Quote:
Originally Posted by sai'ke
Really though, I've read this paper a while ago, and just wanted an excuse to try it out. DSP is fun
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Your games seem so, too, you are a master in any field you touch or enter. Respects.
https://www.youtube.com/watch?v=Rs4zZG25u-s
Not knowing much of these, to me it feels, the art is in finetuning all. So a boring game can be made almost something much more interesting just by finetuning all the important parameters, plus a few original and interesting changes here and there, ignoring what is available so far. Example would be the scoring or energy distribution algorithms among players, not only using 'egoistic algorithms', meaning all score/energy to me, nothing to the rest.
Which language you used above? What are your recommendations? Possible to test?
Same for Hypercoaster. Does it make a big change in feel if used with a 3D glass/display or what is the official term?
https://www.youtube.com/watch?v=I1VpPjfANKg