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02-17-2017, 01:04 AM
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#2481
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Human being with feelings
Join Date: Apr 2014
Posts: 4,175
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Ah - just remembered - the envelopes enable/bypass/ etc ignore send controls at the moment.
Send controls - it's nearly impossible to accurately identify which envelope belongs to which control. Say you had two sends on one track - with automation lanes for the volume envelope. Well both envelopes are simply known as Send Volume. Nothing else to tell which send it is...
I'll see if I can do anything more, or work out a proper way to identify...
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02-17-2017, 06:58 AM
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#2482
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Human being with feelings
Join Date: Apr 2014
Posts: 4,175
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Another update
added Distribute selected controls horiz/vert
also - just because and for no other reason than I wanted to try it - keys 5 and 6 decrease/increase background image brightness, key 7 resets to normal.
This brightness setting is not currently saved.
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02-17-2017, 07:44 AM
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#2483
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Human being with feelings
Join Date: Dec 2009
Posts: 543
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Quote:
Originally Posted by lb0
Another update
added Distribute selected controls horiz/vert
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wholy cow, Ib0 is on fire these days
amazing!
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02-17-2017, 08:14 AM
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#2484
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Human being with feelings
Join Date: Apr 2014
Posts: 4,175
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Quote:
Originally Posted by dasombre
wholy cow, Ib0 is on fire these days
amazing!
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Just uploaded a minor fix - distribution is now dead even between controls - before different sized controls may not have been evenly spaced.
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02-17-2017, 08:30 AM
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#2485
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Human being with feelings
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,820
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more and more beautiful additions!!
Thank you so much!
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02-17-2017, 12:11 PM
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#2486
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Human being with feelings
Join Date: Dec 2009
Posts: 543
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latest update works great here on my machine
I just could not figure out how to copy graphics. Neither "Ctr-C" nor right click works for me. Maybe I'm just missing something here, but I see no "copy" anywhere in the graphics-mode besides the "copy formatting" which is just for labels.
What would be very nice regarding graphics is "multi-select" like with controls. For copying and moving around. But surely not essential. Just a workflow helper.
The "distribute" helps making nice looking strips sooo much easier and quicker now. Really a big timesaver for me.
Oh, and the "reconnect"-function is really really cool. Not to mention the "visible"-check-box. Love it! Thanks a lot!
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02-17-2017, 12:18 PM
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#2487
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Human being with feelings
Join Date: Jul 2014
Posts: 207
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Holy crap! I must've been unsubscribed from this list because I thought it was a bit quiet and now I just decided to take a look and find this huge update. Thanks lb0! Will be digging in deep here. Looks amazing just from the list!!
Cheers
Loopa
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02-17-2017, 12:38 PM
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#2488
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Human being with feelings
Join Date: Apr 2014
Posts: 4,175
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Quote:
Originally Posted by dasombre
latest update works great here on my machine
I just could not figure out how to copy graphics. Neither "Ctr-C" nor right click works for me. Maybe I'm just missing something here, but I see no "copy" anywhere in the graphics-mode besides the "copy formatting" which is just for labels.
What would be very nice regarding graphics is "multi-select" like with controls. For copying and moving around. But surely not essential. Just a workflow helper.
The "distribute" helps making nice looking strips sooo much easier and quicker now. Really a big timesaver for me.
Oh, and the "reconnect"-function is really really cool. Not to mention the "visible"-check-box. Love it! Thanks a lot!
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at moment - only copy graphics alongside controls - so select using shift in fx param edit mode...
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02-17-2017, 01:07 PM
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#2489
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Human being with feelings
Join Date: Dec 2009
Posts: 543
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Quote:
Originally Posted by lb0
at moment - only copy graphics alongside controls - so select using shift in fx param edit mode...
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ahhh, that's it. thanks a lot
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02-17-2017, 01:25 PM
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#2490
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Human being with feelings
Join Date: Jul 2014
Posts: 207
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Man, this plugin is so good now. Really appreciate that I can move FX around now on different tracks!
I think I found one bug but am not sure: When I add envelopes by using global automation override: Touch and moving a parameter knob, it first works fine (i.e. Reaper creates an envelope for every param knob I move).
