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Old 02-14-2016, 12:29 AM   #1
SMM
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Default Free drum kit program and samples here:

Here is a free drum kit for creating simple drum beats.
The drums are programmed in ReaSamplomatic 5000 (RS5k) using 9 round robins.
The download size is 156 Megabytes.
Format: WAV, 24 bit, 44.1 kHz.
The program uses approximately 450 megabytes of RAM.
The hard drive space required is 215 megabytes.

The audio demo is at the following link:
https://soundcloud.com/musicstreamin...cymbal-samples

Here is the Dropbox link to download the free drum kit:
https://www.dropbox.com/s/00q4unf5em...ER%29.zip?dl=0

Instructions and information will be contained in the
"read me" text file included with the download.

************************************************** *******
The following MIDI note numbers and names are used for the following items:

35 = Kick (K68)
38 = Snare (Sn65)
39 = Hi-Hat loose (HHL14)
42 = Hi-Hat closed (HHC14)
43 = Floor Tom (T369)
44 = Hi-Hat foot (HHF14)
46 = Hi-Hat open (HHO14)
47 = Mid Tom (T269)
48 = High Tom (T169)
49 = Crash Cymbal 17 inch (CC17)
51 = Ride Cymbal 20 inch (RC20)
52 = China Cymbal 15 inch (WC15)
53 = Ride Cymbal Bell 20 inch (RCB20)
54 = Crash Cymbal 15 inch (CC15)
55 = Crash Cymbal 13 inch (CC13)
57 = Crash Cymbal 16 inch (CC16)
59 = Ride Cymbal 17 inch (RC17)
60 = Ride Cymbal Bell 17 inch (RCB17)
************************************************** *******

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Old 02-14-2016, 11:00 AM   #2
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Good one SMM.

It appears there are problems with link posted above in SMM's post.

Click on the "SMDrums Free Drums" in my signature or this one.

https://forum.cockos.com/showthread.php?t=150868

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Old 02-14-2016, 11:35 PM   #3
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Quote:
Originally Posted by Tod View Post
Good one SMM.
Thank you Tod for the nice comment and for giving it a try.

I had created this recently to use in an audio
production that I'm currently working on and I thought that
it would be nice to share it here with everyone on the forum.
Maybe there is somebody here (other than me) who can use it also.

The download size is small (156 Megabytes) and I thought this might be a
great gift for anyone who wants to create simple drum beats using drum samples.
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Old 02-15-2016, 07:21 AM   #4
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Demo on soundcloud sounds good.
Thanks for sharing with us.
I'm getting a bit tired of BFD Eco at the moment so this might
be very useful to me.
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Old 02-15-2016, 07:49 AM   #5
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Thanks appreciate your work on this, sounds great.
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Old 02-16-2016, 09:07 PM   #6
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I just tried it , and its a beautiful sounding kit yet every light on resources.

Very easy to get good results for rock. Your dedication to your craft and passion shows.
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Old 02-17-2016, 10:10 AM   #7
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Going to chip in here and confirm that, yes, these drums do sound really nice and are well organised. It's so nice to have another good kit to choose from.

Thanks.
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Old 02-17-2016, 12:35 PM   #8
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Shared!
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Old 02-17-2016, 02:24 PM   #9
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Very nice, many thanks for your hard work!
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Old 02-17-2016, 03:01 PM   #10
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Thank you so much!
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Old 02-17-2016, 05:20 PM   #11
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Audio demo sounds good! Thanks for making this...off to download
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Old 02-20-2016, 11:35 AM   #12
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Hi SMM, is this the same kit that you modeled last year? Can't find the post now!

Anyway you have given me a well needed asskicking to build a Bass rs5k. I have two Octaves done since last night. I wanted to keep it Reaper and I used free Ibanez Samples from "turtlesounds" 4 x velocity layers.

It's working fine, I think I have the RR's s set correctly. One problem is a "letting go of the note or grabbing type sound". Got any hints on decay etc that might cure it? Also how many max voices should I use?

Also what sort of project set-up would you recommend like a Folder or Sends? At the moment I've got three notes per track until I get it working and debugged. How many instances of rs5k, or any FX for that matter, can be put on one track? Is it 64? Never tried that many.

Anyway it's all going into 2 busses, a clean buss and another with NadIR with some free Ampeg impulses for mixing. I'm quite impressed with it so far.

Cheers.

