I added an argument to IControl::PromptUserInput() to specify exactly the area where the text entry should appear as an IRECT.
To use it you need to make a new IControl that inherits from IFaderControl and override OnMouseDown calling e.g. PromptUserInput(&mTextRECT). See the IPlugEffect example
If the rect is not specified PromptUserInput() attempts to put it in the middle of the control... but by the looks of things that might not be working correctly.
Last edited by olilarkin; 11-21-2011 at 08:01 AM.
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