Old 02-08-2013, 02:07 AM   #1201
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Could the ability to add local OSC commands to the reaconsole_customcommands.txt be added?

Thnak You
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Old 02-12-2013, 02:39 AM   #1202
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Did I miss something?

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Old 02-12-2013, 04:21 AM   #1203
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Default Another bug

We can use console command cycle action in other cycle actions


example:

I want to use a Click track (MIDI metronome on a track)

So I did a console cycle action containing CONSOLE S *METRONOME*


Now I want to make a cycle that toggle the visibility and the mute of the track "METRONOME"





I tried to make 2 custom action (one for each step of the cycle) in the regular macro editor of reaper. same problem -> if on of the custom action contain a console cycle, the cycle don't work
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Old 02-12-2013, 05:46 AM   #1204
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Fng groove to support stretch markers anyone?



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Old 02-12-2013, 05:04 PM   #1205
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I mixed up some quotes here but both of you guys are talking about the same thing..

Quote:
Originally Posted by nofish View Post
On playing around and testing it, I get this:

[img]http://img405.**************/img405/9122/swsconsole.png[/img]

bug ?
Yes. This indeed sucks for OSC messages with several arguments :/ Will look...

Quote:
Originally Posted by PooFox View Post
Ok, great stuff! But I can't create conditional cycle actions based on other cycle actions
Quote:
Originally Posted by Reno.thestraws View Post
We can use console command cycle action in other cycle actions

example:

I want to use a Click track (MIDI metronome on a track)

So I did a console cycle action containing CONSOLE S *METRONOME*


Now I want to make a cycle that toggle the visibility and the mute of the track "METRONOME"


Yes, intentional limitation ATM.
.. but Cycle Actions made of other Cycle Actions will be possible soon

Quote:
Originally Posted by PooFox View Post
I get this error:
"Warning: cycle action 'Cycle: Zoom Time Selection' (section 'Main') was not registered
Details: IF (or IF NOT) must be followed by an action that reports a toggle state"
Why are these toggle states not useable?
Quote:
Originally Posted by Reno.thestraws View Post
Did I miss something?

No issue here... Guys, don't get fooled by the word "Toggle" in action names!
In Reno's example, the native action "Toggle full channel metering" does not report any toggle state in fact: if you get this error message, and still don't believe it, you can make sure in the column "State" of the action list for ex.
Some "Toggle" actions have good reasons to not report a state but others don't. On top of my mind all those useful/basic per track actions (with IDs<1000 if I'm right) "Toggle arm/mute/solo track n"

Quote:
Originally Posted by PooFox View Post
For instance, the action 'toggle horiz zoom time selection' sometime needs to be pressed twice to zoom because it had been in the zoomed toggle state since the last use (even though i'm now looking at another part of the project and technically I'm not zoomed anymore, though the state remains "on"). So there is no way to return it to the original state where the first action would be to zoom to the time selection and not the opposite. Perhaps the zoom actions should update their states to off whenever the view is zoomed or scrolled?
Yes, again, the "problem" here is the action itself, not cycle actions. The toggle state reported by the action "SWS: Toggle horizontal zoom to sel item(s) or time sel" is a bit fake.
To make it work like you wish it would have to ask REAPER "so what about zoom?" every second or so. We avoid that sort of thing (or if we do: optional), sorry.

Quote:
Originally Posted by PooFox View Post
Sorry if this is not too clear. The is the reason I was requesting an action to reset the state of other toggling cycle actions. Is this still possible?
I'm sorry but as I said in the SWS tracker, I don't understand this FR, the way to handle a mix of inconsistent toggle states is explained here.
Of course, as discussed above, the other toggle states you are using should be reliable! PooFox, if it is not clear, do not hesitate to post the cycle action example, it might be easier.

