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08-19-2014, 12:18 AM
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1
gibi25
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Join Date: Jan 2010
Location: France
Posts: 2,899
Elastique 3
On passe à elastique 3 dans la derniere Pre ...
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08-19-2014, 03:22 AM
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2
blaupe
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Join Date: Jan 2011
Location: un F3 ....
Posts: 1,770
Vous pouvez repeter la question??????
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08-19-2014, 03:30 AM
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3
Vimda
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Join Date: Jun 2012
Posts: 439
Quote:
Originally Posted by
blaupe
Vous pouvez repeter la question??????
, oui, vous pouvez la répéter s'iouplaît ?
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08-19-2014, 04:39 AM
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4
gibi25
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Join Date: Jan 2010
Location: France
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Bon,à la demande générale, je traduis.
La dernière pré-release a updtaté le logiciel élastique de la version 2.5 à la version 3.
Si çà ne vous dit toujours rien, je ne peux pas grand chose pour vous.
Last edited by gibi25; 08-19-2014 at
05:45 AM
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08-19-2014, 04:40 AM
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5
Reno.thestraws
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Join Date: Nov 2009
Location: Belgium
Posts: 10,474
L'algorithme de timestrech et de pitch shift évolue quoi.
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08-19-2014, 05:12 AM
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6
Vimda
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Join Date: Jun 2012
Posts: 439
Oui oui (j'avais fini par comprendre... mais pas sur le coup !) ça m'a fait rire le côté "info comme un cheveux sur la soupe; minimaliste, brute"
!!!!
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08-19-2014, 06:17 AM
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7
Piler
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Join Date: May 2012
Location: Belgique
Posts: 590
Quote:
Originally Posted by
gibi25
On passe à elastique 3 dans la derniere Pre ...
Et donc ?
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08-19-2014, 06:22 AM
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Reno.thestraws
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Location: Belgium
Posts: 10,474
Quote:
Originally Posted by
Piler
Et donc ?
Les stretchs markers vont bientôt être utilisable pour autre chose que l'anecdote
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08-19-2014, 06:45 AM
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9
Piler
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Join Date: May 2012
Location: Belgique
Posts: 590
Donc quand on stretchera (du verbe stretcher) un item pour l'alonger, il y aura moins d'artefacts ?
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08-19-2014, 08:19 AM
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10
blaupe
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Join Date: Jan 2011
Location: un F3 ....
Posts: 1,770
ça c'est une bonne nouvelle !
j'en conclus que le meilleur algo est donc elastic (3)
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