Quote:
Originally Posted by nofish
Re: Loudness calculation
I noticed something quite interesting by chance, it seems to get slower and slower when 'calculating silence', maybe there's room for improvement?
This is a dry run render ~10 mins long, at the beginning containing an audio file file of ~3mins, the rest is silence (ok, probably not a real world scenario...)
edit:
When it contains audio over the whole render it's much faster (no slowdown).
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is no gate used at silence with rms? seems wrong to me.