Quote:
Originally Posted by timbralzoom
wow! 1023 of course i have no idea
please just ignore the more than one part! (& even movable window)
out of curiosity:
even if the controls uses same image, is this increase the bitmap count?
EDIT: never mind Q. seemed stupid now .. because i see you point out already via "different"
...
just for correcting myself: by definable i meant "fixed" size.. not an actual resizable window.
as a final
definable window size & capture-able shape and assignments ..more than enough to me!
yesterday i was planning to suggest 32 modulators instead of 16 but hey! they are already there
EDIT2:
cosmetic one (also not so important):
i think white color when they selected (instead of blue) for not assigned Faders and Modulators would better
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Ok thanks... will sort the little things out soon (like colours etc).
New update - can resize window (grab invisible handle - bottom right of Mod edit window). And move - grab title bar and drag...
Yeah - number of modulators is defined in code simply as
modulator_cnt = 32
simply change this to whatever you like (until you start noticing performance issues). I would say it should be possible to have 100 or more without being noticeable... but not tested really. With them all set up to multiple targets - it might start eating cpu...
BTW - sure you've already worked this out - unlike faders - you can assign a modulator to more than one target. But a single control can only be assigned one modulator.