Last edited by FKAB; 02-20-2016 at 12:07 PM.
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Old 02-20-2016, 12:44 PM   #13
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Are these wav files? I don't know if rs5k has a proprietary format. I'm looking for a wav drum kit for use in poise sampler.
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Old 02-20-2016, 09:39 PM   #14
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Quote:
Originally Posted by FKAB View Post
Hi SMM, is this the same kit that you modeled last year? Can't find the post now!
Here are the details:

This drum kit uses improved programming techniques (9 round robins) and
it also uses a "complete set" of specially recorded 1965 snare drum samples
that were not present in the older version.

It is now programmed using 3 select reverb Impulse Response files in ReaVerb.

This kit has a signature sound right out of the box.
It is the same 1960's Ludwig drum kit, but, with a new and improved twist.

I highly recommend using this kit over the older version.... This new version is much better.


Quote:
Originally Posted by FKAB View Post
Anyway you have given me a well needed asskicking to build a Bass rs5k. I have two Octaves done since last night. I wanted to keep it Reaper and I used free Ibanez Samples from "turtlesounds" 4 x velocity layers.

It's working fine, I think I have the RR's s set correctly. One problem is a "letting go of the note or grabbing type sound". Got any hints on decay etc that might cure it?
This is only a guess based on what you have described.
Yes, I would try experimenting with the decay time (for release).
Maybe try a setting anywhere between 20 and 100 milliseconds (or higher) to see if that fixes the problem.

Try setting the attack value to 0.00ms and see if that helps.

Side note:
I have sampled bass guitar a few times in the past (I made my own samples)
and I never had a problem like you describe, so, I'm not completely
clear on what is going on there.... I'm not sure if I can be of any help.
I have used the decay/release setting with great success to make things sound natural when needed.

Quote:
Originally Posted by FKAB View Post
Also how many max voices should I use?
For a bass guitar, You only need one voice active.
Normally, most people would not want more than one voice per note
triggering/active at the same time for bass guitar (unless you have a "special" reason to do so).

A side note about the voice limit in RS5k: The voice limit is 128.
You can have 128 voices active in one instance of RS5k at a time,
but, you do have to manually type that number in. The knob only goes to 16.


Quote:
Originally Posted by FKAB View Post
Also what sort of project set-up would you recommend like a Folder or Sends?
I personally use the audio "sends" from each instance of RS5k and
assign each audio send to a pin number (example: pin 3), then, I have
a receiving track labeled "bass guitar" that receives the audio from pin 3.
(This is the same technique used in my drum program).

This is my personal preference.

Quote:
Originally Posted by FKAB View Post
At the moment I've got three notes per track until I get it working and debugged. How many instances of rs5k, or any FX for that matter, can be put on one track? Is it 64? Never tried that many.
To the best of my knowledge,
there is no limit for the amount of instances that can be used on a track.

Quote:
Originally Posted by FKAB View Post
Anyway it's all going into 2 busses, a clean buss and another with NadIR with some free Ampeg impulses for mixing. I'm quite impressed with it so far.

Cheers.
Sounds interesting. I hope it all works great for you when you get it completed.
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Old 02-20-2016, 09:43 PM   #15
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Quote:
Originally Posted by Doc Brown View Post
Are these wav files? I don't know if rs5k has a proprietary format. I'm looking for a wav drum kit for use in poise sampler.
Yes, these are WAV files and they can be used in any sampler that can use WAV files.
(The WAV files are 24bit at 44.1 khz).

RS5k does not have a "proprietary" format.
RS5k uses WAV files with no problems.
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Old 02-21-2016, 07:03 AM   #16
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^^^^Awesome! You are very generous with your time and talents. It doesn't go unappreciated.
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Old 02-21-2016, 08:45 AM   #17
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Thanks for your reply SMM, I remember admiring that lovely Oyster Kit.

One question if I may? I have 4 Vel layers for each note, and I'm not sure how to to order them and it keeps defaulting to the last one in rs5k dropdown ( I remember reading about this previously here) - should I be adjusting min/max velocity? Working on it right now!
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Old 02-21-2016, 11:24 AM   #18
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Thanks for yet another awesome drum pack SMM. I've got a few questions:

1. Given the recent discussions about routing gobbling up CPU, would there be any change in performance if we set up the Drum Mix track as a folder with the individual drum tracks inside it? Would it change the functionality of the drum pack?

2. Do all of the record buttons on each track need to be to 'out'?

3. Would adding another track containing other tracks (e.g., a cymbals track which has all the individual cymbal tracks in it for easier EQing) change any of the functionality?

