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Old 10-01-2008, 11:06 PM   #1
Bevosss
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Default New Freeze Macro Set (Simple)

I've completed my version of the Freeze macros (as seen in Mercado_Negro's thread here), so I'm putting it up for anyone to test/use. I made a new thread for any feedback/bugs on this in particular, and to update it possibly...Mercado and Tallismann will be releasing their own particular versions as well, and at some stage after all testing is complete, we'll probably start a unified thread with them all and sundry!

This set is for simple Freeze/Unfreeze with Freeze on/off states as well, it takes into account muted items, muted child tracks, muted receives, color of items and tracks etc etc...and it restores completely upon Unfreeze.

Also, it works on ANY track (normal/folder/child/buss), with only 3 keystrokes necessary (5 counting on/off options).

I've included the required keymaps, plugins and a read-me file. You can download the zip file here:

https://stash.reaper.fm/oldsb/67841/FREEZE-PACK.rar


I'll post some screenshots later, here's the read_me for now:


Quote:

**This is a beta of a Simple Freeze Macro Set...you need the included plugins installed.


Place Freeze.dll and Reaper_Xenakios_Commands.dll in Reaper/plugins, THEN start Reaper.



Place Freeze.ReaperKeymap in Reaper/keymaps

Press shift-/ (?), click on import, doubleclick freeze.ReaperKeymap




Select the track(s) to freeze, and then:


Press the shortcut Alt-F to Freeze a stereo track.

Press the shortcut Alt-M to Freeze a mono track.


Press D to set freeze off (for comparison)

Press F to set freeze on again.


Press Alt-D to Unfreeze the selected track, which deletes the frozen render to the recycle bin.


*I've tested this working on normal tracks, folder tracks, child tracks, buss tracks etc. It bypasses child tracks of folders automatically, mutes any receives etc.



New features:

Receive mutes and selected folder's child track mute states are remembered, as are muted items. Custom colours are restored with the track.


Visual recognition of Freeze On/Off states. (frozen = white, unfrozen = black, restored returns to original color - default or custom)


Idiot-proof...Restore no longer deletes the source file to the recycle bin, unless 'stems' is present in the source file name, so little chance of deleting the wrong items/sources by selecting the wrong track.



Enjoy!

***************************************

The Shortcuts:



Alt-F = Freeze Stereo Track(s)

Alt-M = Freeze Mono Track(s)

D = Freeze Off State

F = Freeze On State

Alt-D = Unfreeze Track(s) (and Delete Source to Recycle Bin)


*( use the supplied Freeze default_mapping instead if you want to keep the Reaper default shortcuts in place (Alt-M, Alt-D), this simply adds Shift to the Alt-prefixed shortcuts.)

**(also, an unmapped keymap is supplied for the experienced mappers)



**thanks so much to SWS, Mercardo_Negro and Xenakios for their persistence, coding and hard work.


Cheers
Bevosss
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Old 10-01-2008, 11:26 PM   #2
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Awesome Bevosss!

topnotch work.

Awesome SWS
Awesome Xenakios.

great stuff.

.t
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Old 10-01-2008, 11:28 PM   #3
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Holi Sunni's!!

Big-ups to you rockin' the shi'ites!

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Old 10-01-2008, 11:57 PM   #4
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Reserved for some screenshots...


1. Freezing and Unfreezing - Mono Track





2. Drum Folder Frozen




3. Folder track with sends to it, one muted, and a child track muted.

Pre-Freeze:



Post-Freeze, with Freeze toggled Off :




See how the muted child track, and the muted send is remembered...they are restored the same (unfrozen).

Hope that helps some with understanding it.
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Old 10-02-2008, 01:09 AM   #5
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Default I must be missing something

Hey bevoss,

it must be me, but i cant get it to work. All I see is that FIPM is turned on, the render happens, the track is muted..but thats it. The original item is still there aka the rendered item isnt inserted into the project. Also fxs arent bypassed. It seems the macro tries to create another track, but that is exactly what isnt happening here ?

Puzzled

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Old 10-02-2008, 01:24 AM   #6
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Default Nevermind :-)

Quote:
Originally Posted by yhertogh View Post
Hey bevoss,

it must be me, but i cant get it to work. All I see is that FIPM is turned on, the render happens, the track is muted..but thats it. The original item is still there aka the rendered item isnt inserted into the project. Also fxs arent bypassed. It seems the macro tries to create another track, but that is exactly what isnt happening here ?

