|
|
|
01-03-2013, 10:21 AM
|
#1
|
Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
|
v4.32rc1 - January 3 2013
v4.32rc1 - January 3 2013
+ Automute: option (default) to clear automutes on playback start
+ Automute: improved updating of arrange when automuting
+ FX browser: better layout when resized tall/narrow
+ Media items: avoid creating tiny media items when pencil-drawing with snap enabled
+ MIDI: improved linear painting in drum modes [t=107205]
+ MIDI: fixed overdub+autopunch+preroll bug [issueid=4046]
+ MIDI: allow pasting of MIDI events directly in arrange view (adds item, or pastes in existing item)
+ OSX: fixed play cursor artifacts with retina displays
+ OSX: new faster CoreText rendering used on 10.5+, more consistent text
+ OSX: now linked against 10.5 SDK, but with 10.4 compatibility
+ ReaVerb: fixed incorrect transition from mono to stereo signals with stereo impulses
+ ReaVerb: corrected latency immediately after samplerate change
+ Routing matrix: mouseover highlight of current position
+ Routing matrix: improved functionality with click/drag to change multiple tracks
+ Routing matrix: show MIDI inputs and outputs
+ Routing matrix: improved display of MIDI-only sends
+ Time signatures: fixed adjusting media items when changing time signature numerator [t=115155]
+ Track routing dialog: improved layout when using large fonts on Windows
+ Track routing dialog: fixed parent channel not repopulating after adding sends
+ Video: added preliminary VLC support for video playback (install latest VLC for better video decoding)
+ Video: added YV12 colorspace support for OSX, Quicktime decoding
+ Video: improved bridged-quicktime behavior with mp3 audio (ignores audio rather than crashing)
|
|
|
01-03-2013, 10:56 AM
|
#2
|
Human being with feelings
Join Date: Oct 2006
Location: Greece
Posts: 3,553
|
Quote:
Originally Posted by airon
+ Media items: avoid creating tiny media items when pencil-drawing with snap enabled
|
This is great guys! But you can still resize an item to a tiny thin line.
Basically this issue: http://forum.cockos.com/project.php?issueid=675
If you can address this also please.
|
|
|
01-03-2013, 10:58 AM
|
#3
|
Human being with feelings
Join Date: Oct 2006
Location: Greece
Posts: 3,553
|
Also, as I said in previous thread, I have no grid lines in the Screenset panel (in all tabs). Can anyone confirm this?
|
|
|
01-03-2013, 11:04 AM
|
#4
|
Human being with feelings
Join Date: Mar 2011
Location: London
Posts: 1,211
|
Quote:
Also, as I said in previous thread, I have no grid lines in the Screenset panel (in all tabs). Can anyone confirm this?
|
Yes I confirm, but I think this is normal. It's the same with the FX Browser, the resources window or the media explorer. The project bay is an exeption...
|
|
|
01-03-2013, 11:05 AM
|
#5
|
Human being with feelings
Join Date: Oct 2006
Location: Greece
Posts: 3,553
|
Quote:
Originally Posted by airon
+ FX browser: better layout when resized tall/narrow
|
Even though this came a few pres ago, I only now tested it. I like it bit I am confused that the top panel (FX folders) have a vertical scrollbar (good), while the bottom panel has a horizontal scrollbar (not so good, doesn't feel natural or fast). I would prefer vertical scrollbars for browsing through entries/content, and horizontal scrollbars only when the text is too long to fit.
(sorry for making multiple posts, I am tackling different issues on each post)
Last edited by Evan; 01-03-2013 at 11:13 AM.
|
|
|
01-03-2013, 11:20 AM
|
#6
|
Human being with feelings
Join Date: Nov 2011
Location: Denver, CO, USA
Posts: 447
|
And there's these skinny pieces with snap on:
|
|
|
01-03-2013, 11:30 AM
|
#7
|
-blänk-
Join Date: Jun 2008
Posts: 11,359
|
These "skinny pieces", are they the size of your grid settings, but not obeying "Grid snap follow grid visibility"? That's what seems to happen here. Asked differently: if you zoom further in than in the screencap, will there be a grid line at the odd item edge?
