Strange behaviour on explode multichannel files and on render items as new take
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07-04-2014 03:11 AM
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Human being with feelings
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Strange behaviour on explode multichannel files and on render items as new take
Explode multichannel audio to single files can result to invalid single channel files, render as new take renders to 24bit BWF no matter which audioformat was set in project settings
The "explode multichannel files to new one channel items" function always generates the filetype set in "different format for Apply FX/glue/freeze..." but with wav extension when the "different format" checkbox is not checked, resulting in invalid target files when there is set a filetype other than wav. The generated items in the new tracks are displayed as OFFLINE.
When the filetype in "different format..." is set to wav, always the bitdepth and settings from there are used no matter which recording format was set.
The "Render items as new take" function always generates 24bit BWF(wav) files no matter which audio format is set for recording or which format/bitdepth the sourcefile has.
(The glue items function however seems to work properly, generating wav files with the same bitdepth of the source file.)
When the Checkbox is set, both functions work as expected, generating the filetype and bitdepth set in "different format..."
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Issue Details
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Project
Deprecated REAPER issue tracker
Category Audio recording and playback
Status Fixed
Priority 3
Affected Version 4.62
Closed Version 4.7
Yes votes
1
No votes
0
Assigned Users
(none)
Tags
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07-08-2014 03:55 AM
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Issue Changed by Ollie
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- Status changed from Unconfirmed to Live With It
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07-08-2014 04:29 AM
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Issue Changed by Ollie
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- Status changed from Live With It to Confirmed
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07-08-2014 06:14 AM
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Issue Changed by Justin
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- Status changed from Confirmed to Fix Coming Soon
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