Old 09-23-2008, 10:02 AM   #1
Tallisman
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Default Custom Actions & Key maps: The easy List and Links

Greetings ad welcome.
Everyone knows that Reaper's power is buttressed by its incredible Macro and custom action facility. It is used by many to add functionality to Reaper-- in some cases, things that we miss from our Yesterdaw. Here is a collection of these gems, short descriptions and links to them... well at least an attempt to categorize and present the wonderful macros, Custom Actions and Key Maps in a useful manner. I will update this post with categories and offerings as they come, and as you suggest ways to improve this thread.

Please let your Custom Actions live here: http://stash.reaper.fm/tag/Custom-Actions
And your Key-maps here: http://stash.reaper.fm/tag/Key-Maps
- the difference being that Key-Maps have keys bound to the actions, whereas Custom Actions do not.
I do not have the time to build all the macros in the useful macro thread, export and stash them, so I am gonna rely on the macro's authors to do such.

But by all means post links and discriptions in this thread... I will cut and paste them into the suggested categories!

Here is how to import/export the macros...

(the list is in the next posting)

Last edited by Tallisman; 09-23-2008 at 12:34 PM.
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Old 09-23-2008, 10:03 AM   #2
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Default The big long list of cool crud!

Editing
Comping:
Navigation
Render | Freeze | Un-freeze | Glue | Apply FX
Recording
  • ...
  • ...


Track Actions

Category
  • ...
  • ...


Category
  • ...
  • ...


Category
  • ...
  • ...


Category
  • ...
  • ...


Category
  • ...
  • ...


hmmmm help please
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Old 07-25-2009, 12:19 AM   #3
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Hi Tallisman,

Great thread. I love the concept of BEAR, but I found some issues with the current version. I made a new version (BEAR 2.0), which is a bit more involved, but should address a wider variety of situations without hurting the original functionality (as far as I know). Here is a list of the issues I ran into with BEAR 1.0 and how I addressed them in BEAR 2.0:

PROBLEM 1: Doesn't gracefully support BEARing a folder track that receives audio from its children.
SOLUTION: BEAR 2.0 mutes children of folder tracks and then unmutes then when they are unBEARed.

PROBLEM 2: Stem Rendering can be slow(er) if FX are enabled on other unselected tracks.
SOLUTION: Remember the mute state of all unselected tracks, mute them during stem rendering, then restore their mute states after stem rendering is complete. NOTE: this saved a ton of time in my testing.

PROBLEM 3: Doesn't gracefully support locked items; can even cause Reaper to go into an infinite loop and crash.
SOLUTION: Unlock items before stem rendering when BEARing and before deleting the stem render when unBEARing.

I also made one other change which is more a matter of personal preference. Rather than physically deleting stem render audio files during unBEAR, I changed the command to simply remove the item from the project. I see this as a little safer method in case you accidentally unBEAR a track that was never BEARed to begin with.

To help keep the disk clean, I created a new macro that is also included here called "Clean/Save/Render". The idea is that when you hit a point where you are happy with everything and ready to move on, you hit this macro to review anything that may need deleting, save your project, and render in one motion.

Of course, if you prefer to just stick with the physical delete, feel free to change that one command back. Let me know what you think. If you find it useful, feel free to replace your current BEAR 1.0 with 2.0.
Attached Files
File Type: reaperkeymap BEAR 2.0+Clean-Save-Render.ReaperKeyMap (1.4 KB, 108 views)
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Old 07-25-2009, 08:54 AM   #4
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Thank you very much for those changes to B.E.A.R. Right now I'm not using it because I created another macro to render selected tracks into stem tracks and move original tracks automatically to a "back up" project so I can get rid of them and keep only processed ones. B.E.A.R. was the beginning of the new sws extension I was really happy with it when we built it but current way gives me less clutter (muted items, icons, etc) in the track view. maybe when I get my quad I'll take a look at it again Thanks again for your efforts

EDIT: that idea about muting all unselected tracks is brilliant!
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Old 07-25-2009, 10:23 AM   #5
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Quote:
Originally Posted by Mercado_Negro View Post
Thank you very much for those changes to B.E.A.R. Right now I'm not using it because I created another macro to render selected tracks into stem tracks and move original tracks automatically to a "back up" project so I can get rid of them and keep only processed ones. B.E.A.R. was the beginning of the new sws extension I was really happy with it when we built it but current way gives me less clutter (muted items, icons, etc) in the track view. maybe when I get my quad I'll take a look at it again Thanks again for your efforts

EDIT: that idea about muting all unselected tracks is brilliant!
Hi - I'm glad you find it useful. I would like to check out the other macro you created if you have it posted anywhere.

Also, on the muting other track FX thing... it seems like Reaper should make this a standard function of Stem Rendering. Maybe they will someday and those extra steps will no longer be needed!
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Old 07-25-2009, 10:51 AM   #6
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Quote:
Originally Posted by cdoerman View Post
Hi - I'm glad you find it useful. I would like to check out the other macro you created if you have it posted anywhere.

Also, on the muting other track FX thing... it seems like Reaper should make this a standard function of Stem Rendering. Maybe they will someday and those extra steps will no longer be needed!
Yes, I agree Mute unselected tracks when rendering into stems would be a big improvement to current system.

Here you have those Macros (Stereo/Mono Versions) I was talking about:

Render Selected Track(s) and Move Originals to Backup Project

You need to create first your backup project (I name mine "Raw Tracks") then you load your main project and go to File->SWS Project management->Add related project..., look for that backup project and add it, save project and since now on those 2 projects will be related. You need to do this BEFORE trying to use those macros.
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Old 07-25-2009, 11:53 AM   #7
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Cool. I'll check it out. Thanks!
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Old 08-07-2009, 07:03 AM   #8
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Explode selected track to a new track (include tail):

reference theard :http://forum.cockos.com/showthread.p...d=1#post355098

straight from the oven:
Attached Files
File Type: reaperkeymap Custom_Explode selected take to a new track.ReaperKeyMap (115 Bytes, 117 views)

Last edited by Reflected; 08-07-2009 at 07:08 AM.
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