That being said, I'm re-thinking...
Too complicated + since beta #9 cycle actions return real toggle states. I'm not sure it's a good idea anymore, I wonder if some users were not using fake ping-pong states to deal with things discussed above.
ATM, I'm thinking to add both options: fake (like < v2.3.0 #9) and real (like > v2.3.0 #9), via empty/filled bullets in the left list view of the editor (?)

If anybody has ideas about that OR remarks about the toggle state logic of Cycle Actions (which is the first relevant "sub toggle state" ATM. Reminder: up to you to make it reliable -if you want- with IF/IF NOT/ENDIF statements), feel free to post them, it's time!

Quote:
Originally Posted by PooFox View Post
Also, is it necessary to use the ENDIF statement for every IF, or just when we need multiple IF's in one step?
Yes, you need an ENDIF statement for every IF

Quote:
Originally Posted by Anton9 View Post
Could the ability to add local OSC commands to the reaconsole_customcommands.txt be added?
Why would you need that Anton9?
As detailed here, the reaconsole_customcommands.txt thing is somehow deprecated now (just kept for ascendant compatibility)
They are plenty of good reasons to create your console command actions in the Cycle Action editor now
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Old 02-12-2013, 06:41 PM   #1206
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Quote:
Originally Posted by Jeffos View Post
.. but Cycle Actions made of other Cycle Actions will be possible soon


Quote:
Originally Posted by Jeffos View Post
Why would you need that Anton9?
As detailed here, the reaconsole_customcommands.txt thing is somehow deprecated now (just kept for ascendant compatibility)
They are plenty of good reasons to create your console command actions in the Cycle Action editor now
It would be a lot faster for testing.., within the reaconsole_customcommands.txt I could input multiple OSC commands, rather then creating them one at a time in the Cyc-Action editor.

On another note:
There is one thing about cyc-Actions that I just noticed last night that has brought alot of my ideas to a screeching halt. Cyc-Actions that have loops can only be triggered one at a time. You have to wait until the end of the loop before executing another cyc-action. If you or Tim could find a solution to this it would be so awesome!

Thanks
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Old 02-14-2013, 08:27 PM   #1207
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Quick question: how do I configure the action "sws: move cursor left configured seconds?"

Thanks
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Old 02-14-2013, 08:46 PM   #1208
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Looks like it's in nudges in command parameters.
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Old 02-14-2013, 10:30 PM   #1209
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Quote:
Originally Posted by FnA View Post
Looks like it's in nudges in command parameters.
Indeed, and now I have a reason to find out what that panel can do, thanks.
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Old 02-18-2013, 03:07 PM   #1210
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Hi Jeffos,

Apparently one cannot call two Cycle Actions sequentially from one macro, at least I haven't been able to make it work. These are CAs that have no !step in them, just some IF and IF NOT stuff. Each of the CAs work individually and if I run them from the Action list one at a time they do the right thing. But, when I call them sequentially from a single macro and then run the macro, she no fly.

I even tried wrapping each CA in a macro and then called the two macros sequentially in another macro but that doesn't work either.

I don't remember reading anything about this limitation but maybe I missed it. So, is this a no no then?

Has anyone else run into this?

Rejoice,

Bob
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Old 02-18-2013, 05:55 PM   #1211
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Quote:
Originally Posted by Big Bob View Post
Hi Jeffos,

Apparently one cannot call two Cycle Actions sequentially from one macro, at least I haven't been able to make it work.
just stating the obvious, but if they are IF's combine them into one cycle action. you can have multiple IF's there in one step. i've never been able to put a cycle action into a macro, but it's unnecessarily confusing that way anyhow.
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Old 02-18-2013, 06:54 PM   #1212
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Hi PooFox,

Thanks for your response.

