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09-14-2015, 01:19 PM
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#1
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Human being with feelings
Join Date: Mar 2007
Posts: 236
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5.02pre5
Wow I think I'm the first to spot a new pre which is a first for me. Here's the changes:
v5.02pre5 - September 14 2015
+ Actions: solo/unsolo, mute/unmute actions obey grouping
+ Control surfaces: mute/solo obey grouping
+ Items: fixed weird volume knob appearance on very small media items
+ VLC: fixed native decoding to RGB/YUY2
+ VoiceOver support: always allow voiceover slider changes even with new 5.0 default ignore-mousewheel setting
# VST: more keyboard fixes, should fix Bidule issues
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09-14-2015, 02:05 PM
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#2
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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+ VoiceOver support: always allow voiceover slider changes even with new 5.0 default ignore-mousewheel setting
VoiceOver support? Tell me more devs!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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09-14-2015, 02:22 PM
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#3
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Human being with feelings
Join Date: Jun 2007
Location: Northern Michigan
Posts: 6,919
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just wonderin'...
I hate being the squeaky wheel but is this graphic glitch going to corrected? This happens with several Fabfilter and Slate Digital plugins...
__________________
Peace...
bluzkat
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09-14-2015, 02:26 PM
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#4
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Human being with feelings
Join Date: Oct 2013
Location: Argentina
Posts: 1,303
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Quote:
Originally Posted by funkycornwall
# VST: more keyboard fixes, should fix Bidule issues
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It did fix them, indeed! Now the shortcuts work just fine, as always!
Thank you very, very much Justin!!!!
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09-14-2015, 02:45 PM
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#6
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by Icchan
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ah. Well not what I was expecting but glad that things like this are supported!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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09-14-2015, 02:59 PM
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#7
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Human being with feelings
Join Date: Jul 2009
Posts: 7,571
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Quote:
Originally Posted by musicbynumbers
VoiceOver support?
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HEY ARE YOU BLIND!?!?
Seriously, it's for visually impaired users.
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09-14-2015, 05:40 PM
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#8
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by EpicSounds
HEY ARE YOU BLIND!?!?
Seriously, it's for visually impaired users.
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lol I get what it's for I'm glad Reaper now supports it. I'm not blind yet but you know what mums say about staring at screens.. oh wait.. maybe that was about something else?
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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09-14-2015, 07:34 PM
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#9
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Human being with feelings
Join Date: Jul 2009
Posts: 7,571
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Quote:
Originally Posted by musicbynumbers
lol I get what it's for I'm glad Reaper now supports it. I'm not blind yet but you know what mums say about staring at screens.. oh wait.. maybe that was about something else?
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It has supported it for a while but a change of defaults in 5.0 broke it for some users and Justin found a better solution that I guess is not dependent on settings in reaper.
http://forum.cockos.com/showthread.p...ight=voiceover
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09-14-2015, 10:03 PM
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#10
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Human being with feelings
Join Date: Sep 2007
Posts: 1,145
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Quote:
Originally Posted by funkycornwall
+ Control surfaces: mute/solo obey grouping
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Yay!!
ns
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09-15-2015, 01:10 AM
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#11
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Human being with feelings
Join Date: Jun 2011
Posts: 16
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From pre2 topic
Waves C1 Comp, Waves SSL Comp Stereo VST3 x64 plugin starts to work properly only after manualy adding Aux outputs.
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09-15-2015, 02:40 AM
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#12
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Human being with feelings
Join Date: Jul 2012
Location: Netherlands
Posts: 5,247
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How extremely odd ..
I experience the same thing on mac, when i use the AU versions of these waves plugins.
But, hey, you don't hear me complaining , thanx !!
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09-15-2015, 09:59 AM
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#13
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Human being with feelings
Join Date: Dec 2011
Location: Argentina
Posts: 123
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Quote:
Originally Posted by funkycornwall
+ Actions: solo/unsolo, mute/unmute actions obey grouping
+ Control surfaces: mute/solo obey grouping
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Thanks a lot! Really appreciated!!
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09-15-2015, 10:15 AM
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#14
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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batch converter. Ability to retain markers and regions on converted files?
Just wanted to put this out there in case it got a quick response and didn't warrant a feature request since maybe it's not practical or possible.
When you batch convert file that has regions and markers it appears that the markers and regions are not kept in the converted file?
Maybe I'm doing something wrong but there's a tick box for it at the bottom but doesn't seem to copy the file's header over to the new one.
I imagine that this is either tricky or impossible to implement but it would be amazing if it wasn't.. say it ain't so?
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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09-15-2015, 11:11 AM
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#15
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Human being with feelings
Join Date: Oct 2007
Location: Lincoln, UK
Posts: 7,926
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Quote:
Originally Posted by musicbynumbers
Just wanted to put this out there in case it got a quick response and didn't warrant a feature request since maybe it's not practical or possible.
When you batch convert file that has regions and markers it appears that the markers and regions are not kept in the converted file?
Maybe I'm doing something wrong but there's a tick box for it at the bottom but doesn't seem to copy the file's header over to the new one.