Puzzled

Yves
got it working now...apparently the macro import needs to happen AFTER youve started reaper with the 2 new dll's :-)

Yves
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Old 10-02-2008, 01:50 AM   #7
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Well I better lay out some tips then...

Start Reaper, AFTER placing the Freeze and Xenakios plugins into Reaper/plugins.

Take your pick of the keymaps to import after placing them into Reaper/keymaps, depending on whether you want to set your own shortcuts, use mine, or use what fits into the default keymap...your choice, and you can change them later of course.

Hit shift-/ (?), then click on import, then doubleclick on the chosen keymap.

Select a track to Freeze, determine whether you want a stereo or mono freeze

Then hit your chosen Freeze shortcut. (Alt-F or Shift-Alt-F for stereo, Alt-M or Shift-Alt-M for mono)

Toggle the freeze on/off with the D and F keys.

Unfreeze the tracks (fully restored)(Alt-D or Shift-Alt-D)

I think that's it! It remembers all the important bits like muted items, muted child tracks, muted receives, colour, selection...and it's mostly safe, ie it'll only delete stem track files to the recycle bin.

NB don't forget this preference:

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Old 10-03-2008, 11:09 AM   #8
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Thanks for the effort. I still think something like this should be done "natively" by the team.

I'm having lots of problems with this macro. First, the freeze works once but when I use the 'D' and 'F' keys to compare, suddenly my frozen file doesn't contain the effect any more.

Second, when I unfreeze with the ALT-D command, my object loses it's waveform. It's just a solid block now.

Cheers!
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Old 10-03-2008, 05:23 PM   #9
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Quote:
Originally Posted by bmanic View Post
I'm having lots of problems with this macro. First, the freeze works once but when I use the 'D' and 'F' keys to compare, suddenly my frozen file doesn't contain the effect any more.
Can you post a screenshot of what's happening please? Is it a folder/child or normal track?

Quote:

Second, when I unfreeze with the ALT-D command, my object loses it's waveform. It's just a solid block now.
The frozen item is deleted and the (rendered) file is deleted to the recycle bin...this is for tweak, and then unfreeze, no? So Alt-D restores the original track.

At least it does here, check the read_me to see how it should work. I'll download and recheck they are working properly too.
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Old 10-03-2008, 06:11 PM   #10
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Hey Bevoss... thanks for the macro.

Testing. One early issue regarding time to freeze. I'll post a video and show you what's happening.

http://theaudiocave.com/Jing/bfreeze.swf

Great extensions that emulate freeze but it's still rendering (or at least reading during rendering) entire stems, the entire length of the song.
If there's a way to only render the section of the audio and not write all of that empty space that would be really cool.

Thanks. Great work.

P.S. This seems to be the stem rendering in Reaper. When I do it manually it does the same, goes past the end of the last audio part on that track. Not good.
Maybe for the freeze function a set range, solo, export selection (mix), and then reimport would be better. That way you only get the audio you have and not a
full contiguous stem for a shorter overdub or track?

Last edited by Lawrence; 10-03-2008 at 06:45 PM.
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Old 10-03-2008, 06:24 PM   #11
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Quote:
Originally Posted by Lawrence View Post
Hey Bevoss... I can't get past this step. Help please...

Press shift-/ (?), click on import, doubleclick freeze.ReaperKeymap

I got the actions window open but not sure what to do next.
Click on the Import/Export button down the bottom of the window, then click on Import from the menu.

That should open up in Reaper/keymaps. If you have placed the keymaps in there, double-click on the freeze one to import it.

Btw, NB: place the plugins into Reaper/plugins, then restart Reaper to enable them.

Plus, NB: if you are new to keymaps, SAVE what you have first so you can restore it by importing again (unless you only use the default).

I downloaded and checked, they are working here ok.

Just in case, here is the latest Freeze plugin version: http://www.standingwaterstudios.com/...per_freeze.dll



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Old 10-03-2008, 06:36 PM   #12
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This work great!

You guys rock!
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Old 10-03-2008, 06:38 PM   #13
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Quote:
Originally Posted by Lawrence View Post

Testing. One early issue. Full length track trimmed down to be short for the test but the render dialog took a long time as it rendered the clip with FX but it actually read through the length of the entire file. Is there a way to only render the clip length on the timeline?
No, that's an FR of mine actually, I'll dig it up. Vital imo to save time.

