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11-05-2014, 07:32 AM
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#401
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Human being with feelings
Join Date: Jul 2008
Posts: 1,850
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Great stuff!
I suppose why i wasn't used to it coming from Ableton, is that Ableton lets you define the area up/down and left/right with its yellow shading which was more intuitive..
I will start using this though and see how I get on.
Still advocate proper Area Selection for arranging like Ableton and PT where you just shade over the area/items instead of a long column as in Reaper at the moment..
However until then i will try this
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11-05-2014, 08:34 AM
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#402
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Human being with feelings
Join Date: Jan 2014
Posts: 5,205
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viente... YES. YESSSS Wheres the FR?!?
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11-05-2014, 10:20 AM
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#403
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Human being with feelings
Join Date: Jul 2008
Posts: 1,850
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Just tried this concentrating on your mouse modifiers intently!!
Works great! thank you!!!
Only wish (slight niggle) that if i selected the last bar of 8 bars say, and pressed delete that it would just split and delete the last bar
As everything is highlighted, you need to split either end then delete..
Ableton again just deletes whats highlighted within its 'area'
So maybe this should be a Reaper 5 FR alongside better Area Selection?
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11-05-2014, 10:30 AM
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#404
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Human being with feelings
Join Date: Feb 2012
Posts: 1,972
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Quote:
Originally Posted by buckman
Only wish (slight niggle) that if i selected the last bar of 8 bars say, and pressed delete that it would just split and delete the last bar
As everything is highlighted, you need to split either end then delete..
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It can be done as well
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11-06-2014, 02:06 AM
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#405
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Human being with feelings
Join Date: Jul 2008
Posts: 1,850
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Quote:
Originally Posted by Viente
It can be done as well
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Really? please show me how
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11-06-2014, 02:42 AM
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#406
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Human being with feelings
Join Date: Feb 2012
Posts: 1,972
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Last edited by Viente; 11-06-2014 at 03:02 AM.
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11-08-2014, 03:39 AM
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#407
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Human being with feelings
Join Date: Nov 2014
Posts: 798
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Quote:
Originally Posted by Shan
1. Area Selection
2. Edit Groups
3. Mono Tracks(with mono meters)
Shane
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+1
Also:
1. Rate envelopes (Sampler pitchbend style - Not using timestretching)
2. Per track groove control
3. Track delay (Including Pre-Delay - For working with outboard gear)
4. Automation Items
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11-08-2014, 11:11 AM
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#408
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Human being with feelings
Join Date: Sep 2010
Posts: 12,557
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Revised wish list
1. Better support for 3rd party VST & AU plugins. With the goal to having the stability and processing efficiency of the native Reaper plugins.
1a. Fix whatever starts getting in the way of itself with high track counts related to this.
2. Grouping functions extended to automation envelopes.
3. Pencil tool for drawing on waveforms by hand. Like Protools except non-destructive (like iZotope works for one example).
4. Better area selection. (Selections currently must start with an item.)
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11-10-2014, 09:27 AM
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#409
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Human being with feelings
Join Date: Jan 2013
Posts: 77
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1. Area Selection
2. Ableton/Bitwig Type Session View
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11-10-2014, 09:34 AM
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#410
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Human being with feelings
Join Date: Feb 2012
Posts: 1,972
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I want Reaper 5 to be exactly like ProTools, Ableton Live and FL Studio and please keep the price the same because i can't afford them all
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11-12-2014, 05:47 AM
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#411
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Human being with feelings
Join Date: Oct 2013
Posts: 105
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I want Reaper 5
I want Reaper 5 - Arranger track (Cubase)- Chords track (Cubase) - midi Scale (logic) )))
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11-13-2014, 01:16 PM
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#412
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Human being with feelings
Join Date: Feb 2010
Posts: 56
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I'm fairly certain there is a way around this, but it would be a nice feature -
When your project has tempo change markers i.e. 2bpm boost on a chorus etc, inserting a click source should follow these changes as midi items do. If you insert a click source for the whole project, it attempts a rate change, but it is universal, and not a rate change for the clicks per tempo area.
This seems like a petty wish, and it may not be worth the work for the feature, however, it would just be one of those great conveniences that I love about Reaper.
In the meantime, I can creat a midi map with a hi hat or something.
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11-13-2014, 01:35 PM
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#413
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Human being with feelings
Join Date: Sep 2010
Posts: 12,557
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Quote:
Originally Posted by Viente
I want Reaper 5 to be exactly like ProTools, Ableton Live...
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Just have someone randomly pull the cables on your audio interface and/or external drives while you are trying to work. Should be about the same experience.
