View Full Version : Change BG?
RRokkenAudio
08-03-2010, 03:10 PM
Is it possible to change the bg or at least fake it? I'm trying to make tabbed pannels. I was thinking of just putting the background in bitmap control and changing ISHIT in the controls, so that i can place ontrols over it.
Using clear swiches, I can update the bitmap control for the image I want.
Is that how you would do it?
~RR.
RRokkenAudio
08-03-2010, 04:50 PM
Works:
http://stash.reaper.fm/oldsb/968598/iplugPanelTest.avi
~RR.
RRokkenAudio
08-03-2010, 05:09 PM
ISHIT
lol...
*LOL*
class IShit
{
public:
IShit(double load): mLoad(load), mWiped(false) {}
IShit(): mLoad(0), mWiped(false) {} // False alarm
~IShit()
{
if (mLoad)
{
bool youForgotToWipeProperly = mWiped;
assert(youForgotToWipeProperly);
}
while (mLoad > 0.) Flush(mLoad);
}
void Wipe()
{
mLoad *= 0.5;
if (mLoad < 0.1) mWiped = true;
}
void Flush(double load) { mLoad -= load; }
private:
double mLoad;
bool mWiped;
};
RRokkenAudio
08-04-2010, 01:58 AM
OMFG! dude, that's classic!
mLoad *= 0.5;
if (mLoad < 0.1) mWiped = true;
I literaly am laughing my ass off.. oh, one edit:
class IShit
{
public:
IShit(double load): mLoad(load), mWiped(false) {}
IShit(): mLoad(0), mWiped(false) {} // False alarm
~IShit()
{
if (mLoad)
{
bool youForgotToWipeProperly = mWiped;
assert(youForgotToWipeProperly);
}
while (mLoad > 0.) Flush(mLoad);
}
void Wipe()
{
mLoad *= 0.5;
if (mLoad < 0.1) mWiped = true;
}
void Flush(double load) { mLoad -= load; }
int GetLength() const { return mLen; } //
private:
double mLoad;
bool mWiped;
};
RRokkenAudio
08-04-2010, 04:24 PM
U know, I made these panels up, got em working.. I have no use for em lol
~RR.
Still... now you already have them when you do need them, right?
RRokkenAudio
08-05-2010, 01:23 AM
heh, actually, that delay plug i'm working on, i'm gonna add a second tap.. = second tab lol :)
~RR.
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