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03-21-2008, 09:57 AM
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#41
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Human being with feelings
Join Date: Feb 2007
Location: Oulu, Finland
Posts: 8,062
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Quote:
Originally Posted by sebas777
PS. Is there a way to lock a regular item so only its visible portion is looped ? Ah, these "infinite ghost loops" by keycommands in Logic...
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The command is called "Item Properties : Loop Section Of Source". It sometimes causes a graphical bug where it seems it isn't really looping what was originally playing in the item, but I'm quite sure it doesn't however play the wrong audio. (The loop item graphics usually update to the correct state when the item is moved or trimmed.)
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03-21-2008, 10:10 AM
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#42
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Human being with feelings
Join Date: Sep 2007
Location: Medford, OR
Posts: 1,207
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Quote:
Originally Posted by Xenakios
The command is called "Item Properties : Loop Section Of Source". It sometimes causes a graphical bug where it seems it isn't really looping what was originally playing in the item, but I'm quite sure it doesn't however play the wrong audio. (The loop item graphics usually update to the correct state when the item is moved or trimmed.)
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I know it's OT but...
Is there a global option to shut off "Loop Item Source"?
I never need it for band recordings.
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03-21-2008, 10:22 AM
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#43
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Human being with feelings
Join Date: Feb 2007
Location: Oulu, Finland
Posts: 8,062
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Quote:
Originally Posted by JasonTheron
I know it's OT but...
Is there a global option to shut off "Loop Item Source"?
I never need it for band recordings.
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"Preferences->Project->Defaults->Items->Enable loop source for imported items" seems like it? (Despite the name it seems it works also for newly recorded audio in a project.) It will still allow to resize the item border beyound the available audio data but plays back silence.
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03-22-2008, 09:23 AM
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#44
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Human being with feelings
Join Date: Mar 2008
Posts: 4
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excellent idea, much needed +1
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03-24-2008, 08:58 AM
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#45
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Human being with feelings
Join Date: Dec 2007
Location: Strike Zone: Geo Coordinates: 28.597824-N X 81.353436-W
Posts: 86
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I'll +1 this.
Anything to get more organizational features going on in Reaper. My sessions get rather messy when I'm nearing 100+ tracks.
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03-24-2008, 09:08 AM
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#46
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Human being with feelings
Join Date: Nov 2007
Location: Massachusetts, USA
Posts: 2,248
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I must ask why you would ever need that kind of a track count?
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03-24-2008, 11:27 AM
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#47
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Human being with feelings
Join Date: Dec 2007
Location: Strike Zone: Geo Coordinates: 28.597824-N X 81.353436-W
Posts: 86
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Quote:
Originally Posted by labyrinth
I must ask why you would ever need that kind of a track count?
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I do a ton of sound design in my music. Besides that... I also work doing Audio Post Production.
I don't like to do any destructive editing if at all possible. You never know when you're going to have to re-conform to alternate edits or alter your work because the client is finicky. For music I also like to leave it open for future remixing.
Eventually I clean things up and print stuff down to stems, but I always hold that for the last minute when I know things are permanent.
It's the same reason I've been all about getting "Track Show/Hide", "Import Session Data" and "Multi-Tool" features into Reaper. Without those three key features (along with better sync to video), Reaper's going to have a hard time competing with a certain key DAW imo.
If I could keep all my work inside Reaper, I would. But I'm still waiting for a few things before that completely happens.
Oh, where in Florida are you? I'm in Orlando.
Last edited by Kitana_One; 03-24-2008 at 11:31 AM.
Reason: Additional Stuff
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03-24-2008, 11:55 AM
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#48
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Human being with feelings
Join Date: Nov 2007
Location: Massachusetts, USA
Posts: 2,248
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I understand.
That makes sense then why you would be using so many tracks. I unfortunately have to bounce down, but because Reaper does not chew any CPU when tracks are muted I keep the original tracks in folders for each track that is bounced (cool in the fact that it is similar to what we're lobbying here for). I'm down in Palm Beach Gardens (north of West Palm Beach).
What DAW are you on? I am converting from Vegas..it's taken me a long time since I've gotten along so well with it, but I needed more audio functions. I'm actually still in my beta phase and have not actually done any real work in it, only tests and learning stuff.
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03-24-2008, 12:12 PM
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#49
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Human being with feelings
Join Date: Dec 2007
Location: Strike Zone: Geo Coordinates: 28.597824-N X 81.353436-W
Posts: 86
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Quote:
Originally Posted by labyrinth
That makes sense then why you would be using so many tracks. I unfortunately have to bounce down, but because Reaper does not chew any CPU when tracks are muted I keep the original tracks in folders for each track that is bounced (cool in the fact that it is similar to what we're lobbying here for).