You can do it with an undo trick, but it's a little dangerous imo (crop project to selection, render, copy, undo)...and I haven't tested that with my new macros either.

You might find a per-item freeze is better for now in that situation.

EDIT: here it is... http://forum.cockos.com/showthread.php?t=19325

and the trick here: http://forum.cockos.com/showpost.php...0&postcount=16
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Old 10-03-2008, 06:48 PM   #14
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Just a reminder, these macros are not suitable for pre-fx sends or post-fader sends (hence the 'simple' tag)...expect something soon from Mercado_Negro/SWS to cover that.
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Old 10-03-2008, 06:50 PM   #15
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Ah... I see. Ok.

Let me say you've done GREAT work here. GREAT. How does this work for VSTI tracks, can you render multiple tracks / stems at once? It's a shame you're limited by the stem rendering length thing. I have no idea why stem rendering would be set to render to the length of the longest file, or end of the last file on the timeline?

What's the logic behind that curious decision if you know? It seems... odd.

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Old 10-03-2008, 06:55 PM   #16
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I watched your video lawrence, thanks for including audio btw.

Let me do a little test here before I reply...
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Old 10-03-2008, 06:57 PM   #17
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No problem. Jing is a handy tool for that kinda stuff if you have webspace to send the files to. I like your solution considering that there's nothing in the app to do that. VERY cool. Man I wish I coded in C... I'd certainly take a stab at this.

It seems to me that instead of using stem rendering, using Consolidation (and setting the edit range to the start/stop of the media item first) would get you a perfect sized freeze copy. If there is a way to import a consolidated file as a new take?

If consolidation is exposed to the extensions.

Last edited by Lawrence; 10-03-2008 at 07:07 PM.
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Old 10-03-2008, 07:07 PM   #18
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Yeah, we could really use the 'selected area' option for rendering stems now.

I tried glueing etc, doesn't make any difference. I guess if you aren't on a quad this could seem really slow...

I'll see if I can make up a version that renders the selected area only, and I'll see if sws has something up his sleeve too.

Although in my opinion, it should be a native hard-coded action...that makes sense to me.
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Old 10-03-2008, 07:20 PM   #19
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Quote:
Originally Posted by Lawrence View Post

It seems to me that instead of using stem rendering, using Consolidation (and setting the edit range to the start/stop of the media item first) would get you a perfect sized freeze copy. If there is a way to import a consolidated file as a new take?

If consolidation is exposed to the extensions.
Consolidation doesn't apply the fx though.

You CAN render the selected area from the render dialogue though, so it's possible to code this I'm sure.
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Old 10-03-2008, 07:31 PM   #20
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Hmmm.... it just occured to me. "Apply FX to Items as New Take" is exactly what's needed here along with your code to throw that new take item in the trash bin when you "unfreeze".

It's way faster and it gives the exact length of the media items and leaves the spaces. Follow me here...

1. Select all items on the track or group all media items on the track.
2. Apply FX to Items as new take. Get the exact lengths, problem solved.
3. Shut off the FX.

Now... it lands you in the exact same place as the freeze macro but much, much faster. It just automates the "Apply FX" function and adds your code for trashing the take on "Unfreeze".

Can you replace the code for the render with "Group" and "Apply FX as New Take" instead of using the stem rendering thingy? Then...

4. Use that same code of yours to remove the new take - "unfreeze" - and throw that take in the system trash just like you do now.
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Old 10-03-2008, 07:36 PM   #21
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Yep, I have a similar macro now for takes. It's probably better in your situation, this is more a complete track-freeze solution regarding routing as well.

There are issues with restoring that completely, if you adjust the volume line on the item.

Although maybe sws can save/restore that too possibly now? We never had that option before...
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Old 10-03-2008, 07:42 PM   #22
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Ah... ok. Dang.

"Apply FX" would be the perfect first stage (to render the freeze takes) if it can be incorporated somehow *just for that rendering stage* of your custom solution.

So there's no way you can treat those "Apply" new takes the same way you treat the rendered stem takes right now in your extension? I mean after they hit the timeline? Whatever you do with the stems now you can't do with the other type of takes?

Dang.
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Old 10-03-2008, 07:48 PM   #23
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Apply fx won't work on busses either (no items).