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11-18-2014, 01:40 AM
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#414
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Human being with feelings
Join Date: Oct 2009
Location: San Diego, CA, USA, Earth, Sol System, Milky Way Galaxy
Posts: 30
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Playback of Acidized (key-embedded) loops in the media explorer in a given key... having to manually tweak every auditioned loop into the appropriate key is a pain. If I want to listen to loops in D, the loop being auditioned is in C, Reaper should be able to automatically pitch shift it up 2 semis. Everything else I want, Reaper does. This is the ONE thing left that drives me insane.
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11-18-2014, 02:46 AM
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#415
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Human being with feelings
Join Date: Jun 2010
Location: Sacramento, Ca
Posts: 313
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High on my wish list
Love to see this.....
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11-18-2014, 04:50 AM
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#416
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Human being with feelings
Join Date: Aug 2007
Location: Near Cambridge UK and Near Questembert, France
Posts: 22,754
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Quote:
Originally Posted by kilna
Playback of Acidized (key-embedded) loops in the media explorer in a given key... having to manually tweak every auditioned loop into the appropriate key is a pain. If I want to listen to loops in D, the loop being auditioned is in C, Reaper should be able to automatically pitch shift it up 2 semis. Everything else I want, Reaper does. This is the ONE thing left that drives me insane.
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We noticed. I managed to get sucked into at least three thread exhumations of yours on this very subject!
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11-18-2014, 05:16 PM
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#417
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Human being with feelings
Join Date: Dec 2011
Posts: 17
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I'll jump in and add:
1) Pre-fader metering. (as an option)
2) Multiple simultaneous plungin windows. All these "virtual channel strips" that are popping up do have nice workflow. Having them tied to one plugin brand is lame.
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11-18-2014, 08:25 PM
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#418
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Human being with feelings
Join Date: Jan 2014
Posts: 5,205
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Quote:
Originally Posted by Lobsterinn
2) Multiple simultaneous plungin windows. All these "virtual channel strips" that are popping up do have nice workflow. Having them tied to one plugin brand is lame.
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Select all the plugins in your fx browser, right click and enable Embed in UI. Problem solved.
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11-19-2014, 01:45 PM
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#419
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Human being with feelings
Join Date: Nov 2014
Location: Wroclaw PL
Posts: 168
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snapshot automation
Only ONE for me
snapshot automation like in PT. So i can select for example 1 verse of a song, write my mixer settings (all or just on selected channels), than recall it in different part of a song. This way it won't be necessary to make all the automation lanes manually, you just make your mix, fine-tune or even do it differently for verser and for choruses, and just select desired part of a song, and recall particular snapshot. Main goal is to have just one automation lane to do some crossfades between two snapshot settings. It would make mixing much, much faster!
I know it can be done with some special markers ans snapshots from SWS, but it's a road thru pain, more like a programmer than mixer this way. It sould be easy like operaing on render queue.
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11-20-2014, 02:06 PM
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#420
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Human being with feelings
Join Date: Dec 2011
Posts: 17
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Quote:
Originally Posted by Fergler
Select all the plugins in your fx browser, right click and enable Embed in UI. Problem solved.
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Whoa, nice. Thanks!
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11-22-2014, 10:09 AM
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#421
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Human being with feelings
Join Date: Oct 2009
Location: San Diego, CA, USA, Earth, Sol System, Milky Way Galaxy
Posts: 30
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Quote:
Originally Posted by ivansc
We noticed. I managed to get sucked into at least three thread exhumations of yours on this very subject!
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Apologies for my enthusiasm on the subject, I've been beating my head against this problem moreso recently.
If I audition drum beats and anything without a discernible tone in Reaper, it doesn't matter... but if I'm in song sketch mode (whacking together a bunch of tonal loops to see what falls into place), my work pace is literally 1/20th what it should be.
My workflow with this feature:
Select the next loop, see if it sounds right. My workflow without this feature.
Play the loop, listen to see if it's in key. OK It's not in key. Tweak the pitch. Is it in key? Nope, try again. My ears aren't perfect, it was off. Tweak, re-attempt. Nope try again. Is that the right key? Nope. Tweak, play. Woohoo! OK, in the right key now. Crap, now that it's not grinding the key of the loop against the key of the song, I can hear that this isn't the right clip to add to the song. OK, put the pitch adjust in the media explorer BACK to zero. Beat head against table. Go to the next loop to audition.
This feature appears in every other DAW which supports Acidized loops. Its lack takes what should be a single click, and turns it into, literally, 20 tiny actions.
I know, I know, loops are low quality because of stretching artifacts, and this feature might not be of as much interest to others because of this... but my workflow is such that I get my own bassline or hook in my head into the DAW first. I then sketch and flesh out expanding upon that baseline using off the shelf clips. As the song matures I replace off the shelf loops with my own synth instances or original recordings which follow similar progressions.
