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05-06-2014, 04:43 PM
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#1
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Human being with feelings
Join Date: May 2010
Location: the D.E.
Posts: 145
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Grid swing in reaper?
hey all, Is there a way to add swing to audio in your projects by setting a global amount of swing for the grid Before you start work, Or by adjusting the swing per track or per item?
If yes to any of the above please could some one explain to me how to do this?
please note i'm blind and using screen reader software so any keyborred short cuts actions or custom actions that do this would be very helpful.
Your help with this question would be most welcome kind regards trey.
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05-06-2014, 11:35 PM
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#2
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 16,867
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There is no swing grid for audio in Reaper.
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05-07-2014, 01:36 AM
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#3
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Human being with feelings
Join Date: Jul 2009
Location: Wellington
Posts: 3,826
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I did a search in actions.
There is a sws/br randomise tempo markers
I think br stands for breeder so it's probably quite recent
I haven't tried it yet
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05-07-2014, 01:46 AM
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#4
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Human being with feelings
Join Date: Jul 2009
Location: Wellington
Posts: 3,826
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yep tried it
I placed a few tempo markers one measure after the other, selected the markers and ran sws/br randomize tempo markers. now the grid is slightly varible
Maybe that's not what you mean by swing.
The only other thing that could work is if we could convert midi notes to project markers then tempo markers. After applying swing to the midi
Last edited by Garrick; 05-07-2014 at 01:52 AM.
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05-07-2014, 03:17 AM
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#5
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Human being with feelings
Join Date: Oct 2007
Location: Lincoln, UK
Posts: 7,057
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Quote:
Originally Posted by Garrick
yep tried it
I placed a few tempo markers one measure after the other, selected the markers and ran sws/br randomize tempo markers. now the grid is slightly varible
Maybe that's not what you mean by swing.
The only other thing that could work is if we could convert midi notes to project markers then tempo markers. After applying swing to the midi
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No, swing is a triplet or dotted-note feel in a rhythm. I think Breeder's SWS action just "loosens up" the timing with a little randomisation to "humanise" it.
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05-07-2014, 03:40 AM
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#6
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Human being with feelings
Join Date: Jul 2009
Location: Wellington
Posts: 3,826
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lol
shows you how much i know about rhythm
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05-07-2014, 03:12 PM
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#7
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Human being with feelings
Join Date: May 2010
Location: the D.E.
Posts: 145
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thanks for all your help guys. does any one know of any work arounds to give a swing efect? and if i place tempo markers will that change the tempo of the audio?
Also my support worker in college told me about a js thing for quantising midi called mb101 i think can some one tell me the propper name? also is it possible to convert midi notes to tempo markers and such? kind regards trey.
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05-07-2014, 10:16 PM
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#8
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Human being with feelings
Join Date: Jul 2009
Posts: 515
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You can quantize MIDI to swing percentages in the MIDI window. For audio it's possible to set up a MIDI track that keeps the swing "data" and then tab to those notes to line up audio. Reaper really needs basic audio swing grids implemented.
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05-08-2014, 03:52 PM
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#9
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Human being with feelings
Join Date: Jul 2009
Location: Wellington
Posts: 3,826
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There is a sws action to convert notes in selected midi items to project markers
So if you can apply swing to your midi, they can be converted to project markers which can be converted to a tempo map
Would this do the trick?
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05-08-2014, 05:45 PM
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#10
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Human being with feelings
Join Date: May 2010
Location: the D.E.
Posts: 145
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thanks for that ramisis how would you make the midi track give the audio swing? please can you explain the process?
and garlic how would i convert progect markers to a tempo map?? kind regards trey.
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05-08-2014, 06:19 PM
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#11
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Human being with feelings
Join Date: Jul 2009
Location: Wellington
Posts: 3,826
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Quote:
Originally Posted by sound warrior
thanks for that ramisis how would you make the midi track give the audio swing? please can you explain the process?
and garlic how would i convert progect markers to a tempo map?? kind regards trey.
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Hi Trey
sws/br convert projects markers to tempo markers
there is no shortcut for it.
I just go to the actions menu shift + ?
and type in the search field sws tempo project, and it's the first one on the list, double click. you might get a prompt saying time base needs to be set to time, would you like it set to that now? click yes
Then the options come up with how many markers to a measure and time signature and other options, select convert and it's done
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05-08-2014, 06:26 PM
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#12
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Human being with feelings
Join Date: Jul 2009
Posts: 515
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Sorry, I don't remember how I've done it and I'm not at the studio so I can check. I only know I've been able to use the "tab to transient" on the MIDI-track to line up audio in the past, either with audio clips or using the stretch markers...
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05-08-2014, 07:09 PM
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#13
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Human being with feelings
Join Date: May 2010
Location: the D.E.
Posts: 145
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thanks guys how do you use stretch markers? and what does "time bass" mean? kind regards trey.
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05-08-2014, 08:45 PM
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#14
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Human being with feelings
Join Date: Jul 2009
Location: Wellington
Posts: 3,826
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Quote:
Originally Posted by sound warrior
thanks guys how do you use stretch markers? and what does "time bass" mean? kind regards trey.
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time base spelled b a s e
When time base is set to time means you can adjust the tempo and your items wont follow, oh that reminds me you might need to bring up the midi item source properties and tick ignore tempo.
I find doing any tempo changes like this is best done at the beginning of the project, once your grid is set then everything is fine but if you do any changes later on, things can get hairy
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05-08-2014, 09:35 PM
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#15
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Human being with feelings
Join Date: Dec 2009
Location: Dallas, TX
Posts: 809
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I know if I'm going to do swing or shuffle up front. Just use a triplet grid and you can put the emphasis where you desire.
