Old 02-04-2010, 10:54 PM   #1
edwar64896
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Default EnumProjectMarkers - names?

Guys,

am kicking off a ReaScripting effort with a tool to pull out marker names. Unfortunately I am stubmling at the first hurdle, as my Perl script stubbornly refuses to relinquish the required information!

From my understanding, RPR_EnumProjectMarkers should return 7 values.

Variable 6 appears to be a char** in the prototype.

Rendering this directly in sprintf reveals a dereferenced null. (sprintf("s6=%s\n",$s6);

>>>>s6=(char**)0x0

Rendering this as a dereferenced variable gives, as you would expect, nowt.
(sprintf("s6=%s\n",${$s6});

>>>>s6=

So, please forgive the newbie question, but how exactly does one get the names of the markers and regions out of the ReaScript API? A nudge in the right direction here would be much appreciated.

Am using Activestate Perl with Reaper 3.22 on Win7-32

I am invoking the API thus:

($s1,$s2,$s3,$s4,$s5,$s6,$s7) = RPR_EnumProjectMarkers($mid,0,0,0,"",1);


Am also interested to know how the invocation parameters make a difference to the output.

cheers,

mark
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Old 02-05-2010, 05:14 AM   #2
MikeLacey
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Hi Mark,

I don't know why you're not getting the region's name back - I'll have a think about that. While I'm thinking though, your second question.

Here's the definition from the Wiki - you'll notice by the way that there are no examples in there yet for these two functions, so they haven't been used much and I haven't used them at all yet.

Calling the function:
PHP Code:
int EnumProjectMarkers2(
 
voidproj               # only needed if calling EnumProjectMarkers2
 
int idx                  # set this to the index of the region you
                          # want to return data about
 
boolisrgn              # ignore when calling
 
doublepos              # ignore when calling
 
doublergnend           # ignore when calling
 
char** name              # ignore when calling
 
intmarkrgnindexnumber  # ignore when calling

The parameters isrgn, pos, rgnend, name & markrgnindexnumber can all be ignored when calling these functions from Perl or Python using ReaScript.

Here's how I'd approach the function(s).

When these functions are called using C++ the functions return values in the parameter list - but ReaScript uses its return array to give values back to your Perl or Python script. Like this:
PHP Code:
(
 
$retval
 $proj
,
 
$idx,
 
$isrgn,
 
$pos,
 
$rgnend,
 
$name,
 
$markrgnindexnumber
) = EnumProjectMarkers2(
 
0,                   # the active project
 
1,                   # index number of the marker you want
 
undef,               # use the undef keyword to make it obvious
 
undef,               # that you're not specifying anything at this
 
undef,               # point in the parameter list
 
undef,
 
undef

I've split the calls to EnumProjectMarkers2() over a few lines to make it easier to read, I've also missed the RPR_ from the function name as well - neither of which you can do in real life.

I'll have a go and see if I can get EnumProjectMarkers2 to play nicely...
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Old 02-18-2010, 08:58 PM   #3
hedge
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I'm a Python coder and seem to have the exact same problem of getting the marker/region name back. Any pointers? (pun intended)

Quote:
Originally Posted by MikeLacey View Post
Hi Mark,

I don't know why you're not getting the region's name back - I'll have a think about that. While I'm thinking though, your second question.

Here's the definition from the Wiki - you'll notice by the way that there are no examples in there yet for these two functions, so they haven't been used much and I haven't used them at all yet.

Calling the function:
PHP Code:
int EnumProjectMarkers2(
 
voidproj               # only needed if calling EnumProjectMarkers2
 
int idx                  # set this to the index of the region you
                          # want to return data about
 
boolisrgn              # ignore when calling
 
doublepos              # ignore when calling
 
doublergnend           # ignore when calling
 
char** name              # ignore when calling
 
intmarkrgnindexnumber  # ignore when calling

The parameters isrgn, pos, rgnend, name & markrgnindexnumber can all be ignored when calling these functions from Perl or Python using ReaScript.

Here's how I'd approach the function(s).

