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09-01-2013, 09:52 AM
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#1
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Human being with feelings
Join Date: May 2012
Posts: 1,216
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Last edited by witti; 09-20-2015 at 11:07 AM.
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09-01-2013, 03:37 PM
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#2
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Human being with feelings
Join Date: Apr 2011
Location: Buenos Aires - Argentina
Posts: 561
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Well, it is time for creating a "witti" folder at Effects!
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09-01-2013, 03:47 PM
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#3
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Human being with feelings
Join Date: Mar 2008
Location: Unwired (probably in the proximity of Amsterdam)
Posts: 4,868
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Quote:
Originally Posted by Reaperto
Well, it is time for creating a "witti" folder at Effects!
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I already had one. Thanks for sharing, witti!
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˙lɐd 'ʎɐʍ ƃuoɹʍ ǝɥʇ ǝɔıʌǝp ʇɐɥʇ ƃuıploɥ ǝɹ,noʎ
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09-02-2013, 03:45 PM
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#4
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Human being with feelings
Join Date: Jul 2007
Posts: 1,891
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Quote:
Originally Posted by witti
After finishing the compressor i made some interesting variations of that.
There is for example one which has bpm synced attack and release times.
There is also a gate, an expander and a limiter. All based on the same code.
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that's genius. i don't know why all plugins don't have the bpm sync feature.
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09-03-2013, 12:43 AM
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#5
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Human being with feelings
Join Date: Aug 2012
Location: Bolton, UK
Posts: 234
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Thanks for these, I particularly like the simple comp, how does the 'envelope release' differ/interact with the release time?
Last edited by Arran; 09-03-2013 at 01:58 AM.
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09-03-2013, 12:46 AM
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#6
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Human being with feelings
Join Date: Jun 2010
Location: Somewhere PRO
Posts: 1,049
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comp_bpm is destined to rank among the JS classics, I'm certain
I just tested it on a few mixes and individual tracks here and there and it sounded very good.
Unlike waves h-comp, this one can yield some really crazy stuff, like setting attack to 16ths and setting the release to half notes .... settings with straight attack and triplet release can sound nuts on certain material.
Being able to switch to "manual mode" individually for both attack and release, with drop downs or whatever, would make this beyond awesome , although i have no idea if that is feasible.
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09-04-2013, 11:41 AM
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#7
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Human being with feelings
Join Date: Dec 2012
Posts: 13,334
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Quote:
Originally Posted by witti
Here is a little mod of the simple compressor. Changed the gain reduction meter. One LED per dB gain reduction. Maybe i should add a nice background image, but i'm poor at graphics.
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Looks very nice. Thanks, witti. I'm your fan!
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10-19-2013, 04:47 AM
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#8
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Human being with feelings
Join Date: Apr 2011
Location: Buenos Aires - Argentina
Posts: 561
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Thanks for sharing, witti! Welcome comp_multi, great tool. Love the multiband meter.
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10-19-2013, 10:28 AM
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#9
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Human being with feelings
Join Date: Oct 2013
Location: Mono Noise Band Land
Posts: 73
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Your Plugins are Genius Witti! With you and Anomaly making all these new FX, all my 3rd Party plugins are being made redundant by the day. Thanks for all your work! And keep then coming, if you can
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10-19-2013, 12:26 PM
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#10
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Human being with feelings
Join Date: Jun 2010
Location: Somewhere PRO
Posts: 1,049
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comp_multi is sounding awesome to me.
comp_multi, simple_comp_3, comp_rms, delay_filter and channel_strip are killing me these plugs are seriously good.
comp_multi would be perfect if it had 3 crossovers (4-bands) ... it would be perfection on perfection if it also had an "auto-makeup gain" option for each band (ala reaxcomp).
delay_filter would kill if it had tempo sync, ala remaincalm's floaty_delay or stillwell's delay_tempo
If REAPER v4.55 or v4.56 doesn't have a witti folder in /Effects as default, there is something wrong with the world
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"REAPER... You're simply the best" - Tina Turner
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10-21-2013, 12:00 AM
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#11
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Human being with feelings
Join Date: Jan 2006
Posts: 2,173
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Quote:
Originally Posted by witti
No, please no ! A witti effects folder wouldn't make any sense, since most of the plugins are just mods of already existing plugins ! Wouldn't be fair.
