Old 09-14-2015, 01:19 PM   #1
funkycornwall
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Default 5.02pre5

Wow I think I'm the first to spot a new pre which is a first for me. Here's the changes:

v5.02pre5 - September 14 2015
+ Actions: solo/unsolo, mute/unmute actions obey grouping
+ Control surfaces: mute/solo obey grouping
+ Items: fixed weird volume knob appearance on very small media items
+ VLC: fixed native decoding to RGB/YUY2
+ VoiceOver support: always allow voiceover slider changes even with new 5.0 default ignore-mousewheel setting
# VST: more keyboard fixes, should fix Bidule issues
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Old 09-14-2015, 02:05 PM   #2
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+ VoiceOver support: always allow voiceover slider changes even with new 5.0 default ignore-mousewheel setting

VoiceOver support? Tell me more devs!
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Old 09-14-2015, 02:22 PM   #3
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Default just wonderin'...

I hate being the squeaky wheel but is this graphic glitch going to corrected? This happens with several Fabfilter and Slate Digital plugins...






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Old 09-14-2015, 02:26 PM   #4
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Originally Posted by funkycornwall View Post
# VST: more keyboard fixes, should fix Bidule issues
It did fix them, indeed! Now the shortcuts work just fine, as always!


Thank you very, very much Justin!!!!
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Old 09-14-2015, 02:33 PM   #5
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VoiceOver support? Tell me more devs!
Mac thingy...
http://www.apple.com/accessibility/osx/voiceover/
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Old 09-14-2015, 02:45 PM   #6
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ah. Well not what I was expecting but glad that things like this are supported!
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Old 09-14-2015, 02:59 PM   #7
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Originally Posted by musicbynumbers View Post
VoiceOver support?
HEY ARE YOU BLIND!?!?







Seriously, it's for visually impaired users.
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Old 09-14-2015, 05:40 PM   #8
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HEY ARE YOU BLIND!?!?







Seriously, it's for visually impaired users.
lol I get what it's for I'm glad Reaper now supports it. I'm not blind yet but you know what mums say about staring at screens.. oh wait.. maybe that was about something else?
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Old 09-14-2015, 07:34 PM   #9
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lol I get what it's for I'm glad Reaper now supports it. I'm not blind yet but you know what mums say about staring at screens.. oh wait.. maybe that was about something else?
It has supported it for a while but a change of defaults in 5.0 broke it for some users and Justin found a better solution that I guess is not dependent on settings in reaper.

http://forum.cockos.com/showthread.p...ight=voiceover
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Old 09-14-2015, 10:03 PM   #10
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+ Control surfaces: mute/solo obey grouping
Yay!!

ns
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Old 09-15-2015, 01:10 AM   #11
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From pre2 topic
Waves C1 Comp, Waves SSL Comp Stereo VST3 x64 plugin starts to work properly only after manualy adding Aux outputs.
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Old 09-15-2015, 02:40 AM   #12
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How extremely odd ..

I experience the same thing on mac, when i use the AU versions of these waves plugins.
But, hey, you don't hear me complaining , thanx !!
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Old 09-15-2015, 09:59 AM   #13
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+ Actions: solo/unsolo, mute/unmute actions obey grouping
+ Control surfaces: mute/solo obey grouping
Thanks a lot! Really appreciated!!
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Old 09-15-2015, 10:15 AM   #14
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Default batch converter. Ability to retain markers and regions on converted files?

Just wanted to put this out there in case it got a quick response and didn't warrant a feature request since maybe it's not practical or possible.

When you batch convert file that has regions and markers it appears that the markers and regions are not kept in the converted file?

Maybe I'm doing something wrong but there's a tick box for it at the bottom but doesn't seem to copy the file's header over to the new one.

I imagine that this is either tricky or impossible to implement but it would be amazing if it wasn't.. say it ain't so?
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Old 09-15-2015, 11:11 AM   #15
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Originally Posted by musicbynumbers View Post
Just wanted to put this out there in case it got a quick response and didn't warrant a feature request since maybe it's not practical or possible.

When you batch convert file that has regions and markers it appears that the markers and regions are not kept in the converted file?

Maybe I'm doing something wrong but there's a tick box for it at the bottom but doesn't seem to copy the file's header over to the new one.

I imagine that this is either tricky or impossible to implement but it would be amazing if it wasn't.. say it ain't so?

Is this regarding "Cue marks" in BWF wav files, MBN? Where you convert marker positions into wav-embedded cues?

I think this is a wav-only thing, what are you converting between with REAPER's batch converter?



