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08-19-2014, 01:10 PM
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#41
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Human being with feelings
Join Date: Sep 2009
Posts: 265
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Quote:
Originally Posted by The-Zeronaut
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Oh man... don't do this to me. You got me dreaming about AtAAK + ARA. That would significantly
improve the work flow. And apparently ARA doesn't require VST3, so I'm guessing it's just around the corner.
The price increase wouldn't bother me one bit. My $60 has lasted over 3 years so far!
http://www.celemony.com/userforum/vi...php?f=8&t=8428
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08-19-2014, 02:29 PM
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#42
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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I haven't found clicks in pitch shift here with an item based shift but I when using an item envelope and going from 0 pitch to anything else. At the point that the pitch changes there was (haven't check for a while) a click as the processing of the pitch is activated.
I've also found that certain parameters in buffer options can make a big difference to how reaper performs on pitch shifting and I think that anticipative has to be on for sure. I've had "the crunchies" and clicks if the track is selected before or active in any way but messing about with buffering settings sorted that I think. It might be worth looking at that
I'll keep my eye out for them though but I've only got one click I can always recreate which is an activation click on the first part of a pitch shift.
Quote:
Originally Posted by chucky5p
FWIW, I also tried v3 PRO with different "Pitch shifter parameter" such as "Preserve Formants (most pitches), "Mid/Side", etc, on solo material (vocals). And as with Elastique v2.28, as soon as you use any option beside "Normal" (default parameter) you'll get some very obvious artifacts (clicks/pops). These artifacts started when the option "Click reduction (for some shifters, uses more CPU)" was removed in Reatune after Reaper v4.15. For this reason, I don't recommend to anyone using a "Pitch shifter parameter" other than the default ("normal") with the PRO algorithm. The SOLOIST algo doesn't have this issue.
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08-19-2014, 02:32 PM
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#43
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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That audio to audio alignment would do wonders for preparing morphs faster
We can do it ourselves but takes time.
I'd happily pay for this and ARA as some kind of extension if the devs could work that out (and it fitted into their business model)
__________________
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08-19-2014, 02:47 PM
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#44
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Human being with feelings
Join Date: Apr 2011
Location: Canada
Posts: 454
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I'd definitely pay some extra $ for an ARA plugin in Reaper. However I'm afraid that as Elastique improves, ARA's chance of coming to Reaper diminishes proportionally Of course, I hope I'm totally wrong on this theory. Devs, any words on ARA implementation?
Chuck
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08-19-2014, 03:10 PM
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#45
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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ARA has nothing to do with Elastique - it's a completely different thing.
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08-19-2014, 03:53 PM
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#46
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Human being with feelings
Join Date: Jul 2013
Posts: 28
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+1000 !! to include zplane AtAAK! Audio-to-Audio Alignment Kit in Reaper.
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08-19-2014, 08:24 PM
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#47
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Human being with feelings
Join Date: Jun 2009
Location: Earth
Posts: 1,340
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Quote:
Originally Posted by Justin
Do you have SSE2?
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Looks like thats it, my XP machine is just a test system anyway so no biggie. Thanks.
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08-20-2014, 01:44 AM
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#48
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Human being with feelings
Join Date: Jan 2009
Posts: 559
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Quote:
Originally Posted by SMM
+ Elastique: added elastique3
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I have just done a quick test on drums, and I am a bit puzzled. So far, elastique3 sounds worse than elastique2.28, but this needs more testing. Here are my observations, anyone car relate?
I used elastique PRO in normal mode for V2 and V3.
1) If I stretch a snare track in an extreme way to a rate of 0.5 (only for testing):
-> elastique3 preserves the highs a bit better and the transients seem more defined, but some scratches seem to appear, as if exaggerated rasping transients were generated.
-> elastique2 is slightly less clear (nothing you would really notice in a mix though), but overall smoother, more natural.
2) when time editing a snare roll :
-> elastique3 sounds REALLY bad and not natural at all, as if it was pumping.
-> elastique2 sounds decent enough, although you can hear the edit.
