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08-29-2014, 04:29 PM
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#1
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Human being with feelings
Join Date: Jun 2010
Location: canada
Posts: 3,396
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v4.73pre4
v4.73pre4 - August 29 2014
+ Render Region Matrix: fixed unselected region rendering [t=144926]
+ AU: fixed PDC failures when track channel counts change
+ Track FX envelopes: fixed inserted points despite automation lane not armed [issueid=5189]
+ OSX: changed default disk writing logic to unbuffered, decreased buffer size slightly
+ Recording: optimized disk writing buffers
+ Fixed action 'FX: Set MIDI learn for last touched FX parameter' when triggered from MIDI controllers [issueid=3241]
# vst: fixed automation of bypass/wet broken in previous pre
+ Items: fixed item edges locking [issueid=4635]
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08-29-2014, 04:30 PM
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#2
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Human being with feelings
Join Date: Jun 2010
Location: canada
Posts: 3,396
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1st pre ever!
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08-29-2014, 04:33 PM
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#3
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by gwok
1st pre ever!
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congrats!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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08-29-2014, 04:37 PM
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#4
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Human being with feelings
Join Date: Sep 2008
Location: Location
Posts: 5,559
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Quote:
Originally Posted by gwok
1st pre ever!
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Yeah!
I gave up on that long ago.
-Data
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08-29-2014, 04:42 PM
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#5
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Human being with feelings
Join Date: Jun 2010
Location: canada
Posts: 3,396
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i've been spending 18 hours a day hitting refresh till i get 1 -
it's been a long week dammit!
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08-29-2014, 04:51 PM
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#6
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Human being with feelings
Join Date: May 2012
Posts: 1,216
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Quote:
Originally Posted by gwok
+ Items: fixed item edges locking [issueid=4635]
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Thanks for this !
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08-29-2014, 09:10 PM
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#7
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Human being with feelings
Join Date: Apr 2011
Location: Canada
Posts: 454
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Quote:
Originally Posted by gwok
i've been spending 18 hours a day hitting refresh till i get 1 -
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Then you definitely deserved to "get 1"
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08-29-2014, 11:55 PM
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#8
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by gwok
+ Items: fixed item edges locking [issueid=4635]
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Took you long enough to fix it!
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08-30-2014, 12:20 AM
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#9
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Human being with feelings
Join Date: Feb 2012
Posts: 1,972
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Good to see latest pre's are all about polishing and fixing bugs!
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08-30-2014, 01:28 AM
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#10
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by Viente
Good to see latest pre's are all about polishing and fixing bugs!
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Especially if "that means, what I think it means it means." lol
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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08-30-2014, 01:29 AM
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#11
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Human being with feelings
Join Date: May 2012
Posts: 1,216
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Yeah, bug fixing is always good.
(It would be perfect if the cursor for item edges would disappear when 'lock item edges' is enabled...)
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08-30-2014, 08:01 AM
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#12
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Human being with feelings
Join Date: Jan 2012
Posts: 1,180
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Also adding a mouse modifier for drag-zoom when hovering over an item edge inadvertently would make things less fiddly
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08-30-2014, 08:50 AM
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#13
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Human being with feelings
Join Date: Jan 2007
Location: Underworld
Posts: 1,188
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Quote:
Originally Posted by Viente
Good to see latest pre's are all about polishing and fixing bugs!
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Ditto that! +1000 and then some.
__________________
Goodnight, thank you, and may your God go with you.
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08-30-2014, 08:53 AM
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#14
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Human being with feelings
Join Date: Nov 2008
Location: Toronto, Canada
Posts: 4,630
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Quote:
Originally Posted by gwok
1st pre ever!
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You'll always remember your first pre. Cherish this moment and let it sustain you in the years to come.
[ ]
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08-30-2014, 03:44 PM
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#15
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Human being with feelings
Join Date: Apr 2014
Posts: 306
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Quote:
Originally Posted by Kundalinguist
You'll always remember your first pre. Cherish this moment and let it sustain you in the years to come.
