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10-01-2014, 07:06 PM
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#1
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Banned
Join Date: Aug 2007
Location: Too close to Charlotte, NC
Posts: 3,554
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v4.74pre1 - October 1 2014
+ Mixer: fixed input label not being refreshed in certain instances [t=145316]
+ Ripple edit: removing items in ripple-one mode will not affect locked items and any subsequent items
+ Ripple edit: moving items in ripple-one mode better handles later locked items
+ Ripple edit: allow moving markers/regions across other markers/regions (with later locked items) in ripple-all mode
+ Track envelopes: Arm buttons display a 'pushed' state regardless of the automation mode
+ Track FX envelopes:: read unarmed automation in write mode [p=1406607]
+ Automation: Fixed global override button not being refreshed on project load/switches
+ Envelopes: fixed jumpy envelope points with the option 'Envelope point selection follows time selection' [t=141650]
+ OSX: Fixed contextual key shortcuts not passing through some windows (copy, paste, delete, etc)
+ Fixed cursor context issues, e.g. context lost (OSX) or changed (Win) after clicking a docked toolbar button
+ OSX: added 'Backspace' default key shortcut to delete things in managers, project bay, etc
+ API: added SetCursorContext (to change the focus programmatically and track/take envelope selection)"
# OSX: moved production build environment to 10.9.5
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10-01-2014, 08:32 PM
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#2
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Human being with feelings
Join Date: Jan 2014
Posts: 5,207
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Last pre - 3 changes. This pre - 13. Me like
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10-01-2014, 11:17 PM
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#3
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Human being with feelings
Join Date: Aug 2007
Location: Near Cambridge UK and Near Questembert, France
Posts: 22,754
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Nice to see a pre that is really zeroing in on a few of those pesky bugs.
Very reassuring.
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10-02-2014, 12:28 AM
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#4
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Human being with feelings
Join Date: Jul 2008
Location: The Netherlands
Posts: 3,646
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The i386 version crashes on loading on OSX 10.6.8 (see attached log). The x86_64 version runs fine, and both the i386 and x86_64 versions run fine on OSX 10.9.5.
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10-02-2014, 12:39 AM
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#5
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Mortal
Join Date: Dec 2008
Location: France
Posts: 1,969
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Quote:
Originally Posted by JHughes
+ Ripple edit: removing items in ripple-one mode will not affect locked items and any subsequent items
+ Ripple edit: moving items in ripple-one mode better handles later locked items
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^ the changelog doesn't state it, but both features are also supported in ripple-all mode (in this case a "later locked item" would be the "closest locked item across all tracks").
Quote:
Originally Posted by Tale
The i386 version crashes on loading on OSX 10.6.8 (see attached log). The x86_64 version runs fine, and both the i386 and x86_64 versions run fine on OSX 10.9.5.
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Ouch :/ Thanks for the report Tale!
Last edited by Jeffos; 10-02-2014 at 01:07 AM.
Reason: ripple-all mode too
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10-02-2014, 03:04 AM
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#6
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Something "ripply" that would be super useful is if editing item edges also caused a ripple edit "slide" of the items adjacent to it (like the below vid shows.) This would complete ripple editing for me and make it very powerful for day to day editing.
https://stash.reaper.fm/7290/Right%20...0with%20it.gif
Adding to this. The ability to have a mouse modifier that allows you to change where an item starts (moving audio inside it at the same time) but not change the item's end point.
I get this situation a lot more than you'd think
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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10-02-2014, 03:54 AM
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#7
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Mobile
Join Date: Jan 2006
Location: London & São Paulo. Hardcore commercial REAPERite
Posts: 1,669
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Excellent improvements to ripple one!
One lil bug - pasting items before a locked item moves the position of the locked item. Apart from that, locked item stays locked - Yay!
The "ripple all" behaviour is sure to be a question of taste. For some people the fact that a locked item on any track means that nothing will ripple after that point on any track will feel correct, for others it will be "why doesn't everything else just ripple as usual and leave locked items where they are?". Maybe a ripple pref needed for those who wish to keep all unlocked items rippling around locked ones in "ripple all" mode.
As for musicbynumbers point about edges causing ripple - for right-edge yes it really would be expected that changing the end item boundary would ripple subsequent items.
