Old 03-06-2017, 02:12 PM   #1
amagalma
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Default v5.40pre9 - March 6 2017

v5.40pre9 - March 6 2017
  • # Automation items: add automation item double-click mouse modifier context
  • # Automation items: enable for project play rate envelope
  • # Automation items: fix undo after paste
  • # Automation items: preserve looped/unlooped state when duplicating
  • # Automation items: various improvements to merging edits
  • # Envelopes: fix edge point behavior when copy/pasting within time selection [p=1813171]
Changelog - Pre-Releases - Generated by X-Raym's REAPER ChangeLog to BBCode
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Old 03-06-2017, 02:30 PM   #2
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Quote:
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A graphical ?bug? Could we have an option to change it like with adjacent tracks? The exactly name in Preferences->Appearance is "Pixels between items on adjacent tracks:".

Could it come to life?
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Old 03-06-2017, 02:49 PM   #3
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"<POOLEDENV" data in project files not getting removed after deleting AI/tracks or clearing envelopes...

Add track
Add volume envelope
Insert AI
Save project
Clear envelope
Save project

The "<POOLEDENV" data is still in project file!
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Old 03-06-2017, 02:52 PM   #4
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Originally Posted by Edgemeal View Post
The "<POOLEDENV" data is still in project file!
I believe it now gets cleared after deleting the track ... maybe not when clearing the envelope yet though.
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Old 03-06-2017, 03:28 PM   #5
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Just noticed a performance issue. If you have lots and lots of items (have 8000 samples/files in one project) and you have spectrogram enabled BUT you're zoomed out too much to even see a spectrogram, REAPER slows down a lot.

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Old 03-06-2017, 05:22 PM   #6
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AI bug(s):
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Old 03-06-2017, 09:26 PM   #7
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Quote:
Originally Posted by amagalma View Post
v5.40pre9 - March 6 2017[*]# Automation items: enable for project play rate envelope
Any chance of a per-item rate automation item?
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Old 03-06-2017, 09:32 PM   #8
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tempo tempo tempo ai
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Old 03-06-2017, 10:49 PM   #9
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AI bug: incorrect looping. https://goo.gl/qoOzUY
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Old 03-06-2017, 11:11 PM   #10
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Quote:
Originally Posted by Arthur McArthur View Post
Any chance of a per-item rate automation item?
that's what stretch markers are for... although I think Cockos should have allowed for a stretch marker mouse modifier where stretch markers are treated like envelope points... where you can move stretch markers horizontally and vertically simultaneously/freely like an envelope point. Currently you can only move in one axis at a time which makes it annoying to use. Also, you have to setup your mouse modifiers before you can even do that.
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Old 03-06-2017, 11:15 PM   #11
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Question I see "REBUILD PEAKS FOR SPECTROGRAM AT THIS ZOOM LEVEL" do I have to maintain my zoom level (don't change it) until all peaks are finished building? If so, please fix this. You should be able to change your zoom level after starting the "rebuild peaks" action. If that was your intention, I think it's broken.

Edit: Wait, maybe this is not broken and I'm changing item channel modes... and spectrogram only builds for the current channel mode?
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Last edited by Argitoth; 03-06-2017 at 11:23 PM.
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Old 03-06-2017, 11:30 PM   #12
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Quote:
Originally Posted by Argitoth View Post
that's what stretch markers are for... although I think Cockos should have allowed for a stretch marker mouse modifier where stretch markers are treated like envelope points... where you can move stretch markers horizontally and vertically simultaneously/freely like an envelope point. Currently you can only move in one axis at a time which makes it annoying to use. Also, you have to setup your mouse modifiers before you can even do that.
Yes- and they aren't conducive to doing musical rate bends. If I want to bend a sub bass down 6 semitones, I kinda have to fudge it using stretch markers. Ideally it would be an AI like any other parameter.
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Old 03-06-2017, 11:36 PM   #13
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AI bug: glue unlooped item.. https://goo.gl/1BfrKt
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Old 03-07-2017, 12:02 AM   #14
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Is this AI summing logic correct? audio items summing behaves different.. https://goo.gl/T0OwG1
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Old 03-07-2017, 12:16 AM   #15
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With the intention to make an AI for a touched Plugin parameter, (plugin is in Track FX Chain),
my workflow is currently this:

a) I touch a parameter from a plugin.
b) I run Action: FX: Show/hide track envelope for last touched FX parameter.
c) I run Action: Envelope: Insert automation item.

For faster workflow, wouldn't it be nice to have an Action:
"Insert automation item for last touched FX parameter" ?

Or is this maybe already possible ?
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Old 03-07-2017, 01:16 AM   #16
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Quote:
Originally Posted by vanhaze View Post
b) I run Action: FX: Show/hide track envelope for last touched FX parameter.
c) I run Action: Envelope: Insert automation item.
Perhaps custom action with these two actions? It's just a suggestion
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Old 03-07-2017, 01:45 AM   #17
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Quote:
Originally Posted by amagalma View Post
v5.40pre9 - March 6 2017

[*]# Automation items: enable for project play rate envelope
]
awesome!!!
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Old 03-07-2017, 01:48 AM   #18
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Quote:
Originally Posted by Arthur McArthur View Post
Any chance of a per-item rate automation item?
I don't think AIs will happen for item envelopes, since item envelopes are already constrained within an item.
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Old 03-07-2017, 01:49 AM   #19
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Quote:
Originally Posted by vitalker View Post
Perhaps custom action with these two actions? It's just a suggestion
The problem with that is this:

When you run:
Action: FX: Show/hide track envelope for last touched FX parameter.