But if I then delete the envelopes in LBX stripper, then suddenly Global override touch mode does not create envelopes anymore when I move the parameter knobs. It doesn't matter if I move the knob in LBXStripper or on the FX itself. On other params that are not connected via LBXStripper it works fine though (even for the same FX). Thinking maybe it could be something when you write to the fx/env chunk maybe?
EDIT: This is not a big problem: I can still rerecord quite easily or bypass them
Cheers
Loopa
Last edited by loopa; 02-17-2017 at 03:44 PM.
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02-17-2017, 04:43 PM
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#2491
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Human being with feelings
Join Date: Apr 2014
Posts: 4,175
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Quote:
Originally Posted by loopa
Man, this plugin is so good now. Really appreciate that I can move FX around now on different tracks!
I think I found one bug but am not sure: When I add envelopes by using global automation override: Touch and moving a parameter knob, it first works fine (i.e. Reaper creates an envelope for every param knob I move).
But if I then delete the envelopes in LBX stripper, then suddenly Global override touch mode does not create envelopes anymore when I move the parameter knobs. It doesn't matter if I move the knob in LBXStripper or on the FX itself. On other params that are not connected via LBXStripper it works fine though (even for the same FX). Thinking maybe it could be something when you write to the fx/env chunk maybe?
EDIT: This is not a big problem: I can still rerecord quite easily or bypass them
Cheers
Loopa
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yeah - i noticed this too - but haven't really had much time to look into.
Basically - I delete the chunk data entirely for the envelope when I delete it - there's no API call to do it. For some reason this seems to prevent it from reappearing automatically. I'll investigate when I get some time and see if I can improve it. That's partly why I included the right-click on control menu - add envelope options. But still not quite as good.
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02-18-2017, 03:58 AM
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#2492
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Human being with feelings
Join Date: Jul 2014
Posts: 207
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Hi lb0, I think Reaper deletes an envelope automatically when hiding it if the envelope is empty.
Try:
1) Create envelope
2) Clear envelope (but choose no when Reaper asks "Would you also like to remove the envelope completely).
Now you have an empty envelope. Now if you:
3) Hide envelope (visible = False)
Then Reaper deletes the envelope altogether. So I'm thinking: If you write an empty envelope's data to an envelope and then hide it (in the script), Reaper should naturally delete the envelope.
I dumped an empty envelope as an example:
<WIDTHENV2
ACT 1
VIS 1 1 1
LANEHEIGHT 0 0
ARM 1
DEFSHAPE 0 -1 -1
PT 0 1 0
>
Cheers,
Loopa
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02-18-2017, 04:26 AM
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#2493
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Human being with feelings
Join Date: Apr 2014
Posts: 4,175
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Quote:
Originally Posted by loopa
Hi lb0, I think Reaper deletes an envelope automatically when hiding it if the envelope is empty.
Try:
1) Create envelope
2) Clear envelope (but choose no when Reaper asks "Would you also like to remove the envelope completely).
Now you have an empty envelope. Now if you:
3) Hide envelope (visible = False)
Then Reaper deletes the envelope altogether. So I'm thinking: If you write an empty envelope's data to an envelope and then hide it (in the script), Reaper should naturally delete the envelope.
I dumped an empty envelope as an example:
<WIDTHENV2
ACT 1
VIS 1 1 1
LANEHEIGHT 0 0
ARM 1
DEFSHAPE 0 -1 -1
PT 0 1 0
>
Cheers,
Loopa
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Thanks for looking into. I'll look into using the DeletePointsBetween x and y API (whatever it's called), or even editing the chunk to leave the above bits... It's odd though - as before you first create the envelope - it just doesn't exist in the chunk data for the param/track chunk. So why does it get treated differently if you simply remove the env chunk?
I looked into the Clear Envelope Action - but if that asks each time you want to clear the envelope as it does when selected from the action list - I'll avoid using that (I know you only mentioned with respect to finding out the result and wasn't suggesting using it)... Just a shame there isn't a direct API to deal with this
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02-18-2017, 05:31 AM
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#2494
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Human being with feelings
Join Date: Jul 2014
Posts: 207
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Quote:
Originally Posted by lb0
Thanks for looking into. I'll look into using the DeletePointsBetween x and y API (whatever it's called), or even editing the chunk to leave the above bits... It's odd though - as before you first create the envelope - it just doesn't exist in the chunk data for the param/track chunk. So why does it get treated differently if you simply remove the env chunk?
