Quote:
Originally Posted by jerome_oneil
I do that if I havent' figured everything out yet.
Reaper's take management system sucks, which is really the only drawback to that process. I end up with 15 takes, 10 of which I want something from. It gets to be a mess.
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Reapers take system is confusing but once you have figured it out it works very well. There are a number of ways it can be improved but in it's current state it can be a very useful take system imo. If you have not read my takes documents you might find them useful.
https://drive.google.com/open?id=0B5...lpIa0tPRGg2OGs
https://drive.google.com/open?id=0B5...3JPSGlWVzlfZm8
Also, here are a few actions that I use.
Apply this after you have a time selection and this will give you pre-roll and post-roll for context during looping into and out of the punch.
Custom: Takes: Set Loop punch in / out
Options: Unset loop points linked to time selection
Record: Set record mode to time selection auto-punch
SWS: Set transport repeat state
Go to end of loop
Move edit cursor forward one measure (no seek)
Move edit cursor forward one measure (no seek)
Loop points: Set end point
Go to start of loop
Move edit cursor back one measure (no seek)
Move edit cursor back one measure (no seek)
Move edit cursor back one measure (no seek)
Loop points: Set start point
During live recording, hit a key associated with this and you are starting the track over.
Custom: Redo Recording
Transport: Play/stop
Edit: Undo
Transport: Record
Allows to only punch in and never out.
Custom: Punch In Only
SWS/S&M: Copy selected tracks (with routing)
Item: Paste items/tracks
Script: EXT - Insert marker at to start recording.lua
Item: Select all items on selected tracks in current time selection
SWS: Delete all items on selected track(s)