The envelope appears, but it isn't automatically selected.
Therefore, the following action:
Envelope: Insert automation item
will not work, cause it needs a selected envelope to work on.

In Preferences, you have a setting:
"when adding envelopes, set the focus to the envelope"
And "focus" stands for selected.
I have this setting checked.

Look at attachment for it's description.
Sadly enough reading that, this setting isn't valid for envelopes that are created
by the Action FX: Show/hide track envelope for last touched FX parameter.

Even more, for me, the setting "when adding envelopes, set the focus to the envelope" doesn't even work when i make an envelope visible in a Track's Envelopes dialogue window:
It makes an envelope visible but the envelope doesn't become selected after that, i must click on the envelope line to make it selected.

Grrrrrrr ...
Attached Images
File Type: png Screen Shot 2017-03-07 at 09.42.13.png (16.6 KB, 143 views)
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Old 03-07-2017, 01:52 AM   #20
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Yes, that option seems to be completely broken, it doesn't work here at all!
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Old 03-07-2017, 01:54 AM   #21
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Hi ED,

I am sorry for you to hear that ..
But, i am "glad" i'm not the only one ..

Thanks for posting !
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Old 03-07-2017, 02:01 AM   #22
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Yeah I'm just confirming your findings. Hopefully that option gets fixed in pre10, and also works when doing any actions that add envelopes
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Old 03-07-2017, 02:02 AM   #23
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Exactly !
Fingers crossed ED
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Old 03-07-2017, 03:16 AM   #24
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Quote:
Originally Posted by Arthur McArthur View Post
Yes- and they aren't conducive to doing musical rate bends. If I want to bend a sub bass down 6 semitones, I kinda have to fudge it using stretch markers. Ideally it would be an AI like any other parameter.
I agree it's not ideal, I use them for this sort of thing too.

There should be a mode which locks all the markers together like envelope nodes. I'll start a post in the FR section.

It's not an AI thing though, because it has to change the length of the items, which doesn't make sense in the context of AI
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Old 03-07-2017, 03:38 AM   #25
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AI bug: freehand drawing in automation items, some points aren't selected. (move mouse slowly)
https://goo.gl/xWazkU
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Old 03-07-2017, 06:00 AM   #26
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Quote:
Originally Posted by Embass View Post
Is this AI summing logic correct? audio items summing behaves different..
Gluing automation items should (in theory) sum the same way as playback. The summing logic is different for different kinds of envelopes, and should be the same as what would happen if you applied two of the associated controls in sequence.

For volume, overlapping automation items behave the same way as two volume faders in sequence. If the second fader is at +0dBFS, the level is not affected; if the second fader is at -inf, the level will be zero regardless of what the first fader is set to.
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Old 03-07-2017, 06:44 AM   #27
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AI bug: freehand drawing doesn't work properly.. https://goo.gl/qyNoHv
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Old 03-07-2017, 07:17 AM   #28
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AI bug: overlapping items segment drag.. https://goo.gl/xg6ZDX
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Old 03-07-2017, 07:23 AM   #29
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Envelope: Reduce number of points doesn't work with automation items..
https://goo.gl/VlC3Zr
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Old 03-07-2017, 07:33 AM   #30
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AI bug: segment jump.. https://goo.gl/pI7rrt
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Old 03-07-2017, 08:10 AM   #31
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Bug with the creation of AI (CTRL + left drag with the mouse) and with the creation of the time selection (left drag with the mouse.

When I start the mouse drag near and to the right of a tempo/time signature marker, with the snapping set on enable, the time selection or automation item go wrong : they are not created exactly at the location where they should be created.




Last edited by ovnis; 03-07-2017 at 09:16 AM.
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Old 03-07-2017, 08:17 AM   #32
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Overlapping automation items inaccurate waveform preview.. shows jumps in volume in reality its smooth transition.
https://goo.gl/w0fv2q
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Old 03-07-2017, 11:01 AM   #33
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when you collect automation points (alt + drag), glue items etc.. automation items use default baseline value 0. What if you want to change baseline value without moving automation points? There is no way to do it..

Consider this option in AI properties: Don't move automation points when adjusting baseline value.
https://goo.gl/o7uI7F
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Old 03-07-2017, 12:06 PM   #34
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when media lane has two or more envelopes you can't drag or copy (ctrl+ drag) automation item to different automation track.
https://goo.gl/6p223L
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Old 03-07-2017, 12:18 PM   #35
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Time to move your reports into pre10 thread
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Old 03-07-2017, 12:24 PM   #36
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Quote:
Originally Posted by EvilDragon View Post
Time to move your reports into pre10 thread
I think, sometimes, reports submitted late when there are newer pre-release threads are missed by devs. We have to be patient specially with this 5.40 release.
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