I looked into the Clear Envelope Action - but if that asks each time you want to clear the envelope as it does when selected from the action list - I'll avoid using that (I know you only mentioned with respect to finding out the result and wasn't suggesting using it)... Just a shame there isn't a direct API to deal with this
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I agree with you, it's weird that it's different by just deleting it like that, maybe it's a runtime thing? I haven't tried restarting Reaper to see if the effect is permanent.
By the way, you have these 2 functions to get/set just the state chunk of a single envelope directly:
* Lua: boolean retval, string strNeedBig reaper.GetEnvelopeStateChunk(TrackEnvelope env, string strNeedBig, boolean isundoOptional)
Gets the RPPXML state of an envelope, returns true if successful. Undo flag is a performance/caching hint.
* Lua: boolean reaper.SetEnvelopeStateChunk(TrackEnvelope env, string str, boolean isundoOptional)
Sets the RPPXML state of an envelope, returns true if successful. Undo flag is a performance/caching hint.
Maybe they can be used to "clear" the envelope by just remove the "PT"-elements of the RPPXML and writing it back to the same envelope ptr?
Cheers,
Loopa
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02-18-2017, 05:44 AM
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#2495
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Human being with feelings
Join Date: Apr 2014
Posts: 4,175
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Quote:
Originally Posted by loopa
I agree with you, it's weird that it's different by just deleting it like that, maybe it's a runtime thing? I haven't tried restarting Reaper to see if the effect is permanent.
By the way, you have these 2 functions to get/set just the state chunk of a single envelope directly:
* Lua: boolean retval, string strNeedBig reaper.GetEnvelopeStateChunk(TrackEnvelope env, string strNeedBig, boolean isundoOptional)
Gets the RPPXML state of an envelope, returns true if successful. Undo flag is a performance/caching hint.
* Lua: boolean reaper.SetEnvelopeStateChunk(TrackEnvelope env, string str, boolean isundoOptional)
Sets the RPPXML state of an envelope, returns true if successful. Undo flag is a performance/caching hint.
Maybe they can be used to "clear" the envelope by just remove the "PT"-elements of the RPPXML and writing it back to the same envelope ptr?
Cheers,
Loopa
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yeah - i'm using those to delete the entire envelope (copied that code from XRaym), i haven't actually analysed the exact results so will look into further...
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02-18-2017, 06:05 PM
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#2496
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Human being with feelings
Join Date: Apr 2014
Posts: 4,175
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Quote:
Originally Posted by loopa
I agree with you, it's weird that it's different by just deleting it like that, maybe it's a runtime thing? I haven't tried restarting Reaper to see if the effect is permanent.
By the way, you have these 2 functions to get/set just the state chunk of a single envelope directly:
* Lua: boolean retval, string strNeedBig reaper.GetEnvelopeStateChunk(TrackEnvelope env, string strNeedBig, boolean isundoOptional)
Gets the RPPXML state of an envelope, returns true if successful. Undo flag is a performance/caching hint.
* Lua: boolean reaper.SetEnvelopeStateChunk(TrackEnvelope env, string str, boolean isundoOptional)
Sets the RPPXML state of an envelope, returns true if successful. Undo flag is a performance/caching hint.
Maybe they can be used to "clear" the envelope by just remove the "PT"-elements of the RPPXML and writing it back to the same envelope ptr?
Cheers,
Loopa
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Hi Loopa,
Well I've done lots of tests - and unfortunately - no matter what method I use for 'deleting' the envelopes - clearing the chunk, deleting all points in the envelope followed by hiding (whether left armed, enabled, bypassed - whatever) - the outcome is the same. The envelope will not reappear automatically once hidden, even in write automation mode.
I've also tested the other scripts which clear and hide the envelopes - and these seem to suffer the same consequences. Once hidden - they don't come back unless explicitly reopened.
I think the only one that works is the native clear envelopes action - but this pops up a message for each envelope you try to delete.
So what I will do - is simply rename the option - clear envelope - so the points are removed but the envelope stays visible. This way you can simply use the bypass option, or switch to trim/read automation mode.
