Quote:
Originally Posted by thermos
How do we access prvhash in the dither? Is it in the JSFX Dither plugin?
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The built-in dither on render (the checkbox in the File > Render dialog) now uses Aleksey's prvhash algorithm rather than the random number algorithm it was previously using. You don't need to do anything different to access it.
Technical note, there is a minor error in our implementation that introduces a half-bit of DC offset when applying dither, which is fixed in the current +dev builds. We'll probably do a 6.27 release soonish to address this, although in practice it's unlikely to affect anything meaningfully. The offset is below the level of the dither itself, for example if you're rendering to 24-bit, the dither is below -132dB and the offset is below -141dB.