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You make this sound like he's just lost his virginity, and nailed his first girlfriend.
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08-30-2014, 04:11 PM
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#16
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Human being with feelings
Join Date: Jun 2010
Location: canada
Posts: 3,396
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pre cherry has been popped
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09-02-2014, 07:38 PM
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#17
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Human being with feelings
Join Date: Aug 2011
Posts: 296
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Congrats on your first pre!!! When I got mine, I got two in a row. Each time was an accident! A watched pot never boils!
Looking forward to see where the go with 4.73.
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09-03-2014, 01:24 AM
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#18
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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I have AMD A8-5500 processor with 4 CPUs. When you, devs, will fix compatibility with AMD procs?
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09-03-2014, 04:21 AM
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#19
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Human being with feelings
Join Date: Nov 2010
Posts: 2,436
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Quote:
Originally Posted by vitalker
I have AMD A8-5500 processor with 4 CPUs. When you, devs, will fix compatibility with AMD procs?
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What's wrong with REAPER on AMD?
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09-03-2014, 04:48 AM
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#20
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by Breeder
What's wrong with REAPER on AMD?
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If you have Intel and AMD compare the same project on these two processors and you will hear the difference.
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09-03-2014, 05:31 AM
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#21
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by vitalker
If you have Intel and AMD compare the same project on these two processors and you will hear the difference.
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You should make a test project that doesn't include third party plug-ins, and render it on each, and post the project, media, and the renders.
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09-03-2014, 06:30 AM
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#22
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Human being with feelings
Join Date: Jan 2010
Posts: 630
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Quote:
Originally Posted by vitalker
If you have Intel and AMD compare the same project on these two processors and you will hear the difference.
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Let me guess - Intel sounds more analog?
Sorry, couldn't resist.
El-Rallef
__________________
I have the heart of a child. At home, in a jar.
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09-03-2014, 06:54 AM
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#23
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by vitalker
If you have Intel and AMD compare the same project on these two processors and you will hear the difference.
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There's no difference, dude.
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09-03-2014, 07:38 AM
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#24
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by EvilDragon
There's no difference, dude.
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Have you used amd fm2 processor ever?
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09-03-2014, 07:44 AM
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#25
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Doesn't matter, pure math logic says that there must be no difference, since the SAME code is being executed on the CPU.
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09-03-2014, 11:27 AM
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#26
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by EvilDragon
Doesn't matter, pure math logic says that there must be no difference, since the SAME code is being executed on the CPU.
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Actually, there could be *incredibly small* differences in the floating point math, depending on the plug-ins used, because of different code paths (SSE vs x87, for example) being used (due to ICC generating multiple versions and dispatching them). The differences would likely be specific to particular plug-ins (possibly including ReaPlugs, but likely *not* JSFX), and shouldn't affect REAPER itself.
Having said that, whether those differences would survive a dither or truncate to 16 or even 24 bits is to be seen; hence my request for renders of a common project on each CPU...
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09-03-2014, 11:32 AM
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#27
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Human being with feelings
Join Date: Jan 2014
Posts: 5,207
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Loooooooooooooooooooooooooooooool
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09-03-2014, 12:23 PM
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#28
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by Justin
Actually, there could be *incredibly small* differences in the floating point math, depending on the plug-ins used, because of different code paths (SSE vs x87, for example) being used (due to ICC generating multiple versions and dispatching them). The differences would likely be specific to particular plug-ins (possibly including ReaPlugs, but likely *not* JSFX), and shouldn't affect REAPER itself.
Having said that, whether those differences would survive a dither or truncate to 16 or even 24 bits is to be seen; hence my request for renders of a common project on each CPU...
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Well... I would venture that those *incredibly small* differences would result in net result of 1/1000th of a dB in the grand scale of things, which is not something any human could discern really. So, it would pretty much end up in the digital noise floor and very likely dithered out. I just don't see it as an earth-shattering difference like vitalker is suggesting.
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09-06-2014, 12:39 AM
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#29
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Ok, thank you for explanation.
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