Old 08-24-2011, 07:46 AM   #1
Subz
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Default Project Crashing On Load (SWS)

Hay all i have a track i started (Attached) & it crashes Reaper if i try to open it

Faulting application name: reaper.exe, version: 4.0.2.0, time stamp: 0x4e52f64a
Faulting module name: reaper.exe, version: 4.0.2.0, time stamp: 0x4e52f64a
Exception code: 0xc0000005
Fault offset: 0x003d26ff
Faulting process id: 0x103c
Faulting application start time: 0x01cc626befd856d8
Faulting application path: E:\REAPER4\reaper.exe
Faulting module path: E:\REAPER4\reaper.exe
Report Id: 3d2df614-ce5f-11e0-bf1e-005056c00008


But if i Remove SWS extension the project loads fine?

Same in Reaper 3 (Latest SWS installed)

any thoughts?

Subz

Last edited by Subz; 09-03-2011 at 08:05 AM.
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Old 08-24-2011, 07:50 AM   #2
Kundalinguist
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Discontinue working on that project.
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Old 08-24-2011, 09:00 AM   #3
Subz
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Quote:
Originally Posted by Kundalinguist View Post
Discontinue working on that project.
LOL

the project was nothing worth keeping!

but would still be nice to know/fix what the problem is

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Old 08-24-2011, 11:30 AM   #4
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Looking into it... http://code.google.com/p/sws-extensi.../detail?id=358, it's gotta be an SWS bug.

You're lucky Jeffos found this thread btw! You should post suspected SWS bugs in our tracker so we for sure find them.
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Old 08-24-2011, 12:27 PM   #5
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Looks like it's the % character in your project notes. Open the .RPP with notepad, remove the % in the notes (right at the top of the file, ~4 lines in) and you can open the file again.
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Old 08-24-2011, 05:14 PM   #6
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Quote:
Originally Posted by sws View Post
Looks like it's the % character in your project notes. Open the .RPP with notepad, remove the % in the notes (right at the top of the file, ~4 lines in) and you can open the file again.
Kewl!!

thanks for that!!

as the crashing module was not the SWS dll i thought i would post here for more feedback before bugging you guys

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Old 08-24-2011, 05:36 PM   #7
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Haha, I know you're well acquainted with the SWS tracker, just giving you a hard time. Jeffos found and fixed the problem so we should be all good after 2.1.0 #6 is released.
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