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01-03-2011, 12:55 PM
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#1
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Human being with feelings
Join Date: Jul 2006
Location: Hungary
Posts: 3,129
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PiPs and .reaparts - 2011
http://forum.cockos.com/showthread.php?t=50248
yeah, same as in 2010 - just add a year.
new year, new hope.
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panda in the desert
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05-17-2011, 03:18 AM
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#2
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Human being with feelings
Join Date: Dec 2010
Posts: 271
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a nice post i found:
Quote:
Originally Posted by qwanta
In v4 you can do some pretty amazing stuff akin to PiPs using the bwf chunk project info, and the project bay. If you render a project and check the 'write BWF chunk' and 'write filename in BWF data' checkboxes, the rendered wav will contain the path of the source project. The SWS/Xenakios extensions contain an action called 'open reaper project in item BWAV info' which can be mapped to a toolbar button to easily open the source project of a wav in a new tab.
Actually so far, this can all be done in reaper 3.75. But with the v4 project bay you can have on hand a whole library of these rendered projects without having to take up space in the timeline (as long as the 'retain' bit in the bay is checked). As the bay allows you to replace wav instances with other wavs, this is very powerful stuff. For example, you may spend a day making 20 complex 2 bar, multi-track, multi effect, pad projects, that are then rendered with the bwf chunk and imported into a bay. Then when you need a pad during a track, you can easily drop and audition these 'frozen' wavs. As the project reference is saved, you can also edit the source project, and re-render if desired.
This isn't as good as PiP's perhaps because you can't edit the sub project while listening to the edits directly in the parent project - you have to render the wav (and manually pick a path/filename, which PiPs handle automatically), and then import it into the parent project to hear it. Also, once a 'bwf' wav is used in a project and that project is open, the file is locked, so you can't open the sub-project and render to the same file, you have to pick a fresh filename.
But to me it's still a great way of doing things, very akin to the way dnb artists like Roni Size and Photek were working in the late 90s with their emu samplers - ie. you make something interesting over multiple tracks, then resample it and use this complex element as a single wav building block and move on. The advantage now with reaper is that the wav contains the bwf information of the source project that can be opened with a button click, whereas with samplers the source was, for all intents and purposes, lost once you resampled.
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05-17-2011, 03:21 AM
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#3
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Human being with feelings
Join Date: Dec 2010
Posts: 271
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so maybe change the link your signature to this thread?
Quote:
Originally Posted by inspired
bump!
i tried using a pip for all my drum works, but wasn't practical.. i had many fx there and changing even small changes on the drum project caused the main project to.. wait for the "render"!
so an option for running the pip live just like any project would be better in some cases?
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this is the normal behavior for the pip, or is there another hidden option pip_something=1? xD
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05-17-2011, 03:53 AM
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#4
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Human being with feelings
Join Date: Jul 2006
Location: Hungary
Posts: 3,129
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sadly it seems PiPs are/will stay abandoned for a while.
maybe in v5?
i'd love to read any comments on this from Cockos..
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panda in the desert
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05-17-2011, 04:57 AM
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#5
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by beatbybit
sadly it seems PiPs are/will stay abandoned for a while.
maybe in v5?
i'd love to read any comments on this from Cockos..
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or 4.1
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05-17-2011, 10:10 AM
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#6
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Human being with feelings
Join Date: Dec 2010
Posts: 271
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all i would want from reaper is pips/amalgamation and automation items
(and modular option to connect fx would be a nice add, but the others come first)
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05-17-2011, 10:44 AM
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#7
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Human being with feelings
Join Date: Jul 2006
Location: Hungary
Posts: 3,129
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Quote:
Originally Posted by musicbynumbers
or 4.1
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or 5.2
pointless guessing
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panda in the desert
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09-19-2011, 02:56 PM
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#8
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Human being with feelings
Join Date: Jan 2008
Location: Vancouver, BC
Posts: 3,793
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Bump
I'd love to see this evolve into some Live/FL Studio style functionality.
Do the new bays feature have any bearing on PiPs?
Btw, I forget how to insert a PiP in v4, not seeing anything in the insert menu, or action list. Does something need to be enabled in an .ini file or somthing?
__________________
FRs: v5 Media Explorer Requests, Global Quantization, Session View
Win10 Pro 64-bit, Reaper 6(x64), AMD 3950x, Aorus X570 Master, 64GB DDR4 3600, PowerColor Red Devil 5700XT, EVO 970 2TB, 10TB HD, Define R6
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09-19-2011, 03:16 PM
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#9
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Human being with feelings
Join Date: Jun 2006
Posts: 22,567
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we need to revisit this as some point...
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09-19-2011, 03:36 PM
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#10
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Human being with feelings
Join Date: Jan 2008
Location: Vancouver, BC
Posts: 3,793
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So are PiPs in R4, or was the feature removed?
I'm curious to know as I'm doing a presentation on Reaper and I'd like to touch on this...
__________________
FRs: v5 Media Explorer Requests, Global Quantization, Session View
Win10 Pro 64-bit, Reaper 6(x64), AMD 3950x, Aorus X570 Master, 64GB DDR4 3600, PowerColor Red Devil 5700XT, EVO 970 2TB, 10TB HD, Define R6
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09-19-2011, 03:54 PM
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#11
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Human being with feelings
Join Date: Feb 2007
Location: Oulu, Finland
Posts: 8,062
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Quote:
Originally Posted by PitchSlap
So are PiPs in R4, or was the feature removed?
I'm curious to know as I'm doing a presentation on Reaper and I'd like to touch on this...
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The feature isn't officially in but can be enabled via the ini-file. But don't touch on it in a public setting, the feature is garbage at the moment and hasn't been worked on by the devs for a long time.
__________________
I am no longer part of the REAPER community. Please don't contact me with any REAPER-related issues.
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10-13-2011, 07:06 AM
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#12
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Human being with feelings
Join Date: Dec 2010
Posts: 271
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bump bump?...
come on i would kill for this feature :P (name the person and it's done xD)
but really, if only PIPs/amalgamation parts were done, my life would be so much easier... and the projects much cleaner!! come on!
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10-13-2011, 07:53 AM
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#13
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Human being with feelings
Join Date: Jul 2006
Location: Hungary
Posts: 3,129
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youre not alone, but afaik the feature wont be implemented in the near future.
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panda in the desert
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03-26-2015, 10:47 AM
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#14
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Human being with feelings
Join Date: Feb 2015
Posts: 753
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Some experimental workflows I've done so far with PIPs:
1) For making a DJ like mix/arrangement of parts, I've used PiPs for the parts, which are automatically timesynced. Also, in them, I've used regions to show the Chords of the progressions. Great that the regions show with the waveform of the PiP's media item. I just wish there was an option to also show the colors of the regions.
2) I've used PiPs as an alternative for freezing at times. This allows me to easily access the source instruments and interestingly save cpu at the same time. Also, these kind of PiPs also act as Ableton-like clips, which can be auditioned, then extracted (to use the instruments involved)... Kinda like cooler, audible Track Template.
- Overall, I that if PiPs are truly embraced by the developers and community, and maybe through SWS extensions or something, allow scripters to interact with them (foreground and background), there could be new features and workflows that give the users capabilities that no other DAW can replicate for quite a while.
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11-12-2015, 04:59 AM
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#16
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Human being with feelings
Join Date: Nov 2014
Posts: 798
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PIP! PIP!
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11-12-2015, 07:27 AM
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#17
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by Travesty
PIP! PIP!
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If you need additional backing singers for the PIP song.. let me know! lol
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subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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