I imagine that this is either tricky or impossible to implement but it would be amazing if it wasn't.. say it ain't so?
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Is this regarding "Cue marks" in BWF wav files, MBN? Where you convert marker positions into wav-embedded cues?
I think this is a wav-only thing, what are you converting between with REAPER's batch converter?
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09-15-2015, 11:41 AM
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#16
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by planetnine
Is this regarding "Cue marks" in BWF wav files, MBN? Where you convert marker positions into wav-embedded cues?
I think this is a wav-only thing, what are you converting between with REAPER's batch converter?
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It is the cue markers yes but the file I'm placing into the batch converter is a wav with definite markers and regions in the header and I'm converting to 48khz wav rather than a format that doesn't support markers.
I'll try again without a sample rate change in case it's a bug and it works without any changes.
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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09-15-2015, 02:40 PM
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#17
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Human being with feelings
Join Date: Oct 2007
Location: Lincoln, UK
Posts: 7,926
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Ah, OK.
Sounds like it was not included/written.
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09-15-2015, 03:12 PM
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#18
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Human being with feelings
Join Date: Oct 2007
Location: Lincoln, UK
Posts: 7,926
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Don't know when this was introduced, but Project Settings - Project Start Time: - Use cursor is broken.
It seems to forget or miscalculate the offset as positive, and won't accept/ receive correctly a manually-input negative value for some timeline offsets (for me in h:mm:ss:ff, no neg single-digit hour values).
Hope that makes sense...
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09-15-2015, 03:51 PM
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#19
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by planetnine
Don't know when this was introduced, but Project Settings - Project Start Time: - Use cursor is broken.
It seems to forget or miscalculate the offset as positive, and won't accept/ receive correctly a manually-input negative value for some timeline offsets (for me in h:mm:ss:ff, no neg single-digit hour values).
Hope that makes sense...
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I can confirmed that!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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09-15-2015, 07:39 PM
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#20
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by planetnine
Don't know when this was introduced, but Project Settings - Project Start Time: - Use cursor is broken.
It seems to forget or miscalculate the offset as positive, and won't accept/ receive correctly a manually-input negative value for some timeline offsets (for me in h:mm:ss:ff, no neg single-digit hour values).
Hope that makes sense...
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Hmm fixing some of these, but in hh:mm:ss:ff here I do see negative single digit hours (it goes -1:00:00:00, -1:00:00:01, etc). In HMS (no frames), though, it counts backwards, from -1:00:00.00 to -59:59.00 to -59:58.00 etc.
Last edited by Justin; 09-15-2015 at 07:50 PM.
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09-15-2015, 10:01 PM
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#21
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Human being with feelings
Join Date: Aug 2012
Location: UK
Posts: 47
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Wahoo!
Control surface now obey grouping actions/commands, yes!!!
NOW I AM BECOME CONTROLLER OF (Rapid Environment for Audio Production, Engineering, and Recording) WORLDS!
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09-16-2015, 05:46 AM
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#22
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Items with FX on them are now causing videos to stutter when these items start.
I've not had this before but I've started noticing that items with FX on them now cause the video to get "stuck" on a a frame as the play head gets to the item with fx on it. After about half a second the video catches up again.
Anyone else had this?
I'm in the middle of a job today so can't test properly yet but wanted to put this out there.
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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09-16-2015, 06:24 AM
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#23
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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last few frames of video export are frozen/stuck.
Another one that's new to me
Exproting using ffmpeg and "QT/MOV/MP4" as the container with "H.264" as the video codec and "Wav 16bit PCM" as the audio codec.
1920 x 1080 at 30FPS with 100% quality
When I use those settings, the last few frames of the video are frozen which when showing clients audio examples is freaking them out as it goes out of sync and doesnt' say "fade out" visually anymore.
The project is only in the 10% range (thanks to lots of PIPs being used) and it plays fine in reaper (except the above item fx bug)
Not had it do this before.
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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09-16-2015, 06:49 AM
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#24
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Human being with feelings
Join Date: Oct 2010
Location: Scotland
Posts: 422
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Odd ruler behaviour
Last edited by ThrashJazzAssassin; 09-16-2015 at 09:47 AM.
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09-16-2015, 07:58 AM
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#25
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Human being with feelings
Join Date: Jul 2009
Posts: 7,571
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Quote:
Originally Posted by musicbynumbers
the last few frames of the video are frozen
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I have obsessed over the last few seconds of my videos for way too long because of this problem. I think I first noticed it on June 9th (5.0pre36ish) but could have been a problem before.
My workaround won't work for you, but I just render longer than I need to freeze in the last frames and make that my 'subscribe' button on YouTube.
My export format is mkv.
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09-16-2015, 12:10 PM
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#26
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by EpicSounds
I have obsessed over the last few seconds of my videos for way too long because of this problem. I think I first noticed it on June 9th (5.0pre36ish) but could have been a problem before.
My workaround won't work for you, but I just render longer than I need to freeze in the last frames and make that my 'subscribe' button on YouTube.
My export format is mkv.
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I did end up doing that but clients get paranoid when file is longer
I'm hoping there's a fix somehow
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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