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Yeah, that's another reason my track count can be a bit large in Reaper. The downside is that all the tracks still show in the mixer (which is a huge headache when mixing and you have 100 tracks).
Quote:
Originally Posted by labyrinth
I'm down in Palm Beach Gardens (north of West Palm Beach).
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Ah, ok. I have a bunch of friends down there in South Fl. I'd much prefer to live in So. Fl. But since I teach Audio Post at Full Sail, I don't really feel like relocating just yet.
Quote:
Originally Posted by labyrinth
What DAW are you on? I am converting from Vegas..it's taken me a long time since I've gotten along so well with it, but I needed more audio functions. I'm actually still in my beta phase and have not actually done any real work in it, only tests and learning stuff.
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I've been using Reaper since last November. Once I started getting into it I was hooked. It just does so much more that other DAW's don't even do and now I wonder how I ever got along without such functions. I used to use Opcode Studio Vision when I first started, then Cakewalk 6-9 and Cubase VST, then to Acid Pro 1-6 and Pro Tools LE, TDM & HD.
Now I only use Pro Tools and Reaper.
Anyways.. that's enough thread-jacking for me. Teehee.
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04-09-2008, 08:14 AM
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#50
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Human being with feelings
Join Date: Feb 2008
Location: Switzerland, Baden
Posts: 71
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+1 looks really interesting
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04-24-2008, 11:32 AM
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#51
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Human being with feelings
Join Date: Nov 2007
Location: Brisbane, Australia.
Posts: 119
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Would 'free item positioning' provide a somewhat clunky way of doing this?
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04-27-2008, 02:02 PM
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#52
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Human being with feelings
Join Date: Jul 2006
Location: Hungary
Posts: 3,129
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Quote:
Originally Posted by Switch
Would 'free item positioning' provide a somewhat clunky way of doing this?
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sadly no, since there is still no way to GHOST COPY, for eg.
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panda in the desert
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05-01-2008, 08:21 AM
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#53
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Human being with feelings
Join Date: Nov 2007
Location: Brisbane, Australia.
Posts: 119
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Ahh I getcha. Yeah I used to run Logic 5.5, it has a similar feature.
+1
Last edited by Switch; 05-03-2008 at 11:49 PM.
Reason: edit'd
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05-07-2008, 02:20 PM
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#54
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Human being with feelings
Join Date: Jan 2006
Posts: 1,993
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+1
I've been asking for this type of function from a DAW for over a decade now!!!!
Oh how I miss my Opcode's Studio Vision where I could do this type of thing.
Last edited by Rednroll; 05-07-2008 at 02:32 PM.
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06-07-2008, 08:12 PM
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#55
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Human being with feelings
Join Date: Jun 2006
Posts: 2,562
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+1
----------------------------------------------------
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06-30-2008, 07:04 AM
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#56
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Human being with feelings
Join Date: Sep 2006
Location: Germany's California
Posts: 1,543
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could this be realized by writing an extension for the .rpp file-type?
or some other way with an extension?
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06-30-2008, 08:06 AM
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#57
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Human being with feelings
Join Date: Jan 2007
Location: in the middle of the icecube.
Posts: 7,403
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maybe, but then, most likely, this killer feature would be PC only.
++1 for native IMHO!
.t
Last edited by Tallisman; 08-19-2008 at 01:27 PM.
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06-30-2008, 08:09 AM
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#58
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Human being with feelings
Join Date: Feb 2007
Location: Oulu, Finland
Posts: 8,062
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Quote:
Originally Posted by Till
could this be realized by writing an extension for the .rpp file-type?
or some other way with an extension?
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I can't think of a way to do it very comprehensively via extension code.
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06-30-2008, 09:17 AM
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#59
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Human being with feelings
Join Date: Jun 2006
Posts: 22,567
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yeah, im constantly reminded of a need for this feature.
hopefully it is forthcoming in the future
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07-14-2008, 04:52 AM
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#60
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Human being with feelings
Join Date: Nov 2006
Posts: 2,182
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A propos Amalgamation Parts (cool name btw!). +1000 !!!
In Logic terms it is a "Folder Item with auto-Freeze added", right ?
The whole AP creation/editing procedure in Logic is super quick:
1) select a few items (midi or audio) from any
2) use a keycommand to "pack" them and to create the AP. It's a toggle command (used to unpack the folder and to delete the item, just in case you would need to). ...Of course you can at any time to cut any item from within a folder and to "paste it at original time position" into any high level track.
3) when creating the AP, if there are no other items on the source tracks, all empty tracks are deleted. Nice !
4) from now on you see only ONE TRACK with the newly created AP item, and it uses a "folder output", which means every subtrack uses its original midi/audio channel and plugins (but you may redirect the outputs to any available midi or audio channel to use it as a group for ALL the subtracks). This could be set on per-track basis.