Thanks again SMM
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Old 02-21-2016, 08:41 PM   #19
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Quote:
Originally Posted by FKAB View Post
I have 4 Vel layers for each note, and I'm not sure how to to order them and it keeps defaulting to the last one in rs5k dropdown ( I remember reading about this previously here) - should I be adjusting min/max velocity? Working on it right now!
*** About layers:
You have four velocity layers for your bass guitar samples,
that means each one of those four samples will be divided equally
between velocity levels 1 through 127.
(Note: You can change this range by selecting a Min/Max range).


*** About the order in which RS5k plays the samples:
Open RS5k and click on the "list" button.
This will show you all of the samples that you have loaded into that one instance of RS5k.
(You should see four samples listed because you personally only have four samples to work with per note).

The order of the notes will play starting from top to bottom in RS5k (list = top to bottom)
Lower velocity numbers will trigger samples closer to the top of the list.
Higher velocity numbers will trigger samples closer to the bottom of the list.

You will need to put your softest samples at the top and the loudest
samples at the bottom..... You should always number the samples from soft to loud
before loading them into RS5k.... (Method: Include a number in the WAV file name).

Example:
If I have 4 samples from soft to loud,
I would name the softest sample "01" and the loudest sample "04" for your situation.

It would look like this in RS5k for a bass guitar (for example):

01_BassGuitar
02_BassGuitar
03_BassGuitar
04_BassGuitar

or, I can number them like this:

BassGuitar_01
BassGuitar_02
BassGuitar_03
BassGuitar_04

Example (four samples):
A velocity value of 15 will trigger BassGuitar_01.
A velocity value of 127 will trigger BassGuitar_04.

Note: You can change the order of the samples in RS5k after you click on
the "list" button (Note: There are options to the right after
you click the "list" button).

If your WAV files are numbered correctly (soft to loud),
the default setting in RS5k will put them in the correct order (top to bottom).

It will play them from the top (softest) down to the bottom (loudest).

Note:
You will always see the first sample (at the top of the list)
in the sample waveform viewing window in RS5k.... This is normal.



*** Bonus information for creating massive sample collections:

RS5k has a sample limit of 64 samples per instance, but, you can get
a total of 127 samples by inserting two instances of RS5k (in series)
on a track channel.

Here is how to use 127 samples with 127 velocity layers, for a ride cymbal....

Create two instances of RS5k:

#1. First instance: Adjust the velocity range setting as "1 to 63".
Now, load 63 samples into the first instance.
MIDI note range "start/end" setting = MIDI note 49 (Ride cymbal).

#2. Second instance: Adjust the velocity range setting as "64 to 127".
Now, load 64 samples into the second instance.
MIDI note range "start/end" setting = MIDI note 49 (Ride cymbal).

Conclusion:
A total of 127 samples and 127 velocity levels (all on the same MIDI note).

Note:
It is rare that you would have 127 different samples for 127 velocity layers.
(Nobody would normally do this).

I created 127 snare drum samples from soft to loud and programmed
all of them into RS5k as a test. It worked perfectly, but, that is a topic for a different discussion.
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Old 02-21-2016, 10:11 PM   #20
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Quote:
Originally Posted by moribund View Post
Thanks for yet another awesome drum pack SMM. I've got a few questions:

1. Given the recent discussions about routing gobbling up CPU, would there be any change in performance if we set up the Drum Mix track as a folder with the individual drum tracks inside it? Would it change the functionality of the drum pack?
I do not know. I have never tried folders. I use tracks only.
(Tracks = Simple analog mixing board style that I can view easy).

Quote:
Originally Posted by moribund View Post
2. Do all of the record buttons on each track need to be to 'out'?
Yes, that allows you to record the output of each track as audio.

Note: You do not have to record each individual track output separately,
you can record the stereo output of the drum master stereo mix if desired.
However, I do not personally recommend recording a stereo mix of
the drums only....
I always make it a habit to record the output of each individual track
(as audio WAV) when the song is complete for archiving and future mixing.

Quote:
Originally Posted by moribund View Post
3. Would adding another track containing other tracks (e.g., a cymbals track which has all the individual cymbal tracks in it for easier EQing) change any of the functionality?
That is a very good idea !!!!
That would work.... I do not see any problems.

It would not change the program to cause harm, it would
be adding an overall summing buss for the individual cymbal
tracks before they reach the master drum mix fader.

Adding a cymbal track buss would allow the user to
add additional EQ and processing to the overall sound of
the individual cymbals AFTER they are summed together.