As for the left, though, it's not definite to me that dragging or using "shrink/grow left edge" actions would ripple the start position of that item itself since ripple always means subsequent items and not changing the start of the item itself.
__________________
Proudly using REAPER exclusively for...
* Media and event music composition & production, sound design + auto-processing at Qsonics.com
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10-02-2014, 04:09 AM
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#8
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Human being with feelings
Join Date: Jul 2007
Location: Jazz City
Posts: 5,065
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Nobody loves this
Quote:
Track envelopes: Arm buttons display a 'pushed' state regardless of the automation mode
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?
__________________
Windows 10x64 | AMD Ryzen 3700X | ATI FirePro 2100 | Marian Seraph AD2, 4.3.8 | Yamaha Steinberg MR816x
"If I can hear well, then everything I do is right" (Allen Sides)
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10-02-2014, 04:40 AM
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#9
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Human being with feelings
Join Date: Oct 2007
Location: Lincoln, UK
Posts: 7,924
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Quote:
Originally Posted by musicbynumbers
...
Adding to this. The ability to have a mouse modifier that allows you to change where an item starts (moving audio inside it at the same time) but not change the item's end point.
I get this situation a lot more than you'd think
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I don't know what succinct description you'd use for this, but +1
>
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10-02-2014, 05:52 AM
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#10
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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In fact, after looking at ripple editing again. If both start and end edge adjustments also "slid" the items next to them along too, this would be amazing. (rather than just the end as suggested before)
That would allow us to edit audio in the way video programs do. We are close but "no cigar" just yet
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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10-02-2014, 05:56 AM
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#11
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by drew
As for the left, though, it's not definite to me that dragging or using "shrink/grow left edge" actions would ripple the start position of that item itself since ripple always means subsequent items and not changing the start of the item itself.
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You have a point there. I'd still find a lot of uses for it as a mouse modifier though even without ripple on.
Exactly like "dual trim" but instead of just adjusting the container's edge only, also slide the contents too. That would be so useful!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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10-02-2014, 05:58 AM
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#12
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by beingmf
Nobody loves this
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I'm not sure I've understood what/where it affects it yet so hard to love the misunderstood
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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10-02-2014, 08:08 AM
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#13
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,676
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Take Envelopes Bug
Draw a time selection and start trimming a bit: the envelope will move by itself up or down.
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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10-02-2014, 08:30 AM
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#14
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Human being with feelings
Join Date: Nov 2010
Posts: 2,436
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Quote:
Originally Posted by JHughes
+ Track envelopes: Arm buttons display a 'pushed' state regardless of the automation mode
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Nice addition, thanks. One slightly related thing: when setting new envelope chunk through GetSetObjectState() , arm and bypass button are not refreshed. For example (using SWS exported API):
Code:
envelope = BR_EnvAlloc(RPR_GetSelectedEnvelope(0), False)
properties = BR_EnvGetProperties(envelope, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
BR_EnvSetProperties(envelope, not properties[1], properties[2], not properties[3], properties[4], properties[5], properties[6])
BR_EnvFree(envelope, True)
Quote:
Originally Posted by JHughes
+ Automation: Fixed global override button not being refreshed on project load/switches
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Also a slightly related question: Is it possible to get state of global override by using projectconfig_var_getoffs()? I never was succseful at finiding the right "name" for it.
Quote:
Originally Posted by JHughes
+ API: added SetCursorContext (to change the focus programmatically and track/take envelope selection)"
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This was soooooooooooo missed!!!!!!! Thank you very, very much nice people of Cockos, off to play with it!
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10-02-2014, 09:08 AM
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#15
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Human being with feelings
Join Date: Jan 2012
Posts: 1,180
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Saw this:
Quote:
Originally Posted by JHughes
+ Fixed cursor context issues,
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And it reminded me for a moment of:
http://forum.cockos.com/showpost.php...02&postcount=6
Here's hoping for a little more ease when marquee zooming on large projects
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10-02-2014, 09:42 AM
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#16
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Human being with feelings
Join Date: Nov 2011
Posts: 3,409
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Quote:
Originally Posted by Mercado_Negro
Take Envelopes Bug
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Draw a time selection and start trimming a bit: the envelope will move by itself up or down.
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Reminds me of this: http://forums.cockos.com/project.php?issueid=5342
(for which i keep a tiny but fierce flame of hope alive)
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