Yes I realize that the two CAs can be merged into another CA with a different name (and then called by a macro if need be). But this does kind of seem like a regression back to the days before subroutines and such. Each of my two CAs are very useful individually and since a CA cannot invoke another CA, I thought I might at least be able to execute them both sequentially by calling them from a macro. Thus saving a lot of inline expansion of the same code in two places. The CAs are about 18 lines long each. It's not a big deal since I can replicate them by exporting and then importing them but, I'm just trying to find the most efficient way of doing things while trying to learn the 'can and can't do rules' as I go

BTW you can call a single CA from a macro just like any other action at least as long as there are no other CAs in the list of actions collected into the macro.

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Old 02-18-2013, 07:29 PM   #1213
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Hi Jeffos,

Quote:
.. but Cycle Actions made of other Cycle Actions will be possible soon
Hey that's great! Especially if we can test CA toggles in an IF clause.

I'm a Reaper newbie but when I discovered the conditionals you recently added to the CAE, it was like a dream come true

I really look forward to seeing what comes next.

A few of my wish-list items would be:
(1) Nested IFs
(2) ELSE {so no retest of the toggle with IFNOT would be needed (especially valuable when the IF clause changes the state)}
(3) In lieu of nested IFs, some way to AND connect two IFs. Like IF(toggle1) and (toggle2).

And for the CAE itself, it would be very nice if we could rearrange the order of the actions by dragging, similar to Reaper's Action list editor.

Anyway, thanks for a great Reaper addition and again, I really look forward to what might be coming next.

God Bless,

Bob
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Old 02-20-2013, 03:22 PM   #1214
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Hi Big Bob and thanks!
About your 2 first posts: I did not test but I think it's this is another form of the limitation we've discussed above, we'll get rid of it soon (boring reentreance stuff).
Also what says Poofox is the best thing to do but there is no good reason the "weird" way should be left out, indeed!

Quote:
Originally Posted by Big Bob View Post
A few of my wish-list items would be:
(1) Nested IFs
(2) ELSE {so no retest of the toggle with IFNOT would be needed (especially valuable when the IF clause changes the state)}
(3) In lieu of nested IFs, some way to AND connect two IFs. Like IF(toggle1) and (toggle2).
(1) & (3) not sure.. I want to keep it simple and beyond is a place for ReaScript IMO.
(2) Most "valuable" indeed, very good catch!

Quote:
Originally Posted by Big Bob View Post
And for the CAE itself, it would be very nice if we could rearrange the order of the actions by dragging, similar to Reaper's Action list editor.
You've got it! It might be easier to drag rows in the 2nd column:



^^ screenshot of an unreleased version: the column "Description" is "Name (main section only)" for you
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Old 02-20-2013, 05:53 PM   #1215
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Hi Jeffos,

Thanks for your response.

Quote:
You've got it! It might be easier to drag rows in the 2nd column:
Boy am I embarassed! I just tried rearranging some actions in a CA by dragging and it seems to work just fine. When I constructed my first CA, I was positive that I tried changing the order by dragging and it didn't work. So, I assumed this feature wasn't implemented and ever since then I've been doing it the hard way. Evidentally when I first tried it, I must have done something wrong. I'm really happy that this feature is there after all but I sure feel like a dummy for not trying it at least once more before asking for it to be added as a new feature

Quote:
(1) & (3) not sure.. I want to keep it simple and beyond is a place for ReaScript IMO.
(2) Most "valuable" indeed, very good catch!
Oh I can appreciate your wanting to keep it simple. And of course it wouldn't make much sense to expand it into a full-featured programming language , However, I was hoping that perhaps the non-nesting limitation for IFs might be tied to the re-entrance problem that was precluding CAs calling CAs. I have run into a few situations where I wanted to execute some actions only when a pair of toggles are both true. With nested IFs, that could be done easily but with only one-level, one would have to concoct some means of logically ANDing two toggle states by first combining them before doing the IF test. That's what led to the request for (3).

Hmm! Now I'm wondering if when you introduce the capability to have a CA call a CA, would that include calling CA from within an IF clause? If so could the called CA also contain an IF clause? If so, that would be a way of solving both issues.