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02-20-2017, 02:00 PM
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#2497
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Human being with feelings
Join Date: Jul 2014
Posts: 207
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Quote:
Originally Posted by lb0
Hi Loopa,
Well I've done lots of tests - and unfortunately - no matter what method I use for 'deleting' the envelopes - clearing the chunk, deleting all points in the envelope followed by hiding (whether left armed, enabled, bypassed - whatever) - the outcome is the same. The envelope will not reappear automatically once hidden, even in write automation mode.
I've also tested the other scripts which clear and hide the envelopes - and these seem to suffer the same consequences. Once hidden - they don't come back unless explicitly reopened.
I think the only one that works is the native clear envelopes action - but this pops up a message for each envelope you try to delete.
So what I will do - is simply rename the option - clear envelope - so the points are removed but the envelope stays visible. This way you can simply use the bypass option, or switch to trim/read automation mode.
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Thanks so much for doing all that research. If it it take much time then do something else. It's not a huge problem in any case, more of a convenience type of function I would say
Cheers
Loopa
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02-21-2017, 05:08 AM
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#2498
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Human being with feelings
Join Date: Feb 2017
Posts: 18
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I wanted to know if users of Nebula (N4) had been able to detect the frequency bands under LBXStripper because when I try to mount an EQ with N4 I have no recognition of the frequencies and does not know if it is possible Of the returns manually.
It's only two days that I'm on Reaper but this function is among the most interesting for me as an N4 user.
Thank you for your valuable info.
Sorry for my english but is google translation.
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02-21-2017, 05:27 AM
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#2499
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Human being with feelings
Join Date: Apr 2014
Posts: 4,175
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Quote:
Originally Posted by Kad974
I wanted to know if users of Nebula (N4) had been able to detect the frequency bands under LBXStripper because when I try to mount an EQ with N4 I have no recognition of the frequencies and does not know if it is possible Of the returns manually.
It's only two days that I'm on Reaper but this function is among the most interesting for me as an N4 user.
Thank you for your valuable info.
Sorry for my english but is google translation.
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have you tried increasing the detection sensitivity? if this is left on 0 - Nebula doesn't update its value readout quick enough. Try setting to 4 or 5 and then scanning again.
The sensitivity slider is next to the calc graph button in Stripper.
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02-21-2017, 05:59 AM
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#2500
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Human being with feelings
Join Date: Feb 2017
Posts: 18
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Yes i increasing detection sensitivity but no detection of frequency band.
I'm on mac El capitan ( 10.11.5 ).
Not possibility to enter value manually?
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02-21-2017, 09:00 AM
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#2501
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Human being with feelings
Join Date: Apr 2014
Posts: 4,175
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Quote:
Originally Posted by Kad974
Yes i increasing detection sensitivity but no detection of frequency band.
I'm on mac El capitan ( 10.11.5 ).
Not possibility to enter value manually?
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you can't enter values manually as the data tables for this are too complex to manually enter.
You can adjust the positioning of the band manually using the sliders though.
You may wish to try a full range eq to get the main graph if you haven't already.
For info - N4 works fine for me - using AlexB MMeQ and MfQ, and some N4 library eqs I've tested.
Maybe it's the particular library you're using? Some Neb libraries might be too slow to scan (they do not update their internal display value quick enough).
BTW - Nebula must be enabled (NOT Bypassed) when doing the scan. I think there is some optimization code there in bypass mode which makes the value update even slower - too slow to process...
EDIT - I'll consider adding a semi-auto mode for entering graph data when auto scan doesn't work - but I've got some other stuff to work on first...
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02-21-2017, 09:31 AM
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#2502
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Human being with feelings
Join Date: Apr 2014
Posts: 4,175
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Quote:
Originally Posted by Kad974
Yes i increasing detection sensitivity but no detection of frequency band.
I'm on mac El capitan ( 10.11.5 ).
Not possibility to enter value manually?
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Ah - another thing (at least on windows) - VST3 version of N4 doesn't work properly. You have to use VST2 version - at least on windows. I don't know if these problems exist on Mac as well with VST3 version.
Last edited by lb0; 02-21-2017 at 09:39 AM.