5) to edit an AP, you double click it. To close it you double click on empty space in the AP window (this is very quick!).
6) The AP doesn't open new editor or Arrange windows, it is opened in the SAME Arrange window (just like we often do with Windows folders), which spares you scrolling if you have many tracks. ...could be a preference option.
6) The AP in Logic has item properties (the famous Parameter box) with many realtime parameters modifying all the contained tracks.
7) Just as many of you, I'd love to see "auto-Freeze AP" on closing, bypassable by using a modifier key (default = global preferences, then per item).
This is really a very cool idea: a Folder Item + AutoFreeze + realtime Parameter Box (groove quantizing, transposition, time offset, velocity offsets and compression/expansion !
+10,000 !!!
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08-19-2008, 01:29 PM
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#61
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Human being with feelings
Join Date: Jan 2007
Location: in the middle of the icecube.
Posts: 7,403
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beatbybit! this new gif captures it perfectly!
I'd sure like to know what JCS thik of this idea.
Imagine how this could be used to improve comping, and the neatness of lanes and takes!
greetings
.t
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08-19-2008, 01:31 PM
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#62
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,676
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+1000 to this FR... THE GREATEST ONE EVER!
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08-19-2008, 01:32 PM
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#63
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Human being with feelings
Join Date: Mar 2008
Location: Unwired (probably in the proximity of Amsterdam)
Posts: 4,868
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+1
(rendundant anti-spambot words and yet more and more and so on)
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08-22-2008, 01:03 AM
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#64
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Human being with feelings
Join Date: Dec 2007
Location: Strike Zone: Geo Coordinates: 28.597824-N X 81.353436-W
Posts: 86
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That gif is the hotness!!!
I know there are probably some people would argue that you can do all this with nesting tracks, however it would keep the session much more organized if you could do this.
Essentially this seems to be only a more efficient container that won't take up a million tracks in your mix window.
The other thing this amalgamation container needs is a tab for a small mix window so you can toggle between this "sub-sequencer" and it's "sub-mixer".
This would also make Reaper so much more prone to being used during live performance as well since you could essentially pack an entire song of stems into a amalgamation container and sequence the containers, rearrange them live, open them up individually to get into the tracks of the song playing and edit/mix/process them live instead of having a gigantic session with a million tracks and plug-ins active inside of it. The idea being that you could keep any fx for a closed container offline until the song comes up so it doesn't kill your cpu or hog your ram. The possibilities with this are endless.
That's been my main gripe about most programs. I want to use them for live performance (I hate the interface and sound of ableton and refuse to use it, so don't bother mentioning it) and have my tracks (or at least stems) separate so I can tweak the fx and mix them in real time. Being able to do this would totally break Reaper wide open for anything after this point.
This is awesome.
Best. 'Effing. FR. Ever.
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08-22-2008, 01:29 AM
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#65
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Human being with feelings
Join Date: Feb 2007
Location: Sydney Oz
Posts: 8,480
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I read this whole thread and I get it now BBB! Reaper projects within a single 'item/part' sort of, that sync perfectly and can loop independently, and of course render automatically when closed.
This will take care of a whole host of outstanding issues, from running multiple loops independently in sync, to hiding tracks in the timeline, and perfecting takes/lanes.
Brilliant!!
++1... no, + a million!
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08-22-2008, 03:59 AM
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#66
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Banned
Join Date: Jan 2008
Posts: 562
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Reminds me of Fl Studio a little bit, in which you make patterns that can each contain unlimited audio and midi, and then draw these patterns into a playlist.
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08-22-2008, 04:03 AM
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#67
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Human being with feelings
Join Date: Jul 2006
Location: Hungary
Posts: 3,129
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Quote:
Originally Posted by daexpert
Reminds me of Fl Studio a little bit, in which you make patterns that can each contain unlimited audio and midi, and then draw these patterns into a playlist.
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yeah, FL is a nice Pattern Based app. - but its not really for working with Audio. No Takes, etc..
Reaper's Parts should be treaten like the other Items (Audio, MIDI) - should be multitaked, trimmed, moved, GHOST copied, reversed etc in one go
oh, and SAVE/LOAD complete parts (maybe preview too?)
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panda in the desert
Last edited by beatbybit; 08-22-2008 at 04:06 AM.
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08-22-2008, 04:06 AM
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#68
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Human being with feelings
Join Date: Nov 2007
Location: Cologne/Bangkok
Posts: 1,258
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that is truly awsome shit and it reminds me of flstudio pattern mode too. would be graet to see it in reaper!!
