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10-15-2015, 05:14 AM
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#1
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Human being with feelings
Join Date: Oct 2006
Location: swing on the spiral of our divinity
Posts: 2,242
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Bouncing items in place with effects and then exporting them
Hey guys,
Been out of the loop with Reaper for a while. Is there a way to do the following:
1. Have a bunch of separate items on a track.
2. Have a selection of effects in the track FX inserts.
3. Select all of the items and apply the track FX to them individually.
4. Append an incremental number to each items name.
5. Export each item to a folder on the desktop as individual files, complete with the new names.
Sorry if this is really obvious, but I can't figure it out!
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10-15-2015, 05:30 AM
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#2
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Human being with feelings
Join Date: Oct 2007
Location: South of Buffalo
Posts: 231
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10-15-2015, 05:34 AM
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#3
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Human being with feelings
Join Date: Oct 2006
Location: swing on the spiral of our divinity
Posts: 2,242
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No, I don't want stems of the entire track. I want each individual item. I can do this in Studio One by freezing the track, and then simply dragging the items to the browser. But I'd like to find a Reaper way to do it if possible.
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10-15-2015, 05:49 AM
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#4
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,734
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At the top of the Render to File dialog, you can choose "selected items." You can set up the file names to use various wildcards. I think that will accomplish what you want.
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10-15-2015, 05:53 AM
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#5
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Human being with feelings
Join Date: Oct 2006
Location: swing on the spiral of our divinity
Posts: 2,242
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Quote:
Originally Posted by schwa
At the top of the Render to File dialog, you can choose "selected items." You can set up the file names to use various wildcards. I think that will accomplish what you want.
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Bingo!! Thanks Schwa!
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10-15-2015, 06:27 AM
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#6
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Human being with feelings
Join Date: Oct 2007
Location: South of Buffalo
Posts: 231
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10-15-2015, 10:05 AM
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#7
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Human being with feelings
Join Date: Oct 2006
Location: swing on the spiral of our divinity
Posts: 2,242
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So I've been looking at this today, and essentially it is working. But doing what I want to do in Reaper seems to be twice as long as in Studio One. That's because the Render dialog is performing an actual render, whereas dragging to the browser in Studio One performs a copy operation, which is faster.
After I've rendered a bunch of items with the track FX baked into the audio, is there a way to get Reaper to simply export the regions without re-rendering every item again?
So just to explain what I'm doing... bunch of files... want to process them all... then export to a directory.
Studio One: Freeze tracks to bake in processing, drag to browser to copy files to my destination directory. The files have the names of the clips in the Studio One arrange view.
Reaper: Render items with FX to bake in processing, render items to write new files to my destination directory. I can't see a way for Reaper to just copy out the source files with the item names.
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10-15-2015, 10:16 AM
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#8
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Human being with feelings
Join Date: Oct 2006
Location: swing on the spiral of our divinity
Posts: 2,242
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You know what would do it...
In the SWS extensions there is an action called 'Auto-Rename Selected Takes' which is what I have been using to rename my batches of files.
There is also 'Rename takes and source files...' which works, but on a per-file basis.
What would do it is if there was a 'Auto-Rename Takes and Source Files' action - which did exactly the same as 'Auto-Rename Selected Takes' but on the take items *AND* the source files.
Thoughts?
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10-15-2015, 10:18 AM
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#9
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Human being with feelings
Join Date: Mar 2007
Location: I'm in a barn
Posts: 4,467
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Quote:
Originally Posted by Amberience
Reaper: Render items with FX to bake in processing, render items to write new files to my destination directory. I can't see a way for Reaper to just copy out the source files with the item names.
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No need to render twice. Just set the render directory, format, and your naming conventions as you need them the first time.
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10-15-2015, 10:24 AM
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#10
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Human being with feelings
Join Date: Oct 2006
Location: swing on the spiral of our divinity
Posts: 2,242
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Quote:
Originally Posted by James HE
No need to render twice. Just set the render directory, format, and your naming conventions as you need them the first time.
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Are you saying I don't need to render track FX to new takes... I can just set up my project, add my track effects and render selected items from there... will that include the processing in the rendered items?
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10-15-2015, 10:33 AM
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#11
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Human being with feelings
Join Date: Oct 2006
Location: swing on the spiral of our divinity
Posts: 2,242
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Okay I get it now... rendering from the menu even with selected items, will render with the track FX baked in. That's cool.
But there is a bug:
The tails of the files include a portion of the next item.
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10-15-2015, 10:35 AM
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#12
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Human being with feelings
Join Date: Mar 2007
Location: I'm in a barn
Posts: 4,467
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Quote:
Originally Posted by schwa
At the top of the Render to File dialog, you can choose "selected items." You can set up the file names to use various wildcards. I think that will accomplish what you want.
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select the items. go to FILE > RENDER
choose Render: "selected items" (instead of master mix, or regions)
set the destination.
setup wildcards
set format.
click the "Render to X files"
I believe these renders are post track and post master FX, but not %100 on that. Should test.
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10-15-2015, 11:24 AM
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#13
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Human being with feelings
Join Date: Mar 2007
Location: I'm in a barn
Posts: 4,467
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Set the tail length to 0 if you want no tail.
(A little bit of tail never hurt though.)
PREFERENCES > AUDIO > RENDERING
if you needed a specific tail for each item, there may be a script out there to separate item end to next item start by a specific amount so that you don't run into any collisions.
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10-15-2015, 11:35 AM
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#14
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Human being with feelings
Join Date: Oct 2006
Location: swing on the spiral of our divinity
Posts: 2,242
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Quote:
Originally Posted by James HE
Set the tail length to 0 if you want no tail.
(A little bit of tail never hurt though.)
PREFERENCES > AUDIO > RENDERING
if you needed a specific tail for each item, there may be a script out there to separate item end to next item start by a specific amount so that you don't run into any collisions.
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Ahhh no wonder I was confused. It's a bit bonkers that the tail pref isn't in the main export panel.
Cheers, once I set it to 0 it works as expected!
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06-04-2019, 07:20 AM
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#15
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Human being with feelings
Join Date: May 2019
Location: Berlin, Germany
Posts: 66
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Hmmm
Quote:
Originally Posted by schwa
At the top of the Render to File dialog, you can choose "selected items." You can set up the file names to use various wildcards. I think that will accomplish what you want.
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For some reason this option does not exist here on my end - am I missing something here?
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06-04-2019, 08:48 AM
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#16
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Human being with feelings
Join Date: Apr 2007
Location: Yorkshire, UK
Posts: 2,056
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Check the "Source" menu dropdown … "selected media items"
dB
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06-07-2019, 09:47 AM
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#17
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Human being with feelings
Join Date: Oct 2016
Posts: 225
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I'm not really a fan of the full auto-rendering process, especially where plugins produce a tail like reverbs and delays. I know that the render dialog has a tail option, but it's in milliseconds and is a fixed value, whereas I usually want my items to be a certain number of measures.
I freeze tracks to get my rough items, and then do any final trimming and fades I need on those frozen items. Then I use the render dialog to put them all into a single directory, using the wildcard naming. It works great.
That approach works when I just want to make some new samples and render them out. But not if I want to change them (e.g. apply different effects to those same items), because I lose the trimming and fades. That's where subprojects come in – I put my source material into a subproject, and then do the trims and fades on the rendered file. Now I can go in and change the subproject all I want, and in the main project I always have items with the same lengths. It's pretty slick.
Rendering items that are already audio with no FX is super fast, not quite as fast as a copy operation but pretty close.
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