Maybe you can also clarify something for me about using the !step function with a toggling CA. As I read through all the posts in this thread, they seemed to indicate that one could append a text line after the ! and it would display as a tool tip when the toggle was at that step. This doesn't seem to work for me but I could easily be doing something wrong. However, it also occurs to me that this may have been tied with the # prefix required in the earlier days of the CAE and so this feature may no longer work or at least not the same way. Can you enlighten me on the current status of this option?

While not related to the CAE, there is one other action that I wish was available that I'd like to get some feedback on. I don't know if this could be added as an SWS action or if this would have to be implemented directly in Reaper. I haven't taken the plunge yet with delving into ReaScript, so I'm also in the dark as to whether or not this is something that could be done with a script.

Essentially, what I would like to have is a pair of actions that can enable/disable adding actions to the Undo queue. In reading some of the older forum posts I notice that there were a lot of requests to provide the means to exclude certain actions from being inserted into the Undo stack. I also notice that there are a few global preferences for excluding certain things like time selection or edit cursor now (and which may not have been there at the time that some of these requests were made). But, it would be nice if there was a simple checkbox for custom actions (like the Consolidate box), that would exclude putting the associated action into the undo queue when its run. However, in lieu of that, if we had a disable/enable_undo set, we could write a custom macro using something like disable_undo ... action list ... enable_undo to keep the custom action from being queued when later run.

Here's one practical example of where this could be very useful. Currently, starting and stopping the transport with the Play/Stop action does not get recorded in the Undo queue (thankfully). However, suppose I construct a fancier Play/Stop macro that not only executes the standard Play/Stop action but also saves the start time and end time (so that I can ping pong between them easily when the transport is stopped by executing another custom macro). One problem with this is that each execution of the custom Play/Stop macro now gets recorded into the Undo queue which is very undesireable. I'm sure there are countless other scenarios that also could be postulated. So some means to exclude insertion into the Undo queue could be quite useful.

Rejoice,

Bob
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Old 02-20-2013, 07:25 PM   #1216
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yea an "exclude from undo history" function would be great. the other day i accidentally erased a bunch of work by going back through the undo states and needed to see something in the arrange so i closed a floating fx chain and that was enough for reaper to assume i was back to work and didn't need those undo states anymore!

also, sweet that we'll soon be able to include cycle actions within cycle actions. allows checking cycle action toggle states for IF's... (something i've been asking for)
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Old 02-21-2013, 04:22 AM   #1217
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Quote:
Originally Posted by PooFox View Post
yea an "exclude from undo history" function would be great. the other day i accidentally erased a bunch of work by going back through the undo states and needed to see something in the arrange so i closed a floating fx chain and that was enough for reaper to assume i was back to work and didn't need those undo states anymore!

also, sweet that we'll soon be able to include cycle actions within cycle actions. allows checking cycle action toggle states for IF's... (something i've been asking for)
If I understand you correctly you haven't lost your undo states you should see a asterisk next to the last but one undo. You can right click this to choose for your old undo states to load. It's like having multiple undo state "branches".
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Old 02-21-2013, 10:58 AM   #1218
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This is a question about the cycle action editor, and perhaps it showcases my own ignorance, idk, but is it possible to have action states on a per-track basis? For instance, if I make an action to expand and shrink a track and bind it to double-click. When I double-click the first minimized track it expands. Ok. But when I dbl-click another minimized track, it runs the second leg of the action (minimize), not taking into account the track is already minimized.

Not the end of the world, but definitely could be more intelligent.

note that I'm running the official version of SWS, not the newer betas.
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Old 02-21-2013, 11:25 AM   #1219
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Quote:
Originally Posted by Argle View Post
This is a question about the cycle action editor, and perhaps it showcases my own ignorance, idk, but is it possible to have action states on a per-track basis? For instance, if I make an action to expand and shrink a track and bind it to double-click. When I double-click the first minimized track it expands. Ok. But when I dbl-click another minimized track, it runs the second leg of the action (minimize), not taking into account the track is already minimized.
What you could do (but not always possible, it really depends on situation) is save track selection, select whatever you need, use some track specific action to get toggle state, do what you need and restore selection.