This feature would help me with the art of music, and being a programmer myself I know that the difficulty of this task is far less than much of the current backlog for Reaper. They already parse the pitch information, you can see it in the source media properties. I'd do the work myself, but it can't be done via the plugin API... it has to be a native feature in order to work, as far as I can tell.
I'm frustrated that something so simple, and so impactful for me as a musician, is missing. I've tried waiting patiently (it is a FR from half a decade ago, or half of Reaper's life). I feel I'd failed in imparting just how hobbled my workflow is without this, so I've spoken up recently and peppered some old threads on the subject so that there's breadcrumbs leading to the feature request in the vain hope that it might help in getting it addressed.
I am sorry if I've been annoying in the process but I do feel like I'm at my wits' end.
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11-23-2014, 12:25 PM
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#422
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Human being with feelings
Join Date: Jul 2014
Location: The darkest part of your imagination
Posts: 29
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All I want is the ability to have the automation loop along with the midi items on the track. Selecting them and readjusting them after pasting them is more of a pain then it should be. If there's already this feature, let me know.
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12-05-2014, 12:42 AM
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#423
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Human being with feelings
Join Date: Nov 2014
Posts: 39
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Quote:
Originally Posted by Alex Ortega
я хочу, жатка 5 - Arranger track (Cubase)
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already exists.in sws. one-on-one and even better)
there is information about when is v5?
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12-05-2014, 07:41 AM
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#424
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Human being with feelings
Join Date: Mar 2014
Location: Land of confusion
Posts: 69
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- ISRC to .wav and .mp3 (and whatever format) support
- ID3 TAG support
- .OMF support
I'm okay with the rest. Overall it's still the most flexible and efficient one around.
Hopefully, for R5 the crackling glitch when rendering the final mix will disappear too. I have this phenomenon since 4.71 64bit and it never happened before during my thousands of renders. Don't start suggesting glitchy plug-ins, I've been using the same Stillwell, iZotope and Melda plugs that have proven to be bombproof for years.
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12-06-2014, 01:12 PM
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#425
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Human being with feelings
Join Date: Jan 2011
Posts: 284
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SWING GRID IN THE ARRANGER WINDOW
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12-07-2014, 01:47 AM
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#426
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Human being with feelings
Join Date: Dec 2013
Posts: 231
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Lanes like the ones in reason for having multi lanes where the clips lock into one single designated lane.
similar to this FR
http://forum.cockos.com/project.php?issueid=4731
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12-07-2014, 04:04 AM
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#427
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Human being with feelings
Join Date: Aug 2007
Location: Near Cambridge UK and Near Questembert, France
Posts: 22,754
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Quote:
Originally Posted by kilna
Apologies for my enthusiasm on the subject
I am sorry if I've been annoying in the process but I do feel like I'm at my wits' end.
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Not at all - I think most of us have been amused by your persistence.
I know I have....
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12-07-2014, 04:05 AM
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#428
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Human being with feelings
Join Date: Aug 2007
Location: Near Cambridge UK and Near Questembert, France
Posts: 22,754
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Thanks for pointing me at the FR. Takes still works in a way I find totally alien.
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12-07-2014, 09:17 PM
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#429
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Human being with feelings
Join Date: Nov 2014
Posts: 39
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Retrospective Record
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12-07-2014, 09:28 PM
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#430
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Human being with feelings
Join Date: Jan 2014
Posts: 5,205
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Quote:
Originally Posted by kriogen
Retrospective Record
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Ugh god yes I miss this so much from Logic Pro. That and even with pre-roll on the recording starts RIGHT where the edit cursor is and not before - I have to trust the musician comes in perfectly on time or late, but early even by a sample and now that take is missing part of the start of the note. The item created should start at the edit cursor, but the extra time recorded to the left of it should be left and accessible if you drag out
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12-12-2014, 06:02 AM
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#431
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Human being with feelings
Join Date: Jun 2011
Location: Düsseldorf, Germany
Posts: 61
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Quote:
Originally Posted by kriogen
Retrospective Record
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this.
Quote:
Originally Posted by Fergler
That and even with pre-roll on the recording starts RIGHT where the edit cursor is and not before
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and this.
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12-12-2014, 07:46 AM
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#432
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Human being with feelings
Join Date: Dec 2014
Posts: 7
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My wishlist:
1. auto disengage FX of a track not only when the track itself is muted, but also when all the possible signal sources were muted or disengaged as well. for example when I have track 1, 2, 3 all sending their output to track 4 that is empty and has no physical input assigned to it, muting track 1, 2, 3 will cut off all the possible signal sources of track 4, at this point, the FX processing of track 4 is no longer necessary as the track contains nothing at all.