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02-21-2017, 03:25 PM
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#2503
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Human being with feelings
Join Date: Feb 2017
Posts: 18
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Thanks lb0 for informations.
I use Nebula4 AU version and the library of EQ is AlexB MBeQ ( Modern Black EQ ).
My Nebula is enable when i do the scan.
I will try the manual solution with the sliders for now.
It's true that being a beginner on Reaper, I will have to start with something more simple but your script LBXStripper is super interesting for the owners of Nebula.
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02-21-2017, 04:40 PM
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#2504
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Human being with feelings
Join Date: Apr 2014
Posts: 4,175
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Quote:
Originally Posted by Kad974
Thanks lb0 for informations.
I use Nebula4 AU version and the library of EQ is AlexB MBeQ ( Modern Black EQ ).
My Nebula is enable when i do the scan.
I will try the manual solution with the sliders for now.
It's true that being a beginner on Reaper, I will have to start with something more simple but your script LBXStripper is super interesting for the owners of Nebula.
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Sorry it's not working perfectly for you - unfortunately I have no way of testing on a Mac.
Just out of interest - when you move the sensitivity slider - does it calculate the correct frequency range (min/max) and dB range? This is displayed in the box just underneath the slider? If those detect ok - then I'm not sure why it's not detecting the full graph.
Sometimes it's worth setting the frequency to its lowest setting and also dB to its lowest setting - and then trying the Calc Graph button again... This sometimes helps for problem libraries. However - if the min and max values are not correct - then I doubt it will work.
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02-21-2017, 05:02 PM
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#2505
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,902
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@lb0
Let us know if you need help for Reapack support :P
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02-21-2017, 05:16 PM
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#2506
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Human being with feelings
Join Date: Apr 2014
Posts: 4,175
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Quote:
Originally Posted by X-Raym
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Thanks X-Raym!
Funnily enough - I was reading up on the required index files just yesterday - although haven't taken the plunge just yet. I think I'm slowly getting my head around how to create my own repository - and that the additional required files should end up in the Data folder (which is fine - will just need to adjust a few path variables in the script).
I think there's also the auto-indexer ruby script or something - but I'm not quite sure where that comes in yet...
At the moment I'm in the middle of a big addition to the LBX Stripper script - so probably not the best time to dive in.
But I will be looking at adding it soon I reckon...
Thanks again... Sure enough I'll be asking for help when I get round to it
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02-21-2017, 05:25 PM
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#2507
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Human being with feelings
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,820
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eham... sounds mysterious... any .. tiny.. clues ?
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02-21-2017, 05:41 PM
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#2508
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Human being with feelings
Join Date: Dec 2011
Posts: 2,167
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02-21-2017, 06:06 PM
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#2509
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Human being with feelings
Join Date: Apr 2014
Posts: 4,175
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Quote:
Originally Posted by RJHollins
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not that ! Sorry if I've got your hopes up!! Will think about that soon enough...
At the moment it's not fully working - a few glitches to iron out...
It's more to do with strip gui management - so probably not exciting for everyone...
Basically - a way to allow strips to be loaded into 'containers' and simply switched between without going into edit mode. These containers aren't constrained by size - just a method for showing one strip and hiding all the others within the unbounded 'container'.
I'm hoping it turns out well but the data management is complex
I've got it mostly working - but it means say you want to keep the strip window smaller - you can simply load multiple strips into the same area and switch between them. But additionally - you may have your favourite strip controls visible all the time - and have others hidden - but accessible simply by clicking a button and choosing the relevant strip.
The plan is also to allow 'nested' containers - so containers within containers - which means you can load strips that contain containers into other containers... Lots of containers!!
The reason the containers are unbounded (have no restricted size) - is mainly a performance issue, but works ok if you standardize the size of the strips that you load into them. I'm trying to do everything so there is no noticeable increase in latency, and CPU usage. If I were to perform extra boundary checks things would get very out of hand - but doing it this way doesn't change the essential code for drawing and interacting with the controls much.
But - it's kind of experimental at the moment - and until I get it all working in all the different areas (strips/saved strips/saved sets etc) - I don't know exactly how well it will turn out - although I'm pretty confident at the moment as the basics work well.