But for stuff like this, I find ReaScript much better.
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Old 02-21-2013, 11:32 AM   #1220
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Quote:
Originally Posted by musicbynumbers View Post
If I understand you correctly you haven't lost your undo states you should see a asterisk next to the last but one undo. You can right click this to choose for your old undo states to load. It's like having multiple undo state "branches".
aw geez, now there's a hidden feature! never knew that, thanks!
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Old 02-21-2013, 12:06 PM   #1221
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Quote:
Originally Posted by Breeder View Post
But for stuff like this, I find ReaScript much better.
Sadly, I have tried to delve into ReaScript and I am utterly lost. There doesn't seem to be a programming guide for it anywhere.
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Old 02-24-2013, 11:00 AM   #1222
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FYI....The "Version Incompatibility" message still appears when opening ReaMote slave.
4.33 pre13b Win8 Reaperx64 ReaMote v0.92
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Old 02-26-2013, 01:43 PM   #1223
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Quote:
Originally Posted by Big Bob View Post
Essentially, what I would like to have is a pair of actions that can enable/disable adding actions to the Undo queue.
Oh yes yes, this has become very essential.
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Old 03-04-2013, 06:08 PM   #1224
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Is the cycle action editor ever going to be brought up to the same specs in the MIDI editor as it is in the main section ? (Ifs If_nots and names and so on) or is it a limitation of the API ?
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Old 03-09-2013, 07:24 AM   #1225
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First, sorry for the late feedback. I'm under the wave these days (HEVC/h.265 is coming )

The updates about Cycle Actions I described above will come soon (as well as other goodies: copy/paste of commands, filter, etc..) but probably not in the next beta build.

Quote:
Originally Posted by Big Bob View Post
Maybe you can also clarify something for me about using the !step function with a toggling CA. As I read through all the posts in this thread, they seemed to indicate that one could append a text line after the ! and it would display as a tool tip when the toggle was at that step. This doesn't seem to work for me but I could easily be doing something wrong.
Bob
Well, I'm sorry but you can forget that feature, I'll remove it: it was supposed to change tooltips indeed but it was broken during a REAPER pre-cycle :/
Well it would still work but only for text buttons, not like the one in this screenshot:




However, there's a 2nd feature with "!" : when the option "Consolidate undo points" is enabled, steps like !blabla or !foo provide custom/distinct undo point names ("Undo foo", "Undo blabla").
When you use simple ! steps, the undo point name is the cycle action name.

Quote:
Originally Posted by Big Bob View Post
Essentially, what I would like to have is a pair of actions that can enable/disable adding actions to the Undo queue.
Not possible from our end. Well, we could prevent undo point creations but this would flush the entire undo history...

Quote:
Originally Posted by Argle View Post
This is a question about the cycle action editor, and perhaps it showcases my own ignorance, idk, but is it possible to have action states on a per-track basis? For instance, if I make an action to expand and shrink a track and bind it to double-click. When I double-click the first minimized track it expands. Ok. But when I dbl-click another minimized track, it runs the second leg of the action (minimize), not taking into account the track is already minimized.

Not the end of the world, but definitely could be more intelligent.
"SWS: Minimize selected track(s)" will report a toggle state in the next build, so you can make it "more intelligent".
I don't know what you use to expand tracks, but antway you will be able to do things like if selected tracks are minimized: expand else: minimize
=> in other words, a more intelligent cycle action will be:



Quote:
Originally Posted by BlackBart View Post
FYI....The "Version Incompatibility" message still appears when opening ReaMote slave.
4.33 pre13b Win8 Reaperx64 ReaMote v0.92
èù#&àà!!? fixed for the next build, thanks for the report!