Quote:
Originally Posted by moribund View Post
Thanks again SMM
You are welcome.
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Old 02-22-2016, 06:12 AM   #21
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Quote:
Originally Posted by SMM View Post
*** About layers:
You have four velocity layers, that means each of those four samples
will be divided equally between velocity levels 1 through 127.
(Note: You can change this range by selecting a Min/Max range).
Aha. Thanks for your reply SMM. I'll have to go back and audition each of the samples and put them in the correct order and set the velocities. Great stuff, thanks again.

Last edited by FKAB; 02-22-2016 at 06:58 AM. Reason: Oh bloody hell of course - Sort Peak and Sort RMS :-)
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Old 02-22-2016, 07:07 AM   #22
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Sort Peak orders the hits 3,4,2,1
Sort RMS orders the hits 2,1,4,3

I'm going to try an RR for each. 1-64, 65-127. What you think?

Last edited by FKAB; 02-22-2016 at 09:15 AM.
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Old 02-22-2016, 11:17 AM   #23
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Quote:
Originally Posted by FKAB View Post
Sort Peak orders the hits 3,4,2,1
Sort RMS orders the hits 2,1,4,3
That makes sense if you are sorting by peak values or RMS values.
Peak and RMS are different from each other, so, the samples may end up in
a different order for each type of sorting method.

I recommend using your ears to sort through them, then,
number each one into the proper order (soft to loud) for velocity use
(based on what your ears are hearing) since they are not previously labeled from the source.
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Old 02-22-2016, 12:31 PM   #24
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Thanks again SMM for your reply. Here's an example of what I'm suggesting. Using a master folder instead of routing everything to the Drum Mix didn't make a huge difference in CPU usage; in my test it was about 0.1 - 0.2%. in the RT. The Total CPU bounces around so much it was hard to tell if it made a difference. As long as all the round robins will still function, this option may be slightly easier on the CPU. I've also added folders for Toms and cymbals (marked OH).

What do you think?
Attached Files
File Type: rpp SMM LOBP suggestion.RPP (239.2 KB, 396 views)
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Old 02-22-2016, 01:04 PM   #25
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Thanks again SMM for your reply. Here's an example of what I'm suggesting. Using a master folder instead of routing everything to the Drum Mix didn't make a huge difference in CPU usage; in my test it was about 0.1 - 0.2%. in the RT. The Total CPU bounces around so much it was hard to tell if it made a difference. As long as all the round robins will still function, this option may be slightly easier on the CPU. I've also added folders for Toms and cymbals (marked OH).

What do you think?
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File Type: zip SMM LOBP suggestion.zip (17.6 KB, 232 views)
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Old 02-22-2016, 02:54 PM   #26
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Quote:
Originally Posted by SMM View Post
That makes sense if you are sorting by peak values or RMS values.
Peak and RMS are different from each other, so, the samples may end up in
a different order for each type of sorting method.

I recommend using your ears to sort through them, then,
number each one into the proper order (soft to loud) for velocity use
(based on what your ears are hearing).
That was the plan! But after auditioning them I found the samples were so similar that I let rs5k sort them out! Thanks.
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Old 02-23-2016, 12:50 AM   #27
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Quote:
Originally Posted by moribund View Post
Thanks again SMM for your reply. Here's an example of what I'm suggesting. What do you think?
I think what you have here is working fine.

I do not use folders personally, but, I cannot see anything
wrong with using them (if that is what the user prefers).
It is just a matter of personal taste.

I kept it simple for the beginner, but, anyone who has
an understanding of how folders work, can take my basic set-up
and put their own twist on it to accommodate their workflow.

Nice job with your example and set-up.
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Old 02-23-2016, 01:42 AM   #28
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Quote:
Originally Posted by FKAB View Post
That was the plan! But after auditioning them I found the samples were so similar that I let rs5k sort them out! Thanks.
If all of your bass guitar samples sound similar and you cannot hear
the difference in the velocity levels between them, I have an idea for you to try.

This idea will focus on round robins, while RS5k will take care of the velocity.


Here is how this idea works:

Put four instances of RS5k onto one track (in series) and set them up
as round robins (25-33-50-100).

Chart for round robins found here: (25-33-50-100)
http://forum.cockos.com/showpost.php...&postcount=210

Important: Put only ONE sample into each one of the four instances.
(In other words: one sample per RS5k instance).

Now set the "Min vol" knob to "-inf"dB in each instance of RS5k.
(Be sure to leave the "Volume" knob at the default setting of "+0.0"dB).

That should do the trick. Try that as an experiment to see how
it works with your bass guitar samples. It might be worth a try.

