Old 05-18-2016, 11:47 AM   #161
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Yes and I think it would be also required to add an exception into avg scanning settings. For example, the folder where the plugins are would not be scanned with the AVG. Otherwise AVG will snap the file off as soon as you try to access it.

Good advice, thanks again!

Best regards/
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Old 05-18-2016, 12:48 PM   #162
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Thanks for the Professor Mac version. Cool plugin.
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Old 05-19-2016, 10:44 AM   #163
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Hi! Just wanted to say...

HOLY SHIT I just found the updated Skope II plugin and with that I can finally do what I've been wanting to do for a long time: see the effects of clipping/saturation/compression and other non-linear stuff on the waveform in real time. Somehow all other scopes I've tried really fail at keeping the waveform pinned at the same position in the time axis, but the trigger mode in Skope II works perfectly! THANK YOU!



A couple of shameless feature requests that came to mind:

1. automatically set markers to the highest peak value in the current redraw cycle (Ctrl+Shift+LMB)

2. after this, display the amount of difference in marker and peak value on every redraw cycle:
(probably too much effort this one )


Again, thank you so much for this neat JSFX!

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Old 05-19-2016, 11:30 AM   #164
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Another useful application: designing your subkick layer's phase to align with the kick drum sample, or general phase alignment of layers

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Old 05-19-2016, 12:42 PM   #165
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That looks cool Sju. Thanks for your feedback. I'll think about the feature requests. If they don't add too much complexity, they could be useful.
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Old 05-20-2016, 05:54 AM   #166
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Sweet, many thanks!

PS. couldn't find a donate button on your page...
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Old 05-20-2016, 09:16 PM   #167
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Hi Anomaly, thanks again for your amazing plugins !!
Any hope for a JS Trileveler version ?
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Old 05-22-2016, 11:31 AM   #168
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I have updated Skope now. It's not exactly what Sju requested, but quite close. Markers can be automatically set to the highest peak by pressing SHIFT+ALT+LMB and CTRL+ALT+LMB. Also decibel difference of the two markers will be displayed. The real time comparison of the markers to input would need further planning because I wish to keep the usage logic simple and the gui uncluttered.
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Old 05-22-2016, 11:33 AM   #169
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Hi Anomaly, thanks again for your amazing plugins !!
Any hope for a JS Trileveler version ?
I will add it soon.
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Old 05-22-2016, 01:21 PM   #170
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CH2 pin is available two times in the pin connector. Is this intended or just a copy/paste error? If so I will change it. The beauty of JSFX

And... THANK YOU for your great plugins! I like the Bassprofessor VERY much!
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Old 05-22-2016, 01:43 PM   #171
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CH2 pin is available two times in the pin connector. Is this intended or just a copy/paste error? If so I will change it. The beauty of JSFX
And... THANK YOU for your great plugins! I like the Bassprofessor VERY much!
Yeah, seems to be a copy paste error. Thanks!
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Old 05-23-2016, 02:28 AM   #172
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I have updated Skope now. It's not exactly what Sju requested, but quite close. Markers can be automatically set to the highest peak by pressing SHIFT+ALT+LMB and CTRL+ALT+LMB. Also decibel difference of the two markers will be displayed. The real time comparison of the markers to input would need further planning because I wish to keep the usage logic simple and the gui uncluttered.
Wow thanks! Good stuff
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Old 05-24-2016, 02:43 AM   #173
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Forgive me for being blind but is there a downloadlink for the whole script package ?
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Old 05-24-2016, 05:30 AM   #174
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Forgive me for being blind but is there a downloadlink for the whole script package ?
You are not blind, but there is now . It's at the bottom of the page.
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Old 09-30-2016, 06:13 AM   #175
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Skope II just got updated. Now there is a new sync mode which syncs the display with playback loop. Thanks goes to Sju and eugen2777 for contributing this addition.

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Old 09-30-2016, 06:32 AM   #176
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You are not blind, but there is now . It's at the bottom of the page.
Awesome, many thanks !!
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Old 09-30-2016, 07:10 AM   #177
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Wohoo! It's so accurate! thanks for the update!

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Old 10-01-2016, 02:46 PM   #178
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anything in the works with regard to the surround compressor's channel assignments?

thanks,
BabaG
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Old 10-01-2016, 11:35 PM   #179
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anything in the works with regard to the surround compressor's channel assignments?

thanks,
BabaG
I assume you mean the 5.1 master Limiter? Yes, it's been done but not uploaded yet. I need to check couple of things yet. It should be available soon.
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Old 10-16-2016, 04:02 AM   #180
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Hello
Thank you for your plugins, the new GUI look awesome !

One little concern, though : I have tried the VST version of Bass professor, and it isn't properly scanned by Reaper.
Does it work fine with other users ?

I like the way your stax compressor gives a "full" sound
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Old 10-16-2016, 10:45 AM   #181
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Does it work fine with other users ?
Yes. Everything is ok here.
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Old 10-16-2016, 11:33 AM   #182
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Excellent plugins! Thank you very much!
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Old 10-16-2016, 11:42 PM   #183
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Hello
Thank you for your plugins, the new GUI look awesome !