Quote:
Originally Posted by gpunk_w View Post
Is the cycle action editor ever going to be brought up to the same specs in the MIDI editor as it is in the main section ? (Ifs If_nots and names and so on) or is it a limitation of the API ?
Yes, it is due to API limitations, exactly. For ex., we cannot even display the names of MIDI actions!
A more serious pb is that what schwa says here is only true/possible for the "Main" section of the action list. For ex., there is no way a reascript can reliably call a macro that belongs to a MIDI section ATM.


=> WE *BADLY* NEED THINGS LIKE:
Code:
KbdSectionInfo* GetKbdSection(int _uniqueId);
int NamedCommandLookup2(KbdSectionInfo* _section, const char* _customId);
int GetToggleCommandState2(KbdSectionInfo* _section, int _cmdId);
bool (or void) LearnCommand(KbdSectionInfo* _section, int _cmdId);

Another long time issue with "WTF!?" consequences for users, is that we can't register actions in MIDI sections.
(My API requests above are different though: they would just make things functional, and would attenuate this other limitation)

.

Last edited by Jeffos; 03-09-2013 at 07:43 AM.
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Old 03-09-2013, 10:17 AM   #1226
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Question for Tim & co.: when's this going to be fixed for Mac users (I'm not one, but I got asked by a few of them)?

http://forum.cockos.com/showpost.php...&postcount=147
http://forum.cockos.com/showpost.php...&postcount=148

I've been notified that even in 2.3.0 this isn't fixed yet.
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Old 03-16-2013, 10:20 AM   #1227
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Default No cpu sampler

Just an idea here (I didn't try but I'm pretty sur it would work)

- In S&M ini file, put any number of slot you want for play media slot in selected track

- Get JEFFOS plug in reamidi to control path

- Insert a track that you name 'sampler'

- edit custom command txt file and add a line : S *Sampler*

- create an empty MIDI item on the sampler track and open editor

- rename note RAW with slots X (example : C1 -> slot 1, C#1 -> slot 2, etc)

- Insert Jeffos plug-in on track

- SAve track as track template (for restore it faster the next time)

- Now make X macros all composed with

SAVE current track selection
run console command S *Sampler*
Play media file in selected track, slot X (you need to change only this action for your X macros)
restore track selection

- Now open action list and learn shortcut for your macros by pressing midi editor raw thah you created

- open resources window (media) and load samples in different slots

- Now you can write midi notes in midi editor and press play, you will trigger the media slots from ME
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Old 03-20-2013, 12:51 AM   #1228
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@Reno.thestraws: great stuff
I did preliminary tests some time ago, I think it would possible to make some sort of "Arranger/sequencer extension" around the same idea (it would be measure based but sample accurate...)
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Originally Posted by EvilDragon View Post
Question for Tim & co.: when's this going to be fixed for Mac users (I'm not one, but I got asked by a few of them)?
As you know ED, it is better to enter tickets in the SWS tracker to make sure such reports do not slip under the radar..

About the issue: colors are ok for win users, they are ok for mac users too, this issue only occurs when transfering files between win<->mac.
This is a bug for sure, the fix would require an auto-upgrade for mac users, etc. So, in the meantime you could simply release 2 flavors of your toolbar: the current zip for Win users, another one for Mac (same zip but with the .SWSColor file Cowboy kindly fixed/posted here: http://forum.cockos.com/showpost.php...&postcount=147)
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Old 03-20-2013, 03:51 AM   #1229
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Thanks for the reply, Jeffos. I totally forgot about SWS tracker, LOL.
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Old 03-24-2013, 07:52 AM   #1230
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SWS pre 2.3.0.14 is out

Love the "else" instruction for the cycle editor! Finally I have a set of reliable "open/close toolbar docker [n] at mouse cursor" toggles, YAY thanks a lot!


