Thread: IPlug2 or JUCE
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Old 01-25-2020, 04:25 AM   #7
Nikolaos
Human being with feelings
 
Join Date: Dec 2019
Posts: 29
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Quote:
Originally Posted by olilarkin View Post
I would have thought it would be a lot easier to port an iPlug1 plugin to iPlug2 than to port to JUCE. Saying that i've seen all sorts of crazy stuff people have done with iPlug1 code (including myself 10 years ago). You cannot just expect it to work - you're going to have to be methodical and beta test your plugin all over again whatever.

here are some out of date docs i wrote for upgrading a project:

https://github.com/iPlug2/iPlug2/blo...ion/upgrade.md

good luck
Using IGRAPHICS_NANOVG

Now I try to load a PNG via #define control_fn "control.png" in "config.h"

The PNG is in /img of course.

But all the time I get an error (division by zero) in this line:

/ ** @return Height of a single frame in pixels * /
int FH () const {return (mFramesAreHorizontal? mH: mH / mN); } ...



It's frustrating..
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