"..follow grid visibility" should obviously be obeyed when drawing items, please.
I confirm I still can create super tiny items by dragging item edges with snap enabled.
|
|
|
01-03-2013, 11:41 AM
|
#8
|
Human being with feelings
Join Date: May 2010
Location: Earth
Posts: 1,883
|
The first track item volume knob not responding on OSX is fixed here now.
thanks
J
__________________
Win11, R 64bit
|
|
|
01-04-2013, 04:32 PM
|
#9
|
Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
|
Quote:
Originally Posted by Evan
Even though this came a few pres ago, I only now tested it. I like it bit I am confused that the top panel (FX folders) have a vertical scrollbar (good), while the bottom panel has a horizontal scrollbar (not so good, doesn't feel natural or fast). I would prefer vertical scrollbars for browsing through entries/content, and horizontal scrollbars only when the text is too long to fit.
(sorry for making multiple posts, I am tackling different issues on each post)
|
If you want a vertical scrollbar in the fx-add window, you can have it show the default preset (via menu item), which will make it a "report" style view.
|
|
|
01-03-2013, 12:29 PM
|
#10
|
Human being with feelings
Join Date: Jun 2010
Location: Berlin
Posts: 563
|
Quote:
Originally Posted by airon
+ Video: added preliminary VLC support for video playback (install latest VLC for better video decoding)
|
Video lags one frame when using VLC (2.0.5).
|
|
|
01-03-2013, 12:34 PM
|
#11
|
Human being with feelings
Join Date: Mar 2011
Location: London
Posts: 1,211
|
Still the video problem (green) with some .mov files if we use the VLC decoder on OSX. If I check the "use OS decoding instead of VLC/FFmpeg when possible" it works because it uses the quicktime decoder.
But now avi files are ok with VLC decoder, thanks.
|
|
|
01-03-2013, 12:36 PM
|
#12
|
Human being with feelings
Join Date: Mar 2011
Location: London
Posts: 1,211
|
Quote:
Video lags one frame when using VLC (2.0.5).
|
What do you mean? I don't see anything wrong...
|
|
|
01-03-2013, 12:41 PM
|
#13
|
Human being with feelings
Join Date: Jun 2010
Location: Berlin
Posts: 563
|
Make a video file (preferably photojpeg) showing the actual timecode. Playback the timecode-videofile in reaper (set project fps, tempo and grid according to video fps) and you can clearly see that the current frame in the video window is one frame behind the project playback position.
|
|
|
01-03-2013, 01:10 PM
|
#14
|
Human being with feelings
Join Date: Mar 2011
Location: London
Posts: 1,211
|
I tested it on OSX (30 FPS timecode) and I don't see any problem. If you have snapping enable you will think that it's always 1 frame late because on the exact position where it should change the frame you still see the last frame (of course not at the beginning of the project). But if you zoom in and move slightly the cursor to the right you will see immediately the good frame. Maybe it's not a standard behavior for videos (do you have to show the previous or the next frame??), in this case it should be fixed.
|
|
|
01-04-2013, 09:03 AM
|
#15
|
Human being with feelings
Join Date: Nov 2010
Posts: 2,436
|
Quote:
Originally Posted by airon
+ FX browser: better layout when resized tall/narrow
|
So no chance we will get the possibility of the old behavior back? Or it just didn't get into this build yet? Sorry for being PITA, just curious
|
|
|
01-04-2013, 09:06 AM
|
#16
|
Human being with feelings
Join Date: Jul 2006
Posts: 12,480
|
Muting a MIDI item during playback often doesn't seem to give hanging notes here. Obviously it doesn't send all the needed note-offs for full MIDI item mute?
Example:
-> Shortcircuit with two different MIDI items on on the same track at the same position
-> Shortcircuit set to "Mono" voice mode
-> playback
-> mute/unmute one of the items
Result: Weird behaviour. Seems like Shortcircuit is getting confused about this.