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Because of this comment you have my respect hands down, for what it's worth...
Now I am off to find these & give them a shot...
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HP Z600 w/3GHz 12 Core, 48GB Memory, nVidia Quadro 5800, 240GB SSD OS drive, 3 480GB SSD Sample/Storage drives, 18TB External Storage, Dual 27" Monitors
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10-28-2013, 11:01 AM
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#12
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Human being with feelings
Join Date: May 2010
Location: Norway
Posts: 7,318
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It's just so much in this zip :raisedeyebrows:
Man, this could for all I know be better than anything "out there".
Thanks!
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Reaper x64, win 11
Composer, text-writer, producer
Bandcamp
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10-31-2013, 08:36 PM
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#13
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Human being with feelings
Join Date: Dec 2009
Location: Minnesota
Posts: 9,090
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At risk of sounding ignorant, what am I able to do with the zillions of data text files in the big Witti package of js fx? Are those like preset files for one (or more) of the plugins? Great stuff, by the way!!
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The Sounds of the Hear and Now.
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11-01-2013, 02:41 PM
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#14
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Human being with feelings
Join Date: Mar 2013
Location: Bahia,Brazil
Posts: 661
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Really cool Witti. I got a chance to run through the comps and channel. I really like the channel alot. Is there a simple way to add a trim or gain before the input meter for gain staging. And although I completely understand you not wanting a Witti JS folder. You have one on my machine. Again cool stuff.
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11-02-2013, 03:50 AM
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#15
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Human being with feelings
Join Date: Mar 2013
Location: Bahia,Brazil
Posts: 661
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Fair enough, Witti.I am some what familiar with how you put the channel together. Based on what I read in another thread you had as you were building it.I think Ill take on trying to add that trim. Itll be my first voyage into js with...... no prior code experience. Il let ya know how it goes.
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11-02-2013, 03:56 AM
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#16
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Human being with feelings
Join Date: Mar 2013
Location: Bahia,Brazil
Posts: 661
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Oh... as far the meters.....The one on the left is signal coming in and the one on the right is signal going out, correct. I would like to put the trim before the input meter to be able to see trim adjustments before it enters the comp. Please correct me if I misunderstand the existing meter layout.
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11-02-2013, 11:43 AM
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#17
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Human being with feelings
Join Date: Jun 2010
Location: Somewhere PRO
Posts: 1,049
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Quote:
Originally Posted by witti
It would be cool if other people would post their stuff, too.
Im quite sure that many people are sitting on a lot of useful code snippets
without posting them. Would like to see more packages of frankensteined plugins !
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https://stash.reaper.fm/v/18574/Mutant%20JS.zip
Actually, i"m glad you posted that witti, because ive been wanting someone who knows what they are doing to cast a lazy eye over my sloppy frankensteined creations
These "mutants" are very stable and do sound good, but i really have no idea what is going on.
The "tape_sat" plugin sounds particularly nice on certain material.
Its a miracle it even works at all.
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"REAPER... You're simply the best" - Tina Turner
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11-06-2013, 05:22 PM
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#18
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Human being with feelings
Join Date: Jun 2010
Location: Somewhere PRO
Posts: 1,049
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Quote:
Originally Posted by witti
Added a comp_tube to the package.
Based, again, on the idea of Aeolian.
(Have to have a deeper look inside of the Mod Reverb. Really like it !)
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Optimize them all and upload em!
Your comp_tube is a MUCH better implementation.
Ive updated the MutantJS zip ... all the plugs now contain info on the original plugs/authors.
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"REAPER... You're simply the best" - Tina Turner
Last edited by Aeolian; 11-06-2013 at 05:32 PM.
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11-25-2013, 09:29 AM
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#19
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Human being with feelings
Join Date: Jan 2009
Posts: 421
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cool stuff. will give them a try this week. Thanks for sharing
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12-07-2013, 04:37 PM
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#20
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Human being with feelings
Join Date: Dec 2013
Posts: 3
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Quote:
Originally Posted by witti
Just want to post my recently made js plugins. I have the code from the musicdsp site. I completed them with some help of some other js plugins (adding gain reduction meter, etc.) And while i was doing that, i found out that i have already a similar js compressor in my arsenal , also the code looks similar to the js freecomp compressor, but it's not exactly the same.
After finishing the compressor i made some interesting variations of that.
