Quote:
Originally Posted by Justin
Haha, err, I guess we should probably just stick to what it is already?
Also I should note, you can use stack_peek(x) to both read or write the stack at arbitrary offsets, i.e:
Code:
x = stack_peek(2);
stack_peek(2) = y;
If you pass a constant to stack_peek(), it optimizes more, and it is faster.
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wouldn't, shouldn't that be stack_poke(2) = y; ?
runs away, fast......