06:41 AM
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#312
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Human being with feelings
Join Date: Oct 2010
Location: Charleston, SC
Posts: 12,769
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I agree. 310 replies on this alone. Stunning really. How many votes did OSC get ?
Quote:
Originally Posted by gpunk_w
Shows how pointless the FR voting rubbish is, no idea why that even exists to be honest ?
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03-26-2012, 06:45 AM
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#313
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Human being with feelings
Join Date: Jul 2008
Posts: 1,850
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Quote:
Originally Posted by Coachz
I agree. 310 replies on this alone. Stunning really. How many votes did OSC get ?
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Unfortunately I'd have to agree somewhat with this...
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03-26-2012, 06:56 AM
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#314
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Human being with feelings
Join Date: Mar 2010
Posts: 4,713
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^ Yes, but Cockos isn't a democracy that we are part of as users. We're consulted, not asked to dictate the direction of development by majority user opinion.
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03-26-2012, 08:04 AM
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#315
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Human being with feelings
Join Date: Dec 2011
Location: Denmark
Posts: 112
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Quote:
Originally Posted by airon
We should begin discussing how to integrate Area Selection. People will be expecting this to be easy to access.
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The basic idea.
Mouse Modifier Override Sets
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What do you think folks ?
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I had to read it a couple of times to fully understand the idea. I think it's great!
For the sake of simplicity maybe it could be called "tools"?
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03-26-2012, 10:21 AM
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#316
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Human being with feelings
Join Date: Dec 2010
Posts: 3,826
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Quote:
Originally Posted by timlloyd
^ Yes, but Cockos isn't a democracy that we are part of as users. We're consulted, not asked to dictate the direction of development by majority user opinion.
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Which is exactly why the FR voting thing is utter crap, all it does is give some users the wrong idea that they actually have a say in what will come next, they don't, they never have and they never will, Reaper development is very very random (Whatever takes the devs fancy at any given moment) and will probably always be that way.
__________________
Stop posting huge images, smaller images or thumbnail, it's not rocket science!
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03-26-2012, 10:55 AM
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#317
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Human being with feelings
Join Date: Mar 2010
Posts: 4,713
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Quote:
Originally Posted by gpunk_w
Reaper development is very very random (Whatever takes the devs fancy at any given moment) and will probably always be that way.
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I think you're being a bit unfair there - going beyond what any of us could possibly know about how and why JCS decide what to do and when. Why not give 'em the benefit of the doubt But aaanywaaay .....
@run, megalodon - I used to be of the same opinion as you about this. But now, I think Airon is completely right about this.
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03-26-2012, 11:10 AM
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#318
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,676
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Quote:
Originally Posted by gpunk_w
Shows how pointless the FR voting rubbish is, no idea why that even exists to be honest ?
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The FR voting doesn't mean an idea will come first in a list of suggestions if it gathers a lot of "yes's". It just means how many users want it which may be used as an statistics chart for future implementation (or planning).
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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03-26-2012, 11:17 AM
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#319
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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I should probably write a new FR for the mouse modifier overrides idea, but I thought this might be a good place to bring it up, because it would make integration of any new feature that can be used in the mouse modifiers so much easier to handle.
Also, I think enabling the user to switch his/her toolsets to simpler, more focused toolsets can be an advantage in certain situations.
It would make an addition to the mouse modifier editor necessary ("Default set", "Override Set #1"...)
And then there'd be Toolbar icons that provide feedback about which one is active.
Last edited by airon; 03-26-2012 at 11:28 AM.
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03-27-2012, 12:17 AM
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#320
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Human being with feelings
Join Date: Dec 2010
Posts: 3,826
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Quote:
Originally Posted by Mercado_Negro
The FR voting doesn't mean an idea will come first in a list of suggestions if it gathers a lot of "yes's". It just means how many users want it which may be used as an statistics chart for future implementation (or planning).
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We both know that is silliness too you as much as I know that all it does is give users some idea that this will come next and ammunition to use in the forum to whine about blah blah having so many votes so why isn't it implemented.
Their is zero usefulness to any company using this kind of system unless they don't ever read the forum, which would give them the same info, on top of this it is very bad form to think that even a small percentage of users are actually bothering with the forum and even more so voting
It is no gauge whatsoever of what all of Reapers users want, it is just a gauge of how many people can be bothered to vote, nothing more nothing less
__________________
Stop posting huge images, smaller images or thumbnail, it's not rocket science!
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