There is for example one which has bpm synced attack and release times.
There is also a gate, an expander and a limiter. All based on the same code.
https://stash.reaper.fm/17673/plugins.zip
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So once downloaded how would I go about installing these Plugins? It's for Mac 10.6.8.
Last edited by Kammyland; 12-07-2013 at 05:00 PM.
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03-22-2014, 01:22 PM
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#21
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Human being with feelings
Join Date: Jun 2012
Location: Spain
Posts: 7,268
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very cool witti
maybe we can use something similar to have some kind of RMS meters on the MCP too?
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03-23-2014, 03:47 AM
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#22
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Human being with feelings
Join Date: Jun 2013
Posts: 288
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Very cool indeed.
Would it be possible to have a gainreduction meter in analyzer form? I mean either a stand alone gr meter over time OR on top of the original waveform in another color. Would be so cool to see what my compressors are doing and seeing the unprocessed input below/behind that...
Do you think that might be possible?
Regards
Sebastian
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Underground Music Production: Sound Design, Machine Funk, High Tech Soul
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03-23-2014, 04:49 AM
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#23
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Human being with feelings
Join Date: Jun 2013
Posts: 288
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Quote:
Originally Posted by witti
There is no element in the tcp/mcp which can display that. But an envelope could do that, though very inaccurate, so not worth the effort, if a plugin slider is the 'gain reduction meter'.
There are already some js plugins available with a grmeter 'history' display.
But what i tried to do was something different. I wanted to have a meter in the mcp/tcp and not in the plugin.
Maybe some people already recognized it, i updated quite a lot of plugins in the package and i added some new plugins. So if you like them, please download them again. In one of the latest reaper updates some changes were made to the js plugins gui part. Currently all plugin gui sizes are wrong. Will fix that next weekend, i think.
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Aah, I got it now. It was about the TCP/MSP view. Sry. My bad.
But those GR history thingies sound interesting.
Regards
Sebastian
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Underground Music Production: Sound Design, Machine Funk, High Tech Soul
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03-23-2014, 11:49 AM
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#24
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Human being with feelings
Join Date: Mar 2014
Posts: 19
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witti, I need a basic soft knee limiter that works internally to a plug I'm creating. Can you suggest which of your plugs would be the best for me to look at for extracting that single function?
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03-25-2014, 08:56 AM
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#25
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Human being with feelings
Join Date: May 2010
Location: Norway
Posts: 7,318
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Quote:
Originally Posted by witti
Anyone interested in a track gain reduction meter ?
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Very cool witti
Here's an outline for all-purpose gain-meter implementation.
http://forum.cockos.com/showthread.php?t=135203
Could be done in JS I guess
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Reaper x64, win 11
Composer, text-writer, producer
Bandcamp
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03-25-2014, 10:26 AM
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#26
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Human being with feelings
Join Date: Sep 2007
Posts: 642
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Quote:
Originally Posted by witti
Anyone interested in a track gain reduction meter?
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This is very smart. Well done.
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03-29-2014, 01:19 PM
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#27
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Human being with feelings
Join Date: May 2010
Location: Norway
Posts: 7,318
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Quote:
Originally Posted by witti
I've tried it.
It's based on the diff_meter which is in the plugin package.
It uses gmem for the volume sliders. This allows to have all the volume controls in one plugin only (the receiver with the meter).
So set your track to at least 4 channels and insert the 'sender' first, then a plugin of your choice, maybe a compressor, and then the 'receiver'.
In/out channels, Link IDs of both plugins should match.
If you use more instances just increase channels and IDs.
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Nice!
Now it only works as gain-staging and custom gain, right?
No way to get GR-meter yet.
Ideally such a Gain module should not be visible in tcp/mcp, only in fx-window and sticky above/below floating plugin.
But, I guess that's hard to achieve now.
Makup-gain in plugin could be linked to receive makup, all saved as fx-chain and fully functional.
Anyway, for gain-staging some variety of sound-plugins, your fxs are excellent
Thanks!
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Reaper x64, win 11
Composer, text-writer, producer
Bandcamp
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05-18-2014, 03:35 PM
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#28
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Human being with feelings
Join Date: Jan 2014
Posts: 479
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Great plugs!!
Thanks witti for these.
Can you please explain these plugs?
auto_level_receive_rms plugin.
auto_level_send.