>
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Old 09-15-2015, 11:41 AM   #16
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Originally Posted by planetnine View Post
Is this regarding "Cue marks" in BWF wav files, MBN? Where you convert marker positions into wav-embedded cues?

I think this is a wav-only thing, what are you converting between with REAPER's batch converter?



>
It is the cue markers yes but the file I'm placing into the batch converter is a wav with definite markers and regions in the header and I'm converting to 48khz wav rather than a format that doesn't support markers.

I'll try again without a sample rate change in case it's a bug and it works without any changes.
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Old 09-15-2015, 02:40 PM   #17
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Ah, OK.

Sounds like it was not included/written.



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Old 09-15-2015, 03:12 PM   #18
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Don't know when this was introduced, but Project Settings - Project Start Time: - Use cursor is broken.

It seems to forget or miscalculate the offset as positive, and won't accept/ receive correctly a manually-input negative value for some timeline offsets (for me in h:mm:ss:ff, no neg single-digit hour values).


Hope that makes sense...



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Old 09-15-2015, 03:51 PM   #19
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Quote:
Originally Posted by planetnine View Post
Don't know when this was introduced, but Project Settings - Project Start Time: - Use cursor is broken.

It seems to forget or miscalculate the offset as positive, and won't accept/ receive correctly a manually-input negative value for some timeline offsets (for me in h:mm:ss:ff, no neg single-digit hour values).


Hope that makes sense...



>
I can confirmed that!
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Old 09-15-2015, 07:39 PM   #20
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Quote:
Originally Posted by planetnine View Post
Don't know when this was introduced, but Project Settings - Project Start Time: - Use cursor is broken.

It seems to forget or miscalculate the offset as positive, and won't accept/ receive correctly a manually-input negative value for some timeline offsets (for me in h:mm:ss:ff, no neg single-digit hour values).


Hope that makes sense...



>
Hmm fixing some of these, but in hh:mm:ss:ff here I do see negative single digit hours (it goes -1:00:00:00, -1:00:00:01, etc). In HMS (no frames), though, it counts backwards, from -1:00:00.00 to -59:59.00 to -59:58.00 etc.

Last edited by Justin; 09-15-2015 at 07:50 PM.
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Old 09-15-2015, 10:01 PM   #21
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Default Wahoo!

Control surface now obey grouping actions/commands, yes!!!

NOW I AM BECOME CONTROLLER OF (Rapid Environment for Audio Production, Engineering, and Recording) WORLDS!
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Old 09-16-2015, 05:46 AM   #22
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Default Items with FX on them are now causing videos to stutter when these items start.

I've not had this before but I've started noticing that items with FX on them now cause the video to get "stuck" on a a frame as the play head gets to the item with fx on it. After about half a second the video catches up again.

Anyone else had this?

I'm in the middle of a job today so can't test properly yet but wanted to put this out there.
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Old 09-16-2015, 06:24 AM   #23
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Default last few frames of video export are frozen/stuck.

Another one that's new to me

Exproting using ffmpeg and "QT/MOV/MP4" as the container with "H.264" as the video codec and "Wav 16bit PCM" as the audio codec.

1920 x 1080 at 30FPS with 100% quality

When I use those settings, the last few frames of the video are frozen which when showing clients audio examples is freaking them out as it goes out of sync and doesnt' say "fade out" visually anymore.

The project is only in the 10% range (thanks to lots of PIPs being used) and it plays fine in reaper (except the above item fx bug)

Not had it do this before.
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Old 09-16-2015, 06:49 AM   #24
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Odd ruler behaviour

Attached Images
File Type: gif tempo.gif (48.6 KB, 510 views)
File Type: gif tempo2.gif (56.1 KB, 517 views)

Last edited by ThrashJazzAssassin; 09-16-2015 at 09:47 AM.
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Old 09-16-2015, 07:58 AM   #25
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Quote:
Originally Posted by musicbynumbers View Post
the last few frames of the video are frozen
I have obsessed over the last few seconds of my videos for way too long because of this problem. I think I first noticed it on June 9th (5.0pre36ish) but could have been a problem before.

My workaround won't work for you, but I just render longer than I need to freeze in the last frames and make that my 'subscribe' button on YouTube.

My export format is mkv.
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Old 09-16-2015, 12:10 PM   #26
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Quote:
Originally Posted by EpicSounds View Post
I have obsessed over the last few seconds of my videos for way too long because of this problem. I think I first noticed it on June 9th (5.0pre36ish) but could have been a problem before.

My workaround won't work for you, but I just render longer than I need to freeze in the last frames and make that my 'subscribe' button on YouTube.

My export format is mkv.
I did end up doing that but clients get paranoid when file is longer

I'm hoping there's a fix somehow
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