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Old 06-25-2012, 08:52 AM   #41
Mercado_Negro
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Originally Posted by jnif View Post
Yes, it follows this Reaper paradigm:
Provide advanced features (multi-level freeze) instead of good usability (visual freeze indicators) and basic functions (preserve modified item positions when unfreezing).

jnif
Visual indicators, yes, probably.

It's not just items positions, it is more complex than that.
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Old 06-25-2012, 11:59 AM   #42
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Originally Posted by jnif View Post
Yes, it follows this Reaper paradigm:
Provide advanced features (multi-level freeze) instead of good usability (visual freeze indicators) and basic functions (preserve modified item positions when unfreezing).

jnif
And I thought I was contemptuous enough.
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Old 06-25-2012, 12:13 PM   #43
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Visual indicators, yes, probably.

It's not just items positions, it is more complex than that.
Yes. I think where we' (you and I) seem to maybe disagree is not really a disagreement at all. I'm with you fully there. I don't believe there's any real way to fully retreat back out of a really complex edit of a frozen bit in any workstation. There's just way too much stuff to potentially account for and some things that obviously won't even translate from audio back to midi. So there is always going to be a point of no return, as it were... or rather, a point of no return without losing something.

Positioning and maybe (if viable, the unaswered question) the most basic of clip edits would be enough, a good place to draw that line. All the other stuff would probably get pretty complex really, really quickly, and continue to scale up in complexity on some insane level.

So we're actually on the same page there I think. I'm not saying go all the way, that would be too complex, just go a tiny bit further.
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