2. expand mute button functionality by adding item to its right click menu so that it can be configured to mute only itself or to mute itself and its sends. and it needs some kind of visual cue for this new mode to avoid confusion.
3. Cross track FX parameter modulation.
4. Native support for plugin parameter synchronization. When two or more instances of a giving plugin are present in a project, the ability to synchronize their parameters in almost real time will be a huge time saver, this is in essence a glorified project wide batch parameter modulator, for me, its usefulness cannot be overstated, especially for spatial processing and reverb kind of effects, these effects are mean to glue pieces together, so it's only reasonable to have their parameters synchronized in quite a lot of scenarios, if you guys would walk the last yard and implement a comprehensive dialog to list and select individual parameters with options to reverse them, it would be a godsend.
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12-12-2014, 11:25 AM
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#433
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Human being with feelings
Join Date: Jan 2014
Posts: 5,205
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Quote:
Originally Posted by Deptra
3. Cross track FX parameter modulation.
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Yeah seriously.
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12-15-2014, 10:51 PM
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#434
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Human being with feelings
Join Date: Apr 2014
Location: Magnitogorsk, Russia
Posts: 2
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VST3 Support
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12-16-2014, 01:31 PM
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#435
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Human being with feelings
Join Date: Jan 2011
Location: Austria/Europe
Posts: 216
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In and Out Volume for plugins. (BIG one)
higher automation accuracy (timing) regardless of buffersize.
Automation inside items or seperate automation-items, loopable (if desired)
The rest is already perfect for my needs.
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12-17-2014, 07:05 PM
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#436
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,875
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12-20-2014, 01:52 AM
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#437
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Human being with feelings
Join Date: Dec 2014
Posts: 7
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Quote:
Originally Posted by X-Raym
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Ditto that. Especially on 4K displays.
Quote:
Originally Posted by evosilica
In and Out Volume for plugins. (BIG one).
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This reminds me of Photoshop's layer blend mode (or blending options), audio and image processing share a lot of fundamental principles like bit depth versus color depth, pixel density versus sampling rate, not to mention dynamic range, SNR, dithering et cetera. So a plugin effect is like an audio equivalent of a Photoshop effect layer or filter, logically, if there are some built-in ways to manipulate the audio signal going in and out of a plugin interactively, it would be an epic win, I'm not only talking about the simple blending knobs reaper already have in its sleeve, it's something more powerful like subtracting the original signal with certain percentage of the processed signal, changing the volume of the input/output, band-passing the signal for side-chain uses or just to low-pass the signal going into a plugin to prevent high frequency aliasing down the spectrum, though the processed signal may have some of its top-end sparkles removed, a simple "cumulative difference" blending mode will let the differed signal through (in this case the higher frequency of the original signal, since it is not present in the processed signal), while still maintain the processed signal's bottom end, so the spectrum balance is unaffected. Am I asking too much? probably, but that's my wish nonetheless.
Last edited by Deptra; 12-20-2014 at 02:06 AM.
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12-20-2014, 04:57 AM
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#438
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Human being with feelings
Join Date: Aug 2014
Posts: 370
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Quote:
Originally Posted by X-Raym
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are you serious ?
look at what a mess that zooming brainfart has made of Cubendo for more than 3 versions now, and it still does not work properly ...
and what good does it do you in daily use ?
not alot, really.
That said, a choice of a few fixed sizes for certain things would probably be a useful feature without Pandora's can of worms.
ymmv,
Rhino
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12-21-2014, 12:31 AM
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#439
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Human being with feelings
Join Date: Dec 2014
Posts: 7
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Quote:
Originally Posted by ProfRhino
are you serious ?
look at what a mess that zooming brainfart has made of Cubendo for more than 3 versions now, and it still does not work properly ...
and what good does it do you in daily use ?
not alot, really.
That said, a choice of a few fixed sizes for certain things would probably be a useful feature without Pandora's can of worms.
ymmv,
Rhino
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Are you suggesting that if one man ended up dead in a car wreck, we should all stop driving? And if one Antares rocket gone kaboom, we should all leave the outer space alone forever? You're funny.
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12-21-2014, 12:47 AM
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#440
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Human being with feelings
Join Date: Aug 2014
Posts: 370
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Quote:
Originally Posted by Deptra
Are you suggesting that if one man ended up dead in a car wreck, we should all stop driving? And if one Antares rocket gone kaboom, we should all leave the outer space alone forever? You're funny.
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No, but I'm aware of the immense complications a UI zooming system brings, I'd rather see those hundreds, maybe thousands of man hours spent on something useful related to better audio- and MIDI editing, instead of a gimmick like that.
Look Ma, what I can do, it's like chewing gum !
Rhino
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