Thanks
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05-18-2014, 07:17 PM
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#29
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Human being with feelings
Join Date: Jan 2014
Posts: 479
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Excellent! Great for level matching when eqing or compressing.
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06-07-2014, 04:51 PM
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#30
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Human being with feelings
Join Date: Mar 2012
Posts: 610
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THANKS for the amazing auto_level_receive_rms!
This is going to be in constant use, exactly what I was looking for
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06-08-2014, 07:32 PM
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#31
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Human being with feelings
Join Date: Jul 2007
Posts: 1,891
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exciting stuff Witti
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07-26-2014, 01:34 PM
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#32
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Human being with feelings
Join Date: Jul 2012
Location: Netherlands
Posts: 5,247
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Great, thx !
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10-16-2014, 06:22 AM
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#33
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Human being with feelings
Join Date: Jan 2009
Posts: 421
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Will give those a try. Thanks Witti
EDIT
DUDE i really like your saturation plugins.
Very nice sounding. I think i might mix my next song with JS plugs only.
Great job
Last edited by Alxi; 10-16-2014 at 07:13 AM.
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10-16-2014, 07:32 AM
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#34
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Human being with feelings
Join Date: May 2010
Location: Norway
Posts: 7,318
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Quote:
Originally Posted by witti
Just want to post my recently made js plugins. I have the code from the musicdsp site. I completed them with some help of some other js plugins (adding gain reduction meter, etc.) And while i was doing that, i found out that i have already a similar js compressor in my arsenal , also the code looks similar to the js freecomp compressor, but it's not exactly the same.
After finishing the compressor i made some interesting variations of that.
There is for example one which has bpm synced attack and release times.
There is also a gate, an expander and a limiter. All based on the same code.
Beside some compressors and limiters, this package now contains a lot more (different) plugins...
https://stash.reaper.fm/17673/plugins.zip
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That's just so many plugins :shock:
We need a wiki, just for your plugins
__________________
Reaper x64, win 11
Composer, text-writer, producer
Bandcamp
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10-16-2014, 08:55 AM
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#35
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Human being with feelings
Join Date: Jan 2009
Posts: 421
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You know what ?
If that Bpm comp had a side chain input, a saturation slider and maybe a feedback option it would probably become my go to comp.
Great Great work
EDIT. So Yeah a blend between comp, comp-sat and comp BPM would be the f'n BOMB
Last edited by Alxi; 10-16-2014 at 09:48 AM.
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10-16-2014, 11:12 AM
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#36
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Human being with feelings
Join Date: May 2010
Location: Norway
Posts: 7,318
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Quote:
Originally Posted by witti
I think a wiki is not needed as almost everything is self-explanatory.
To some of the plugins I've added an info text. (Click the edit button.)
Maybe i should add a few more infos to some. Some things get lost during all the updates. There are a few plugins which still need some work. They are usable but not yet finished. Maybe i should document that.
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Thanks!
Yes, guess most things are easy to understand.
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Reaper x64, win 11
Composer, text-writer, producer
Bandcamp
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10-19-2014, 06:17 AM
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#37
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Human being with feelings
Join Date: Jan 2009
Posts: 421
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Quote:
Originally Posted by witti
Thanks for the feedback !
Just updated the pack with a new comp_bpm(_2). Also made some improvements here and there. If in doubt, as always: Replace them all.
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:OOOO bmp comp 2 with saturation and feedback detector and sidechain...
THANK YOU so much. Will give this a try ASAP
Do you accept donation ?
Last edited by Alxi; 10-19-2014 at 06:29 AM.
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10-19-2014, 12:24 PM
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#38
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Human being with feelings
Join Date: Jan 2009
Posts: 421
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Well very kind of you.
So far the new bpm comp2 is working very well.
I have a mix session coming up tomorrow i plan on using the $h!t out of it
Any plans on making a Channel strip ?
Edit oups just find out you made one already.
Will give it a try (y)
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12-17-2014, 04:53 AM
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#39
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Human being with feelings
Join Date: Apr 2011
Location: Buenos Aires - Argentina
Posts: 561
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Many thanks one more time, witti! I hope your PC will be running smooth soon.
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12-17-2014, 06:54 AM
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#40
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,818
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Thanks for the cool processors Witti.
Very appreciated.
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