I'll build a 'freeze takes' version if you want, if we can get the item volume line saved and restored, that'll be an alternative solution for slower cpus.

The 'selected area' render option is my goal, though...
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Old 10-04-2008, 06:51 AM   #24
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You are da man...

I wish I could help but I'm not that smart.
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Old 10-04-2008, 09:03 PM   #25
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Works great. My sincerest thanks to all the hard work you fellas put in to this.

I can now freeze up hard hitting fx tracks. What a tool.
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Old 10-04-2008, 09:41 PM   #26
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Quote:
Originally Posted by airon View Post
Works great. My sincerest thanks to all the hard work you fellas put in to this.

I can now freeze up hard hitting fx tracks. What a tool.
Thanks Airon! I'm happy you could use it too, it's real useful to me with the likes of Nebula3 etc.

Just a reminder to anybody, this set isn't suitable for freezing tracks containing pre-fx/post-fx sends (hence the 'simple' tag...any kinda receive is ok of course).

Mercado_Negro should have that covered in his release though, and I'll probably add a pre-fx one to this set too, and a new per-item freeze very soon...stay tuned!
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Old 10-07-2008, 01:13 AM   #27
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Default New 'Apply Fx' Track Item Freeze

OK Lawrence, I built that macro set (with some new actions from xenakios and sws), it freezes and restores perfectly.

** NB the Item Volume line is completely restored on Unfreeze (and freeze off actually).

Download the Freeze Track Items pack here, and follow the read_me...the latest plugins are included.

https://stash.reaper.fm/oldsb/69262/F...RACK-ITEMS.rar

Here's the (included) read_me:

Quote:
This is an alternative freeze (using apply fx) for simple tracks, not as comprehensive as the main freeze above, but has the advantage of rendering very fast if there's only a few items on the track...so try it and see, it might suit if you have a slower computer. It's only suitable for tracks with items, not folder or buss tracks.

Download the Freeze Track Items pack, and follow the instructions.

Place Freeze.dll and Reaper_Xenakios_Commands.dll in Reaper/plugins, THEN start Reaper.


Place Freeze Track Items.ReaperKeymap in Reaper/keymaps

Press shift-/ (?), click on import, doubleclick Freeze Track Items.ReaperKeymap


Select the track(s) to freeze, and then:


Press the shortcut Ctrl-Shift-F to Freeze a stereo track.

Press the shortcut Ctrl-Shift-M to Freeze a mono track.


Press W to set freeze off (for comparison)

Press E to set freeze on again.


Press Ctrl-Shift-Delete to Unfreeze the selected track, which deletes the frozen rendered take(s) to the recycle bin.
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Old 10-07-2008, 06:19 AM   #28
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Note: The new 'Apply Fx' Track Item Freeze requires latest Reaper prerelease version to work, v2.52pre1.
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Old 10-09-2008, 03:07 AM   #29
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Default Consolidated Freeze Macro Set

I made a post in the macro thread, with a new consolidated keymap (combining track and item Freeze) that fits with the default Reaper mapping:

http://forum.cockos.com/showpost.php...&postcount=116

Cheers!
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Old 10-09-2008, 05:42 AM   #30
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Could it be that the extensions are not loaded in Wine? How can I check if they are loaded? Because freezing does not really work here. The track gets muted and the audio on it gets half of the space, but no new item appears.

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Old 10-09-2008, 03:45 PM   #31
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Quote:
Originally Posted by fladd View Post
Could it be that the extensions are not loaded in Wine? How can I check if they are loaded? Because freezing does not really work here. The track gets muted and the audio on it gets half of the space, but no new item appears.
I don't know for sure if they work in Wine, but it should be easy to check that they are loaded...click on (?) to bring up the action window, then type sws or xenakios in the search filter window.

If no actions come up, I guess you're right...if they do appear, run one to test it's working ok.

Back to freeze, have you:

1. Installed Reaper 2.52pre1 or later version? (from http://www.landoleet.org/)

2. Placed the Freeze and Commands plugins into Reaper/plugins?

3. Restarted Reaper? And ticked the 'muted tracks' preference?

Btw the consolidated Freeze keymap is here (and in my sig): http://forum.cockos.com/showpost.php...&postcount=116

Cheers
Bevosss
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Old 10-10-2008, 05:37 AM   #32
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Quote:
Originally Posted by Bevosss View Post
I don't know for sure if they work in Wine, but it should be easy to check that they are loaded...click on (?) to bring up the action window, then type sws or xenakios in the search filter window.

