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01-18-2011, 10:48 AM
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#1
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Human being with feelings
Join Date: Jan 2011
Location: Indianapolis, Indiana
Posts: 3
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How does one become a REAPER developer?
I might be interested in helping out developing REAPER, but I don't know how to get involved. I imagine it's by invitation/job-offer only, so I'm looking to see how I might be able to help. Longtime experience with C/C++ in Windows (mostly) and *nix (less).
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01-18-2011, 10:51 AM
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#2
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Human being with feelings
Join Date: Jan 2010
Location: Location Location
Posts: 983
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Many, many years of Dromedary School.
__________________
16GB-i7-Mac Mini/Shovels,rakes,and implements of destruction.
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01-18-2011, 12:46 PM
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#3
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Human being with feelings
Join Date: Jan 2008
Location: Vancouver, BC
Posts: 3,793
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Quote:
Originally Posted by indianajones
I might be interested in helping out developing REAPER, but I don't know how to get involved. I imagine it's by invitation/job-offer only, so I'm looking to see how I might be able to help. Longtime experience with C/C++ in Windows (mostly) and *nix (less).
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If you can code useful things, maybe get in touch with the SWS team and start writing extensions...
__________________
FRs: v5 Media Explorer Requests, Global Quantization, Session View
Win10 Pro 64-bit, Reaper 6(x64), AMD 3950x, Aorus X570 Master, 64GB DDR4 3600, PowerColor Red Devil 5700XT, EVO 970 2TB, 10TB HD, Define R6
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01-18-2011, 02:58 PM
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#4
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Human being with feelings
Join Date: Jul 2006
Location: Cowtown
Posts: 1,562
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Quote:
Originally Posted by indianajones
I might be interested in helping out developing REAPER, but I don't know how to get involved. I imagine it's by invitation/job-offer only, so I'm looking to see how I might be able to help. Longtime experience with C/C++ in Windows (mostly) and *nix (less).
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To be a little more specific...REAPER is not an open-source project, nor even a closed-source community project. REAPER is a commercial product developed by Cockos, Inc. They don't have outside developers working on it...only employees. There is a wide range of possibilities for outside parties to do add-on developement in the form of extensions, plug-ins, and control surface support, so there's lots of space to contribute, but to work on REAPER itself you'd need to submit a resume' to Cockos, Inc. and wait to see if they're hiring.
Hope that helps...
Scott
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01-18-2011, 03:01 PM
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#5
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Human being with feelings
Join Date: Oct 2008
Location: Minneaplis
Posts: 3,317
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you could help by porting klinke's MCU extension to osx.
or make your own extension...
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01-18-2011, 04:56 PM
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#6
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Human being with feelings
Join Date: May 2009
Posts: 1,265
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Quote:
Originally Posted by sstillwell
but to work on REAPER itself you'd need to submit a resume' to Cockos, Inc. and wait to see if they're hiring.
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To add to that, I don't think they are currently hiring, because they don't have the job ofter on their company site anymore which they used to have: http://web.archive.org/web/200702092...om/company.php (it was removed after Schwa joined the team, if I remember correct.)
Anyway that link has the specifics.
EDIT: The last point is what you can do to help REAPER, regardless of getting hired or not: "Submit patches to any of our open source projects, or write plug-ins for our closed source products, for big bonus points."
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01-18-2011, 05:29 PM
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#7
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Human being with feelings
Join Date: Mar 2010
Location: I am the elephant
Posts: 88
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Consider writing a MIDI Notation Editor for Reaper.
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01-18-2011, 05:37 PM
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#8
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Human being with feelings
Join Date: Dec 2009
Posts: 543
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or you could have a look at this:
http://forum.cockos.com/showthread.php?t=69901
A very cool but not finished extension for walter-theming with a GUI. Would be a veeeeerryy usefull add-on :-)
Cheers
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01-18-2011, 05:47 PM
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#9
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Human being with feelings
Join Date: Sep 2007
Posts: 1,145
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Quote:
Originally Posted by pixeltarian
you could help by porting klinke's MCU extension to osx.
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No need for that. The real Dr could time travel a few years into the future. Grab the mac port and return triumphant.
Next!!
ns[Daleks R Us]
P.S. Bring back v6 while yer at it.
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01-18-2011, 08:18 PM
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#10
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Code Monkey
Join Date: Sep 2007
Location: Madison, WI
Posts: 857
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Quote:
Originally Posted by indianajones
I might be interested in helping out developing REAPER, but I don't know how to get involved. I imagine it's by invitation/job-offer only, so I'm looking to see how I might be able to help. Longtime experience with C/C++ in Windows (mostly) and *nix (less).
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Yeah, I would definitely check out the SWS extension project! We need lots of help. "Almost" anything can be done from extensions. Several built-in Reaper modules are actually extensions, like the MIDI editor and others. Because of the great community here, I can personally say writing SWS extensions has definitely been very rewarding.
Hope to hear from you,
Tim
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01-19-2011, 08:08 AM
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#11
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Human being with feelings
Join Date: Jan 2011
Location: Indianapolis, Indiana
Posts: 3
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Quote:
Originally Posted by sws
Yeah, I would definitely check out the SWS extension project! We need lots of help. "Almost" anything can be done from extensions. Several built-in Reaper modules are actually extensions, like the MIDI editor and others. Because of the great community here, I can personally say writing SWS extensions has definitely been very rewarding.
Hope to hear from you,
Tim
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Tim and others, thanks for the information. I've had a quick look at the reaper SDK, and gathered that SWS uses the SDK (right?). I'll download the SWS code and check it out.
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