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08-22-2008, 06:38 AM
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#69
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Human being with feelings
Join Date: Jul 2006
Location: Hungary
Posts: 3,129
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Quote:
Originally Posted by Pete Standing Alone
+1
One thing I would say I don't like the idea of menu surfing to open an amalgamated part. Being that you can't open an amalgamated part in an external editor like Wavelab, it should simply work that double clicking on the part opens the AP editor, and the AP part should have some very clear visual indicator so it's easy to spot. That way a song with both AP parts and regular audio or midi parts you'd be able to double click midi parts to open the midi editor, double click waves to open your external editor and double click AP parts to open the amalgamation part editor. A window within a window, and double clicking on the waves within the AP part opens your external editor or midi editor like normal.
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Pete, im totally with you - but i thought if i show it step-by-step, its gonna be clearer.
well...
anyways, im glad if you like/got the point of this idea lately..
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08-23-2008, 08:27 PM
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#70
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Human being with feelings
Join Date: May 2006
Location: Saskatoon, Canada
Posts: 2,110
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after many mentions on the irc I finally read this FR. +1 from me all the way.
To cross pollinate ideas (not to hijack the thread) perhaps the container file for the amalgamation part could have something in common with airon's Save/Recall-Drag'n'Drop Selected Items feature request.
find that one here
http://forum.cockos.com/showthread.php?t=25170
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08-23-2008, 08:37 PM
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#71
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Human being with feelings
Join Date: Jul 2006
Location: Hungary
Posts: 3,129
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thats airon's stripped down idea of the AP /.reaparts
as the first step.
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panda in the desert
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08-25-2008, 02:18 AM
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#72
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Human being with feelings
Join Date: Jul 2008
Location: 46°31'20.67"N - 6°37'6.47"E
Posts: 803
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that rocks !
wow, great concept ...
++1
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08-27-2008, 10:01 PM
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#73
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Human being with feelings
Join Date: Dec 2007
Location: Strike Zone: Geo Coordinates: 28.597824-N X 81.353436-W
Posts: 86
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I just have to +1 this again. This thread needs some more love!
This is hands down all time FR along with the selection cursor FR.
+1+1+1+1+1+1+1+1
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08-28-2008, 11:54 AM
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#74
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Human being with feelings
Join Date: Nov 2006
Posts: 855
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Coooooooooool
I believe a +1 is mandatory
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08-30-2008, 03:10 PM
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#75
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Human being with feelings
Join Date: Jul 2006
Location: Hungary
Posts: 3,129
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i hope this mockup wont generate a bigger 'mess' about the .reaparts / AmalgamationParts concept..
..but helps you to understand it a bit more
so, a Container item, which behaves like the existing MIDI items, you can open it (by doubleclick, or whatever), then a "mini session window" comes up. (Audio + MIDI)
Real Tracks instead of the PianoRoll/Diamonds/Triangles.
having that ugly thick line at Bar 2 means that this is a .part, so it can be looped, ghost copied, trimmed, multitaked, etc - even SAVE and LOAD.
(embedded media in the .reapart file - or separated Media Folder for each .reapart. (i'd prefer the former))
having per track automation, FX, etc would be ubermegagigacool - but at least i'd like to have an EQ and a phase switch on every track of the .reapart
having a "container" would make me sure about that i wont mess up my edits inside, i could move the whole .part safely.
just like the MIDI items.
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panda in the desert
Last edited by beatbybit; 08-30-2008 at 08:15 PM.
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08-30-2008, 03:26 PM
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#76
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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Exellent.
This is way better than what I suggested in the "Save Selected Items in Session File" thread.
This would save creative people MASSIVE amounts of time, and this includes music producers and effect designers, amongst many others of course.
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08-30-2008, 03:56 PM
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#77
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Human being with feelings
Join Date: Jul 2006
Posts: 12,480
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Quote:
Originally Posted by beatbybit
i hope this mockup wont generate a bigger 'mess' about the .reaparts / AmalgamationParts concept..
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If you want to avoid mess, you should throw in visible start and end markers to such images.
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08-30-2008, 04:04 PM
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#78
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Human being with feelings
Join Date: Jul 2006
Location: Hungary
Posts: 3,129
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Quote:
Originally Posted by Dstruct
If you want to avoid mess, you should throw in visible start and end markers to such images.
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sorry Dstruct, how you mean it?
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panda in the desert
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08-30-2008, 04:39 PM
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#79
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Human being with feelings
Join Date: Jul 2006
Posts: 12,480
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something to be able to tell where the clip starts and where it ends. i don't see it. i just see a loop of images.
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08-30-2008, 04:41 PM
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#80
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Human being with feelings
Join Date: Jul 2006
Location: Hungary
Posts: 3,129
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this particular ".reapart" starts at 1.1.0 and ends at 2.1.0 (at the ugly thin line)
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