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View Full Version : Is There a way to avoid silent gap when hit play ?


Regisfofo
12-16-2018, 04:38 AM
Just wonder if it is possible or not.
I'd like to be able to launch a drum sequence while playing, but there is that silent gap I can't do with.
Maybe I need to already be playing somewhere in session and seek to the begining of my sequence when hitting a shortcut? How are you doing that king of things guys?

Thanks

Judders
12-16-2018, 04:46 AM
What is your block size (audio buffer) set to, and do you have any non-zero latency plugins in your project?

Regisfofo
12-16-2018, 05:01 AM
Well, I have the buffer size set to 256 and no non-latency plugin. And It run ok for me when stopped or when playing.
The silent gap I'd like to get rid of occurs only when I hit play.

mschnell
12-16-2018, 05:21 AM
256 samples @44.1 k is equivalent to about two meters of free air sound travel and should not be noticeable.

But in fact I would recommend using a sample player (ReaSamplomatic, Kontakt, some SoundFont player, ...) and trigger the start by a midi Note-on instead of (ab-)using the "play" feature of the DAW for rather hard real-time stuff.

-Michael

Regisfofo
12-16-2018, 08:29 AM
Ah yes thanks a lot, that makes sense, I'll look into samplers.

Justin
12-17-2018, 10:18 PM
You can also lower the media buffer prebuffer requirement in prefs/buffering, but it won't eliminate the gap entirely (will help reduce it).

Regisfofo
12-18-2018, 02:10 PM
Yes thanks a lot, I did try that and yes there's still that tiny gap.

I did look into megababy sequencer and with reasamplomatic5000, I think it will be perfect for my need. ;)

Strom
12-24-2018, 05:27 AM
I have the same problem here - but my problem is not the 'latency' itself - that there is some time between pressing play and the playback starting - but that there is a 'dropout' in the audiostream, while playing/singing through an armed track in Reaper - and pressing PLAY...

Is the only solution to keep Reaper 'playing' all the time (in loop sections) to avoid the dropout of the audio stream?!

nofish
12-24-2018, 12:49 PM
First idea that comes to mind is trying to use pause / unpause instead of stop / play. Or have you tried that already?

Strom
12-24-2018, 12:57 PM
First idea that comes to mind is trying to use pause / unpause instead of stop / play. Or have you tried that already?

Already tried that = same.

I can't believe that such a 'problem' even exists. Why? There must be a simple setting to switch this on/off - but I haven't found it...
Why can't the audio stream be kept open - and the playback just starts...

Tried it with Studio One = no problem, no gap...

But I'd like to use Reaper for my live performance.

Tonegrown
12-25-2018, 02:38 PM
I just replied to Strom in a different thread about how i solved this issue for Live.
figured it would be better to link than repost:
https://forum.cockos.com/showthread.php?t=215205