When these functions are called using C++ the functions return values in the parameter list - but ReaScript uses its return array to give values back to your Perl or Python script. Like this:
PHP Code:
(
 
$retval
 $proj
,
 
$idx,
 
$isrgn,
 
$pos,
 
$rgnend,
 
$name,
 
$markrgnindexnumber
) = EnumProjectMarkers2(
 
0,                   # the active project
 
1,                   # index number of the marker you want
 
undef,               # use the undef keyword to make it obvious
 
undef,               # that you're not specifying anything at this
 
undef,               # point in the parameter list
 
undef,
 
undef

I've split the calls to EnumProjectMarkers2() over a few lines to make it easier to read, I've also missed the RPR_ from the function name as well - neither of which you can do in real life.

I'll have a go and see if I can get EnumProjectMarkers2 to play nicely...
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Old 05-01-2016, 05:12 AM   #4
KingNothing
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sorry for resurrecting this old thread, but this problem seems to still exists (for python).

Its possible to read everything but the names:

Python:
Code:
(retval, proj, index, isRgnOut, posOut, rgnEndOut, nameOut, markrgnindexnumberout) = RPR_EnumProjectMarkers2( 0,0, 0, 0, 0, 0, 0)
RPR_ShowConsoleMsg(nameOut);
nameOut is still 0.
To me that looks like a Bug. Any Ideas?
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Old 05-03-2016, 09:29 AM   #5
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Look in script request sticky about #480 or so. timlloyd helped me with that once. (#487)

http://forums.cockos.com/showthread.php?p=1345827
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Old 05-19-2020, 05:04 AM   #6
Gass n Klang
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bump. Any chance to get marker names in Python?
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Old 05-19-2020, 05:22 AM   #7
Meo-Ada Mespotine
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If it's still a bug, then it should be reported as such.

Can't check it myself, as I have no idea about Python at all..
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Old 05-19-2020, 05:40 AM   #8
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Quote:
Originally Posted by Gass n Klang View Post
bump. Any chance to get marker names in Python?
I tested this sometime ago and could confirm, in Python nameOut always returning 0 for RPR_EnumProjectMarkers2.
In this script is a workaround using SNM_GetProjectMarkerName (in SWS):
https://forums.cockos.com/showthread...29#post1341329

Last edited by nofish; 05-19-2020 at 05:59 AM.
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Old 05-19-2020, 11:55 PM   #9
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Yep, that bug still exists. The newer "GetTakeMarker()" function (not yet documented on https://www.reaper.fm/sdk/reascript/reascripthelp.html) accepts a string buffer reference and the buffer size as parameters ("nameOut" & "nameOut_sz"). I guess, that's what's needed here as well. But it would also mean to change the function parameter list which could lead to compatibility issues...

Code:
(Float retval, MediaItem_Take take, Int idx, String nameOut, Int nameOut_sz, Int colorOutOptional) = RPR_GetTakeMarker(take, idx, nameOut, nameOut_sz, colorOutOptional)
(from https://www.extremraym.com/cloud/rea...#GetTakeMarker)

EDIT:
Quote:
Originally Posted by nofish View Post
In this script is a workaround using SNM_GetProjectMarkerName (in SWS):
https://forums.cockos.com/showthread...29#post1341329
For me personally, using SWS is not an option since I am developing on Linux.
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Old 05-20-2020, 04:55 AM   #10
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There are Linux builds of SWS, afaik.They are on the pre-release downloads page of SWS.

Edit: https://www.sws-extension.org/download/pre-release/
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Old 05-20-2020, 05:39 AM   #11
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Quote:
Originally Posted by Meo-Ada Mespotine View Post
There are Linux builds of SWS, afaik.They are on the pre-release downloads page of SWS.

Edit: https://www.sws-extension.org/download/pre-release/
Uh, nice to know, thanks!
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Old 05-20-2020, 06:11 AM   #12
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Quote:
Originally Posted by sonovice View Post
As a sidenote, I think that page hasn't been updated for quite some time now and imo Cockos should put a note there that it's outdated.
Maybe you know anyway, but the most up to date API doc you can get via letting it generate by Reaper itself (action list > ReaScript: Open reaScript documentation (html)...) also there are X-Raym's and Meo-Ada Mespotine's user made ones and more up to date than the above 'official' one.
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Old 05-20-2020, 10:03 AM   #13
Meo-Ada Mespotine
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Wrote a bugreport on that one:

https://forum.cockos.com/showthread....96#post2291096

Please chime in over there.
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