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Old 02-23-2016, 02:07 PM   #1
MonkeyBars
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Default Undoing Move FX does not remove new plugin (FIXED)

OS X 10.11.3
Reaper 5.15

Steps to Reproduce:
  1. Move an FX plugin from one track to another in Mixer.
  2. Undo
Result: New plugin stays where it is after undo.

Expected behavior: New plugin that was moved is deleted after undo.

Last edited by MonkeyBars; 02-23-2016 at 08:18 PM.
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Old 02-23-2016, 02:19 PM   #2
Dstruct
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Can't reproduce here in Win8.1 x64 (5.20pre8).


But reminds me of http://forum.cockos.com/project.php?issueid=3485 (still getting this here when doing this fast enough).


Maybe related?

Last edited by Dstruct; 02-23-2016 at 02:27 PM.
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Old 02-23-2016, 02:26 PM   #3
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I can't reproduce. Reaper 5.20pre8
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Old 02-23-2016, 02:32 PM   #4
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Can't reproduce here on Mavericks, with reaper 5.15/64 dac8d4...
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Old 02-23-2016, 03:13 PM   #5
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Quote:
Originally Posted by MonkeyBars View Post
OS X 10.11.3
Reaper 5.15
I probably know what is the problem. Do you use Undo History file in this project? Try to do it in new project. If it'll solve the problem, but you'll still see it in the current project, let me know and report about it. I can report about the other problem in the project with a undo history.
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Old 02-23-2016, 06:33 PM   #6
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Duplicated with "move FX", but not with copy. Fixing!
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Old 02-23-2016, 08:14 PM   #7
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Quote:
Originally Posted by vitalker View Post
I probably know what is the problem. Do you use Undo History file in this project? Try to do it in new project. If it'll solve the problem, but you'll still see it in the current project, let me know and report about it. I can report about the other problem in the project with a undo history.
I am not using Undo history file.
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Old 02-23-2016, 08:18 PM   #8
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Quote:
Originally Posted by Justin View Post
Duplicated with "move FX", but not with copy. Fixing!
Wow! Now that's what I call responsive! Thanks Justin.

Just tested again and it seems that I was wrong about it happening on Copy FX – confirmed bug is only on Move FX. Editing OP & subj.

Just a heads up that there's another (smaller) bug on Move FX, perhaps you can throw in an extra callback for it? http://forum.cockos.com/showthread.php?t=173098
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Old 03-04-2016, 12:13 PM   #9
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Confirmed fixed in 5.16. Well done team.
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