3) when time editing a fast kick track (cutting, slipping, stretching the item):
-> elastique3 adds some nasty clicks
-> elastique2 is ok
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08-20-2014, 02:21 AM
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#49
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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I only tested some drum loops myself but found that v2 smeared drum transients a lot and softened them too. V3 (on the stuff I tried) kept the transient the same (as if it hadn't been stretched). It did seem a little bit exaggerated on the first few milliseconds though that might make it sit out of a mix more. That was at extreme settings though. Not tried real world yet. I think both will be valid to use but v3 definitely is better on transients for me so far (even with the "pop" that it can add.)
Quote:
Originally Posted by miche
I have just done a quick test on drums, and I am a bit puzzled. So far, elastique3 sounds worse than elastique2.28, but this needs more testing. Here are my observations, anyone car relate?
I used elastique PRO in normal mode for V2 and V3.
1) If I stretch a snare track in an extreme way to a rate of 0.5 (only for testing):
-> elastique3 preserves the highs a bit better and the transients seem more defined, but some scratches seem to appear, as if exaggerated rasping transients were generated.
-> elastique2 is slightly less clear (nothing you would really notice in a mix though), but overall smoother, more natural.
2) when time editing a snare roll :
-> elastique3 sounds REALLY bad and not natural at all, as if it was pumping.
-> elastique2 sounds decent enough, although you can hear the edit.
3) when time editing a fast kick track (cutting, slipping, stretching the item):
-> elastique3 adds some nasty clicks
-> elastique2 is ok
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08-20-2014, 03:52 AM
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#50
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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big bug :) item's can no longer be pitched past 24 semitones
Found a pretty inhibiting bug
Either pitching an item via an envelope or by it's item pitch amount can no longer go past 24 semitones.
As soon as you go up or down in pitch past 24 semitones, it stops changing the sound. It gets stuck there even though the envelope or item pitch adjust says more than 24.
It is the same with any of the elastique pros. Either 2 or 3 and normal, preserve formant or sync.
I think it started in the last pre.
Anyone else confirm? It's quite important for sound design and my old sounds might have been affected too.
going to check other pres now and find out when it happened.
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Last edited by musicbynumbers; 08-20-2014 at 04:11 AM.
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08-20-2014, 04:21 AM
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#51
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Can confirm that.
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08-20-2014, 04:24 AM
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#52
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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That's weird. I went all the way back to 4.62rc3 and tried all the major releases in between that and it's still stuck at audibly not going past 24 semitones even when it shows it has.
This only happens for the elastique pro ones so I'm I don't think it's a stuck preference setting or something.
Any ideas?
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08-20-2014, 04:26 AM
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#53
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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Quote:
Originally Posted by EvilDragon
Can confirm that.
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phew. Glad it's not just me then.
It's either been like it for ages or the new elastique pro 3 DLLs and API stuff is separate to the reaper install so it doesn't matter which I reaper install I go back to.
I'm sure I would have noticed this earlier if not because I do a lot of crazy pitch shifting in my daily work
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08-20-2014, 04:44 AM
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#54
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Seems like that might have been here for ages. In any way, I would vote for lifting that limitation. Or at least increasing it. And then displaying properly when the limit has been reached!
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08-20-2014, 05:11 AM
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#55
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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Quote:
Originally Posted by EvilDragon
Seems like that might have been here for ages. In any way, I would vote for lifting that limitation. Or at least increasing it. And then displaying properly when the limit has been reached!
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I know in the past it's been past 24 semitones unless I really did dream it I pitch stuff in various reaper ways everyday and this is a first for me.
I've had pitch bend envelopes on items for a pseudo "tape stop" right down to 48 semitones so it use to work
EDIT: actually, now I think about it.. I vaguely recall it being limited on purpose for elastique bends? say it ain't so
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Last edited by musicbynumbers; 08-20-2014 at 06:00 AM.
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08-20-2014, 06:04 AM
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#56
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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ah ha!!!
I just tried going down 36 semitones in Xenakios Pitch bend extension and got the same results. No change past 24 semitones either way.
I know Xenakios pitch bend might use reaper stuff in the background but if not then it seems it's something that has been introduced by Elastique pro update..
Hmm...