It does not make sense to me to convert straight 8th notes to triplets. It might be written that way, but that's not the way a drummer would play it.
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05-09-2014, 03:06 AM
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#16
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Human being with feelings
Join Date: Mar 2008
Location: Unwired (probably in the proximity of Amsterdam)
Posts: 4,868
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Just swing the *tempo* and everything else starts swinging too.
__________________
˙lɐd 'ʎɐʍ ƃuoɹʍ ǝɥʇ ǝɔıʌǝp ʇɐɥʇ ƃuıploɥ ǝɹ,noʎ
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05-09-2014, 03:15 AM
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#17
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Human being with feelings
Join Date: Mar 2010
Location: Melbourne
Posts: 4,778
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Reaper's megababy plugin is a midi grid / drum grid that can chain upto 16 patterns and has a swing bar that goes from 0 to 100 %.
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05-11-2014, 03:50 PM
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#18
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Human being with feelings
Join Date: May 2010
Location: the D.E.
Posts: 145
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so jole how would you set your grid to a triplet grid please can you explain the process to me?
And would this mean that youde have to arrange things differently to a normle grid? kind regards trey.
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07-07-2015, 10:48 PM
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#19
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Human being with feelings
Join Date: May 2007
Posts: 450
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This really is such a basic feature that should be baked in to the main grid. It's extremely frustrating that it's already in the midi editor for ages. If the exact same thing that's in the midi grid were in the audio grid, I'd be extremely happy.
It would make editing drums a lot easier. I guess Justin and company must play everything straight. I play in and record a lot of folk rock and reggae bands. About half the songs I record are swung to some degree. Sometimes I start editing drums, and realize that I've pulled the swing out of the performance of a kick or something. It would be very nice to be able to use the midi swing grid, and line it up with the kicks that are on the off beats, and have everything just line up.
I have no idea why this is in the midi editor and not the main editor. The midi side of things has often been left behind the audio side, but this is one area where it is ahead of the audio side.
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07-07-2015, 11:21 PM
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#21
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Human being with feelings
Join Date: May 2010
Location: Norway
Posts: 4,976
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Quote:
Originally Posted by Superfly76
This really is such a basic feature that should be baked in to the main grid.
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I'm hoping for a full fledged groove-track/custom-grid lane:
- Sections can be set individually (e.g. one groove for a verse, another for a chorus)
- Fully manual positioning of grid (e.g. a one beat hitting early, or a custom triplet section).
- Items/tracks/selection can be adjusted to custom grid, 0-100%
I believe some new lua-scrips is a possible start for this,
but preferably there should be a native solution.
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07-08-2015, 01:12 AM
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#22
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Human being with feelings
Join Date: Jul 2006
Location: Hungary
Posts: 3,125
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its an old FR, but developers seem to be not intrested in it.
tho they like consistency - and MIDI has it since a long time.
maybe in v6 or later.
Xenakios (SWS) coded a Swing action, but that only shifts the items. Grid stays as is.
__________________
panda in the desert
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07-08-2015, 04:42 AM
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#23
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Human being with feelings
Join Date: May 2007
Posts: 450
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Quote:
Originally Posted by G-Sun
...
but preferably there should be a native solution.
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Yes, I agree. I really want the grid to actually line up. SWS groove stuff is very cool, but it's an add on. It doesn't really make it work as seamlessly as if swing, or even groove, were natively implemented. The strange thing is that we already have native swing, but only in the midi editor. I couldn't think of a case where I would want my midi swinging, and my audio straight! Weird.
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07-08-2015, 07:27 AM
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#25
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Human being with feelings
Join Date: May 2007
Posts: 450
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Quote:
Originally Posted by nofish
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Yep, I've known about this and also the SWS groove work arounds.
I guess I wouldn't find it so annoying if we didn't already have a native swing grid in the midi editor.
I'm just venting a bit here. It's not a deal breaker. I've still been able to swing and to edit shuffled or swung beats. It's just one of those things that feels like a half baked feature.
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07-08-2015, 07:54 AM
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#26
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Human being with feelings
Join Date: Oct 2008
Location: Right Hear
Posts: 10,928
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try this lua script
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07-08-2015, 07:59 AM
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#27
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 6,263
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Yeah, not saying it makes a native arrange swing / groove grid redundant of course, just wanted to point out that 'workaround' to do it now already.
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07-08-2015, 12:43 PM
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#28
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Human being with feelings
Join Date: May 2010
Location: Norway
Posts: 4,976
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Quote:
Originally Posted by nofish
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That's a ugly hack
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07-09-2015, 12:45 PM
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#29
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Human being with feelings
Join Date: Jan 2008
Location: Vancouver, BC
Posts: 3,012
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Quote:
Originally Posted by Superfly76
I guess I wouldn't find it so annoying if we didn't already have a native swing grid in the midi editor.
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Yeah, it's not like they need to code it again. The MIDI editor swing grid (and better quantize) shouldn't be too hard to replicate for the main timeline. I guess it's just a matter of Cockos getting around to it (which could be tomorrow, or 2021)...
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08-21-2015, 03:53 AM
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#30
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Human being with feelings
Join Date: Dec 2014
Location: Berlin atm
Posts: 43
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Quote:
Originally Posted by Superfly76
This really is such a basic feature that should be baked in to the main grid. It's extremely frustrating that it's already in the midi editor for ages. If the exact same thing that's in the midi grid were in the audio grid, I'd be extremely happy.
...It would make editing drums a lot easier.
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what he said!!!!
for chopping breaks and seq. samples, a swing grid like the midi editor (or studioone) is where its at!
and the slider in the midi editor is slick. it'd be super smoochable to do that with audio items.
m m m toasty!
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