One little concern, though : I have tried the VST version of Bass professor, and it isn't properly scanned by Reaper.
Does it work fine with other users ?

I like the way your stax compressor gives a "full" sound
Thanks for the comment. I have not received any other reports that bass professor wouldn't be recognized by host. It should work.
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Old 10-17-2016, 04:43 AM   #184
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Hi
Thank you for your answer.
i will try again and let you know.
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Old 12-05-2016, 06:15 AM   #185
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Hi Anomaly,

This is possibly not the right forum for this because the VST versions of Bass Professor II, Vola 2, and STAX work perfectly in Reaper (it's a pretty tolerant DAW... ). However, they are all crashing in Bitwig, and unfortunately it's impossible to send an email from the contact page on your JSPlugins site at the moment.

Briefly - It is possible to load Bass Prof, or Vola, or Slax into Bitwig and use them initially, but attempting to open a saved BW project results in an 'end-of-stream' error for these plugins, taking down the audio engine, or the bridged process (depending on bitwig plugin hosting configuration).

I contacted BW support last week; Dom's reply was "I'm afraid there's nothing we can do on our side, the crash happens in the code of the plugin itself. To investigate it further, the developer of the plugin has to debug the crash."

I have also email Derek over at wascal.net with the same info as I understand that Geep Jeez was used to compile these plugins.

Is this something you can help with? I can (probably) locate the BW crash logs if required.


Win10 - 64 bit everything...

Cheers
Rob
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Old 02-17-2017, 05:07 AM   #186
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I've sent your plugins to BPB and they're everywhere now. You deserve this.
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Old 02-18-2017, 01:32 AM   #187
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I've sent your plugins to BPB and they're everywhere now. You deserve this.
Thanks vitalker

Ah, so it became clear why my server used the same amount of bandwidth in just one day what it usually consumes in one month
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Old 02-18-2017, 01:58 AM   #188
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Ah, so it became clear why my server used the same amount of bandwidth in just one day what it usually consumes in one month
Maybe Some people were upset because of lack of Mac version.
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Old 02-21-2017, 07:28 AM   #189
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Could you please update your Github repositories?
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Old 02-21-2017, 11:43 AM   #190
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Could you please update your Github repositories?
Yes, I should do that.
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Old 05-26-2017, 08:18 AM   #191
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Could you please update your Github repositories?
+1 Please
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Old 06-14-2017, 09:48 AM   #192
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Sorry, this took so long:

My scripts have been updated and moved into separate github repository:
https://github.com/Sonic-Anomaly/Son...ster/index.xml
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Old 06-14-2017, 02:56 PM   #193
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I use js versions because of less cpu consumption.
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Old 06-15-2017, 03:31 AM   #194
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Sorry, this took so long:
Lol? -this time was very well spent!
Cockos could really take some pages from your book about looks and presentation of plugins-I think you have that nailed.
Will be rea-testing all these later today-actually looking forward to that! hopefully there's no ickle critters to surprise users.

A1 Anomaly.Thanking you very muchiz!!
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Old 06-15-2017, 05:47 AM   #195
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Cockos could really take some pages from your book about looks and presentation of plugins
The designer is crimsonmerry: http://forum.cockos.com/member.php?u=60542 and https://twitter.com/twitersaya
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Old 06-15-2017, 05:58 AM   #196
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I use js versions because of less cpu consumption.
This is surprising result. Can I ask what hardware you have?
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Old 06-15-2017, 06:43 AM   #197
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Quote:
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Lol? -this time was very well spent!
Cockos could really take some pages from your book about looks and presentation of plugins-I think you have that nailed.
Will be rea-testing all these later today-actually looking forward to that! hopefully there's no ickle critters to surprise users.

A1 Anomaly.Thanking you very muchiz!!
Thanks for your comment,

Crimsonmerry is the graphics mastermind behind most of my plugins. Also thanks goes to mpl for helping me to set up the repository.
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Old 06-15-2017, 03:16 PM   #198
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This is surprising result. Can I ask what hardware you have?
VST versions have lower CPU usage for me. (64-bit Reaper / Windows 7.)

PS. It still says "Stige T." as the plugin author name (not "Sonic Anomaly") in the 64-bit VST version of Transpire, in the Reaper plugin dialog. I did a "clear cache/re-scan" of VST plugins just to be sure, with the DLL downloaded from your site today.
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Old 06-15-2017, 09:50 PM   #199
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This is surprising result. Can I ask what hardware you have?
It's not surprising at all. I would like to explain to you: cpu consumption of audio is lower for vst version, but vst gui consumes a lot of processor's power. Reaper doesn't show cpu use for gui, only for audio, that is why you think vst version uses less.
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Old 06-16-2017, 12:19 AM   #200
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It's not surprising at all. I would like to explain to you: cpu consumption of audio is lower for vst version, but vst gui consumes a lot of processor's power. Reaper doesn't show cpu use for gui, only for audio, that is why you think vst version uses less.
Ok, yes that is true. The VST versions GUI is not performing as efficiently as JSFX. But at least the good thing is that the higher load occurs only when the gui is open.
The exception is Transpire which has been developed with different tools.
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