If no actions come up, I guess you're right...if they do appear, run one to test it's working ok.

Back to freeze, have you:

1. Installed Reaper 2.52pre1 or later version? (from http://www.landoleet.org/)

2. Placed the Freeze and Commands plugins into Reaper/plugins?

3. Restarted Reaper? And ticked the 'muted tracks' preference?

Btw the consolidated Freeze keymap is here (and in my sig): http://forum.cockos.com/showpost.php...&postcount=116

Cheers
Bevosss

Hi there, the extensions are there.
But still, all the macro does is to mute the track, move the item one lane up, while the second lane is still empty. I do not get that.

For 1) and 2): Sure.
For 3): That is already the default.

This is either very strange, or I do not get how the freeze should work :-)
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Old 10-10-2008, 11:19 AM   #33
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Quote:
Originally Posted by fladd View Post
Hi there, the extensions are there.
But still, all the macro does is to mute the track, move the item one lane up, while the second lane is still empty. I do not get that.

For 1) and 2): Sure.
For 3): That is already the default.

This is either very strange, or I do not get how the freeze should work :-)
It's not working properly then (assuming you've followed the read_me correctly), you can look at the screenshots earlier to see what it should look like after freeze. Maybe it doesn't work in Wine?

Just to check, select an item, type sws stems into the action window and run it...if the item is still selected, I guess that means the plugin isn't working in Wine.



Maybe test if some other single actions from sws/xenakios work at all too? It's strange they show up but don't work.

I'll see if I can get someone else to check them with Wine also.
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Old 10-10-2008, 11:39 AM   #34
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Quote:
Originally Posted by yhertogh View Post
Hey bevoss,

it must be me, but i cant get it to work. All I see is that FIPM is turned on, the render happens, the track is muted..but thats it. The original item is still there aka the rendered item isnt inserted into the project. Also fxs arent bypassed. It seems the macro tries to create another track, but that is exactly what isnt happening here ?

Puzzled

Yves
Actually, this problem sounds the same as you are having Fladd, so...

Delete all the freeze actions from the action window, close and reopen Reaper, then import the keymap again and try it...it should then work.

It'd be worth deleting the 2 plugins and keymap and replacing them with the ones in my signature below, that includes a very fast 'item freeze' as well now.

Good luck!
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Old 10-28-2008, 05:16 PM   #35
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Well,
back at my Windows intallation, I briefly tried these macros on the first track of making me nervous.
However, the rendered/frozen track sound very different to the unfrozen one and if I copy the original one and inverse the phase they do not null at all!
In my understanding a frozen track should sound exactly like the unfrozen one.
Can anyone please confirm that these macros do not do this? Or am I missing something?

Regards,
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Old 10-28-2008, 05:57 PM   #36
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Quote:
Originally Posted by fladd View Post
Well,
back at my Windows intallation, I briefly tried these macros on the first track of making me nervous.
However, the rendered/frozen track sound very different to the unfrozen one and if I copy the original one and inverse the phase they do not null at all!
In my understanding a frozen track should sound exactly like the unfrozen one.
Can anyone please confirm that these macros do not do this? Or am I missing something?
You're probably comparing the track 1 .ogg file, to a rendered .wav file.

If you try it on a wav file, you'll find it nulls. (edit: unless you have changed the default render media, in project properties)

To test, use 'render item as new take' on the ogg, hit 'T' to select the original take, and delete it. You should be left with a wav file of track 1...try freeze on this, I did, and it nulls.
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Last edited by Bevosss; 10-28-2008 at 05:59 PM.
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Old 10-28-2008, 06:58 PM   #37
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Indeed,
thanks!

fladd
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Old 06-25-2010, 04:52 AM   #38
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buuump

Will this work on mac?
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Old 06-25-2010, 05:54 AM   #39
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Should do. It uses SWS's extensions

http://www.standingwaterstudios.com/reaper/
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Old 06-25-2010, 06:24 AM   #40
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You're right it works; I got scared off by mention of .dll which I'm not familiar with.

One criticism is that the rendering is quite slow compared to what I'm used to in other apps when track freezing. I only tested with 1 track at a time, I'm guessing multiples will take quite a long time. I'll experiment with settings to see if I can speed that up.

This does need to be properly implemented in Reaper though..........
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