Side note: You will also have to activate the "Obey note-offs"
feature in each instance of RS5k because these are bass guitar samples.
(I'm guessing that you already knew that).

I hope that your project works great for you.
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Old 02-23-2016, 12:52 PM   #29
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Quote:
Originally Posted by SMM View Post
I think what you have here is working fine.

I do not use folders personally, but, I cannot see anything
wrong with using them (if that is what the user prefers).
It is just a matter of personal taste.

I kept it simple for the beginner, but, anyone who has
an understanding of how folders work, can take my basic set-up
and put their own twist on it to accommodate their workflow.

Nice job with your example and set-up.
Thanks - I'm not very well versed on setting up the kind of track template/drum machine-with-round-robins like you've done here. I just wanted to make sure that this wouldn't somehow prevent the round robins from working properly. That may be a totally stupid thing to say, but as I mentioned, I'm really in unfamiliar territory here.

Thanks again - I'm looking forward to using this on my next recording.
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Old 02-23-2016, 06:10 PM   #30
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Quote:
Originally Posted by moribund View Post
Thanks - I'm not very well versed on setting up the kind of track template/drum machine-with-round-robins like you've done here. I just wanted to make sure that this wouldn't somehow prevent the round robins from working properly. I'm really in unfamiliar territory here.
You are welcome.
The use of folders should not prevent the round robins from working properly.
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Old 02-23-2016, 07:07 PM   #31
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Quote:
Originally Posted by SMM View Post
You are welcome.
The use of folders should not prevent the round robins from working properly.
Right SMM, as long as the RRs are not changed in the RS5K track, the track you call "MIDI", the the RRs should be unaffected.

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Old 02-24-2016, 05:45 AM   #32
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Quote:
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Right SMM, as long as the RRs are not changed in the RS5K track, the track you call "MIDI", the the RRs should not be unaffected.
Gonna try that later myself. Thanks Tod, SMM! I think I'd be better off gettin' me some proper Bass Samples.
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Old 02-27-2016, 02:05 PM   #33
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Thanks, if this runs as light as you say it's going to be very useful to me. I also appreciate that you don't have to install a different sampler to use this.
Not to mention it sounds very good.
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Old 02-29-2016, 11:35 AM   #34
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Thank you to everyone for the nice comments and great feedback.
I hope that the drum program works well for your musical productions.
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Old 03-15-2016, 02:40 PM   #35
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Is there a way to import this project file into another project? Maybe creating a track template but preserving the routing etc.? If I wanted to try out the kit in a project without restarting from scratch?
Thanks!
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Old 03-15-2016, 03:33 PM   #36
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Quote:
Originally Posted by Nizhny Tagil View Post
Is there a way to import this project file into another project? Maybe creating a track template but preserving the routing etc.? If I wanted to try out the kit in a project without restarting from scratch?
Thanks!
Yes, just select all the pertinent tracks, right click on one of the selected tracks, and select "Save tracks as track template" from the menu.
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Old 03-15-2016, 04:13 PM   #37
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Quote:
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Yes, just select all the pertinent tracks, right click on one of the selected tracks, and select "Save tracks as track template" from the menu.
That easy? I thought that would have messed up the routing. I'll sure try! Thanks a lot and, again, great work.
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Old 03-15-2016, 07:05 PM   #38
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I recently downloaded the Sforzando version of this drum kit (I assume it's the same kit?), which is very good, but seems to have a much larger sample library that this RSk5 version. Is this one a cut down version? I like the idea of using REAPER's own sampler, but am I compromising if I use the RSk5 version?
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Old 03-15-2016, 10:13 PM   #39
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<Bookmarked>

Thank you.
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Old 03-16-2016, 01:52 AM   #40
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Quote:
Originally Posted by Time Waster View Post
I recently downloaded the Sforzando version of this drum kit (I assume it's the same kit?), which is very good, but seems to have a much larger sample library than this RSk5 version. Is this one a cut down version? I like the idea of using REAPER's own sampler, but am I compromising if I use the RSk5 version?
This RS5k version uses a different set of drum samples
(recorded from the same drum kit) and it uses
a different programming approach/technique for velocity
(to keep the size small).

It also uses 9 round robins for most items
(to keep the quality up to a high standard).

The recording technique that was used for
the snare drum and tom-toms is also different
(microphone placement).

It is a product/program mainly designed for creating
simple basic drum beats that do not require
a large sample collection to get the job done.

Feel free to download both versions and compare them.
Let us know what you think of the differences between the two versions.
Any feedback, questions, thoughts, and comments are welcome and appreciated.
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