This also leads into the ability to group controls in edit mode and add these to containers etc. So a more versatile editing environment.
But it's still in its infancy with a bit more code still to get functional. I thought I nearly had stage two working ok earlier - but it had some strange behaviour when dragging in strips saved with the containers.
I think it will be quite useful - certainly for normal use of the script.
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02-21-2017, 06:16 PM
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#2510
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Human being with feelings
Join Date: Dec 2009
Posts: 543
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Wow Ib0!! the containers sound really amazing. nothing more to add for now, but just wooow
Looking forward to test them out.
Thank you for the hint and the huge upcoming update
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02-21-2017, 07:59 PM
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#2511
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Human being with feelings
Join Date: Dec 2011
Posts: 2,167
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Thanks lB0 ... let me just add my ... WOW.
Not sure I fully understand 'containers' on first read. I'll read again, and look forward to seeing the concept, and how it would apply to my use [which, I admit, is rather a functional mode of accessing/controlling NEBULA chain from a single GUI - which works really well, BTW].
thx
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02-21-2017, 09:57 PM
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#2512
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Human being with feelings
Join Date: Sep 2016
Location: Toronto
Posts: 749
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I'm gonna have to go ahead and throw another WOW in here. Sounds like an ideal solution for switching between strips.
How are you planning on doing the switching? Arrow keys and a drop down menu would be cool
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02-22-2017, 12:21 AM
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#2513
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Human being with feelings
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,820
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yep! WOW!!
containers can contain container
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02-22-2017, 10:02 AM
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#2514
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Human being with feelings
Join Date: Jun 2009
Location: Earth
Posts: 1,340
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What am I going to do with all these containers?
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02-22-2017, 10:03 AM
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#2515
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Human being with feelings
Join Date: Jun 2009
Location: Earth
Posts: 1,340
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...wait, I know.
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02-22-2017, 10:04 AM
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#2516
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Human being with feelings
Join Date: Jun 2009
Location: Earth
Posts: 1,340
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Nooooooo! Where you going with my containers?
This is what happens when you can no longer contain your containers.
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02-22-2017, 12:09 PM
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#2517
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Human being with feelings
Join Date: Apr 2014
Posts: 4,175
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Quote:
Originally Posted by Anton9
Nooooooo! Where you going with my containers?
This is what happens when you can no longer contain your containers.
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haha... that's a LOT of containers... hope my code can cope
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02-23-2017, 10:30 AM
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#2518
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Human being with feelings
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,820
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i get this one:
LBX Stripper.lua:13936: attempt to index a nil value (global 'xxy')
EDIT:
as a side note i can open my old project (strip files was in the separate folders) with no problem...
after saving to new version there is two strip files alongside to project
( "xxx.lbxstripper" & "xxx.lbxstripper__" )
did we change the save routine? or am i missing something.
ps. also i just updated to being sure... same error.
Last edited by timbralzoom; 02-23-2017 at 10:43 AM.
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02-23-2017, 11:19 AM
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#2519
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Human being with feelings
Join Date: Dec 2009
Posts: 543
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Timbral, seems to me that you are either not on the latest version, or you forgot to update the ressources too.
Mainly the "skins" folder was updated with new elements inside. Just drag that into your ressources folder.
And yes, saving has changed too last week, but the default setting with the "#" in the directory option should work as before (creates a subfolder with the project name and puts now only 2 files in there, instead of multiple files like before). Ib0 explained it 1 or 2 pages back
On my machine all is working normal with the latest version.
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02-23-2017, 11:58 AM
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#2520
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Human being with feelings
Join Date: Apr 2014
Posts: 4,175
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Quote:
Originally Posted by timbralzoom
i get this one:
LBX Stripper.lua:13936: attempt to index a nil value (global 'xxy')
EDIT:
as a side note i can open my old project (strip files was in the separate folders) with no problem...
after saving to new version there is two strip files alongside to project
( "xxx.lbxstripper" & "xxx.lbxstripper__" )
did we change the save routine? or am i missing something.
ps. also i just updated to being sure... same error.
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hmmm.. that't to do with the metalite automation. looks like a metalite pads data has gone missing...
will have a think as to what to do...
EDIT: Can you send me the .lbxstripper files and rpp file?
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