Last edited by Dstruct; 01-04-2013 at 09:11 AM.
|
|
|
01-04-2013, 09:27 AM
|
#17
|
Human being with feelings
Join Date: Jul 2006
Posts: 12,480
|
Undo/redo (while playback) of such MIDI item muting/unmuting also seem to give hanging notes
|
|
|
01-04-2013, 11:44 AM
|
#18
|
Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
|
Quote:
Originally Posted by Breeder
So no chance we will get the possibility of the old behavior back? Or it just didn't get into this build yet? Sorry for being PITA, just curious
|
+1
|
|
|
01-04-2013, 04:30 PM
|
#19
|
Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
|
Quote:
Originally Posted by Breeder
So no chance we will get the possibility of the old behavior back? Or it just didn't get into this build yet? Sorry for being PITA, just curious
|
Can you make me a screenshot of how you liked it in the old version and how it looks in the new?
|
|
|
01-04-2013, 05:16 PM
|
#20
|
Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
|
Quote:
Originally Posted by Justin
Can you make me a screenshot of how you liked it in the old version and how it looks in the new?
|
Evan (IIRC) had a good point back in previous pre threads that if the windows are shown horizontally, both windows should have vertical scrollbars. As it is right now, the folder window has vertical scrollbar, and plugin list has a horizontal one. This doesn't make much sense. That's a FR, sure. But a good and tidy one.
Is it a really big problem adding doubleclick on dividing area between the two windows to change orientation (and have it remembered in a screenset along the way)?
|
|
|
01-04-2013, 06:35 PM
|
#21
|
Human being with feelings
Join Date: Nov 2010
Posts: 2,436
|
Quote:
Originally Posted by Justin
Can you make me a screenshot of how you liked it in the old version and how it looks in the new?
|
http://forum.cockos.com/showthread.p...77#post1089177
EvilDragon and myself suggested that it maybe could work the same way dockers' borders function right now: double click the division line between FX folders and FXs to change orientation of division between horizontal/vertical
|
|
|
01-04-2013, 07:56 PM
|
#22
|
Human being with feelings
Join Date: Jul 2011
Posts: 99
|
I'm in the middle of a heavy real-time CPU loading project. On the pre8 version, the project could play. Once I install the rc1, the project's RT meter went so high to 200%. I bypass plug-in to check why.
The project structure:
1) I group all my send FX tracks(12tracks) into a folder and use one nebula console Fx send to similuate console.
2) It turns out that the one instance nebula console send on the FX group drive the RT CPU from 80% to 190%~200%.
I know this kind of FX eat a lot of processing power before, but it never went this high.
I'm using Intel i7 2600k, Win7 64bit, reaper 4 64bit, with 2048ms latency Rme UFX on USB.
|
|
|
01-04-2013, 11:25 PM
|
#23
|
Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,676
|
Quote:
Originally Posted by vicnest
I'm in the middle of a heavy real-time CPU loading project. On the pre8 version, the project could play. Once I install the rc1, the project's RT meter went so high to 200%. I bypass plug-in to check why.
The project structure:
1) I group all my send FX tracks(12tracks) into a folder and use one nebula console Fx send to similuate console.
2) It turns out that the one instance nebula console send on the FX group drive the RT CPU from 80% to 190%~200%.
I know this kind of FX eat a lot of processing power before, but it never went this high.
I'm using Intel i7 2600k, Win7 64bit, reaper 4 64bit, with 2048ms latency Rme UFX on USB.
|
What's the Anticipative FX Processing value in your case?
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
|
|
|
01-04-2013, 11:54 AM
|
#24
|
Human being with feelings
Join Date: Jun 2006
Location: UK
Posts: 3,210
|
Quote:
+ FX browser: better layout when resized tall/narrow
|
FYI if the FX browser is docked you can not [Compact docker when small & single tab]
it makes no difference to the tab, same as it dose nothing if you have more than one item docked (as expected)
Subz
|
|
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -7. The time now is 09:20 PM.
|