Audio Units PresetName Problem
Hello,
trying to port my plugin as AUi and unbelievably it works (can't test it in logic, but reaper & ableton...), but i stumbled over the problem that the preset-name is not stored... the rest of the preset-Data is ok,
only the PresetName is missing.
mPlug->GetPresetName(mPlug->GetCurrentPresetIdx())
returns allways the same string beginning with 0x00 and some ASCII-junk,
also when its filld with mPlug->ModifyCurrentPreset("something");
Presetnames work with the VSTi version, i quite puzzled...
./validate_audiounit.command says
HAS FACTORY PRESETS
VERIFYING CLASS INFO
WARNING: Preset name is not retained in retrieved class data
PASS
does that mean something?
IPlugMultiTargets has the same problem, does not store the presetname when build as AU.
the plugin uses Chunks....
osx 10.9.5 xcode 5.1.1
many thanks for any insights!
styro
Last edited by styro; 02-02-2017 at 06:50 PM.
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