But there seems to be a (new with this pre) problem with registering *.py ReaScript actions. I get loads of warnings about "custom actions not found" and therefore cycle actions weren't registered. As far as I can tell only *.py have the issue.
These actions of course do exist and I can even "add/insert selected actions and they'll come up in the cycle editor. It's when I hit apply these actions aren't found.
Here's a pic with the action window on top, cycle editor window in the middle and the warning message below:


OS is Win XP 32, if it matters.
Hope it's an easy fix (knocks on wood)
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File Type: png SWS-23014-no-py-register.png (31.0 KB, 721 views)
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Old 03-25-2013, 11:53 PM   #1231
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SWS/S&M_Team,

Excellent update!
One little request for the CA editor would be a 'Comment' field so we can write short notes for each CA.

Thank You

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Finally I have a set of reliable "open/close toolbar docker [n] at mouse cursor" toggles
Hey gofer..., care to share?
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Old 03-26-2013, 03:00 AM   #1232
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I have a problem: when I change a color of item or of the track, it become only green(custom colors), when I choose random color, it become only blue. And gradient works perfectly. What is it? [IMG]http://img822.**************/img822/2961/55621547.jpg[/IMG]
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Old 03-26-2013, 08:53 AM   #1233
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Hi sws gang been a while since I've posted but wanted to say thanks for latest changes. Very cool stuff.

I found something that could potentially be a problem and although I'll post it on the Google site when Iget time for now iI'll put it here.

In snapshots, it's great that your right click menu gives a list of presets now but it has the potential of getting teally long so I was wondering if it could follow the "only show snapshots for selected tracks" option soright click list only shows a small list.

Hope that makes sense and again thanks!

Still looking forward to the find function being able to search and replace words in items or tracks.

That's so useful to me I'd be donating for sure!
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Old 03-26-2013, 11:18 AM   #1234
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another quick snapshot bug is that if you rename an effect (AFTER you have saved the snapshot) and then move it in the chain. If you then this earlier snapshot it seems to crash/freeze reaper. It all works fine if you don't rename the effect.

I realise that it might not be possible to do this so I understand if this can't be fixed. I'll just remember this next time
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Old 03-31-2013, 02:31 PM   #1235
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i have no idea if i'm posting in the right place here.. but i have a question/request regarding auto colouring.

Is it possible to use more than one filter value? here's an example:

Guitar (folder)

'Guitar' would be the name of the track, and '(folder)' means it's a folder. What this would do is colour all folder tracks with the string 'Guitar' in the track name.

Taking this further, adding a third value:

Guitar (folder) (children)

This would give all folders named Guitar the same colour, and give the child tracks of those folders (and only those folders) that same colour.

What I'm looking for really is to be able to set a colour for a folder track and have it's child tracks automatically coloured the same. This would make it very obvious which track is in which folder.

So the question is, is this possible? And if not, would it be possible to implement it?
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Old 03-31-2013, 03:58 PM   #1236
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On further thought, how awesome would it be to extend the auto colour/icon functionality to layouts? having a unique layout for folder tracks, child tracks, etc. and it all works automatically!

sorry, rambling....
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Old 03-31-2013, 06:15 PM   #1237
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Quote:
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On further thought, how awesome would it be to extend the auto colour/icon functionality to layouts? having a unique layout for folder tracks, child tracks, etc. and it all works automatically!
..
that is a very good idea!
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Old 03-31-2013, 09:01 PM   #1238
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I tried restoring a mixing snapshot the other day... and it slowly reloaded all kontakt instances. is this supposed to happen?
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Old 04-01-2013, 12:06 AM   #1239
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Quote:
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I tried restoring a mixing snapshot the other day... and it slowly reloaded all kontakt instances. is this supposed to happen?
i sometimes have problems with kontakt and snapshots as well. you can try putting it in a separate process. sorry, that's all i got.
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Old 04-01-2013, 07:15 PM   #1240
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Quote:
Originally Posted by Subz View Post
Fng groove to support stretch markers anyone?



Subz
Didn´t see it before. Would this be posible with the extensions?
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