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08-20-2014, 07:41 AM
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#57
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Human being with feelings
Join Date: Jul 2012
Location: Netherlands
Posts: 5,247
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Does anyone knows if Elastique v3 is better at precizer detecting transients than v2 or is it just an opposed improvement soundquality wise ?
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08-20-2014, 07:51 AM
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#58
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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Quote:
Originally Posted by vanhaze
Does anyone knows if Elastique v3 is better at precizer detecting transients than v2 or is it just an opposed improvement soundquality wise ?
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I don't think it changes the detection (as in the reaper detect transients window) bit it's definitely better here at leaving transients intact/undamaged. You might find it exaggerates them though as others have found here.
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08-20-2014, 01:58 PM
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#59
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Human being with feelings
Join Date: Jun 2007
Location: Terra incognita
Posts: 7,670
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Quote:
Originally Posted by musicbynumbers
EDIT: actually, now I think about it.. I vaguely recall it being limited on purpose for elastique bends? say it ain't so
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Afaik, the limit is there because of Elastique engine itself. SoundTouch will go 48 semitones in Reaper.
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08-20-2014, 02:13 PM
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#60
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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Quote:
Originally Posted by xpander
Afaik, the limit is there because of Elastique engine itself. SoundTouch will go 48 semitones in Reaper.
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You might be right or.... you could be part of the conspiracy!
I could have sworn I've gone below 24 before, it wasn't "alllllll a dream"
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08-20-2014, 02:20 PM
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#61
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Human being with feelings
Join Date: Jan 2008
Location: Vancouver, BC
Posts: 3,795
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I've recently been pitching stuff to -36 with elastique pro 2.28 so I'm nearly positive it was working before...
__________________
FRs: v5 Media Explorer Requests, Global Quantization, Session View
Win10 Pro 64-bit, Reaper 6(x64), AMD 3950x, Aorus X570 Master, 64GB DDR4 3600, PowerColor Red Devil 5700XT, EVO 970 2TB, 10TB HD, Define R6
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08-21-2014, 12:30 AM
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#62
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Human being with feelings
Join Date: May 2010
Posts: 439
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WASAPI Exclusive mode stop Working here
Hi,
Wasapi was working nice on my laptop since 4.7 pre10. And now since the last windows update (last 15/08/2014) on win 8.1 pro 64, reaper 64, the wasapi polled mode (exclusive or not)stop working on my laptop : even i reverted to 4.7 pre10 version the polled mode stop woking. The shared mode still OK...
Somebody else can confirm ?
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08-21-2014, 05:19 AM
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#63
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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Just have to say.. It's about 3 times a week when I'm in reaper and need to do something NO other DAW can do and I go "can reaper do this super unusual thing for me?" and after some thought I'm like "wow, yes it can!"
I think we forget that stuff and take it for granted but for the power users it's insanely awesome!
Just now I was wondering if the project I worked on 2 weeks ago had any pitch bends more than 24 semitones (so I could check if those items sounded correct or not for the client requested changes) and I was thinking, that's 500 plus items to check, ouch..
but then I remembered the project bay lists all that stuff in the "active take details" so I simply opened project bay up full screen and scrolled down looking for any pitch adjusts greater than 24 semitones.
It took a minute rather than hours!
Call me a nerd but that to me is why I love this program. It expands when you need to expand and it's near enough always able to!
Keep up the good work devs!
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08-21-2014, 05:26 AM
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#64
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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saying that though. I wish videos that contained audio didn't bring Reaper's zoom and scroll to a grinding halt when at high zoom levels. That never use to happen
have to hide the video track to stop it.
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08-21-2014, 07:40 AM
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#65
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,745
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Quote:
Originally Posted by clerks
Hi,
Wasapi was working nice on my laptop since 4.7 pre10. And now since the last windows update (last 15/08/2014) on win 8.1 pro 64, reaper 64, the wasapi polled mode (exclusive or not)stop working on my laptop : even i reverted to 4.7 pre10 version the polled mode stop woking. The shared mode still OK...
Somebody else can confirm ?
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It sounds like something you updated in windows update broke things, not REAPER... so maybe this belongs in a bug report forum (it really has nothing to do with this pre-release).
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